/**************************************************************************** ** ** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the QtDataVis3D module. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and Digia. For licensing terms and ** conditions see http://qt.digia.com/licensing. For further information ** use the contact form at http://qt.digia.com/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Digia gives you certain additional ** rights. These rights are described in the Digia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3.0 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU General Public License version 3.0 requirements will be ** met: http://www.gnu.org/copyleft/gpl.html. ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef Q3DMAPS_H #define Q3DMAPS_H #include "qdatavis3dnamespace.h" #include "q3dwindow.h" #include #include class QImage; class QRect; QT_DATAVIS3D_BEGIN_NAMESPACE class Maps3DController; class Q3DMapsPrivate; class QDataItem; class QDataRow; class QT_DATAVIS3D_EXPORT Q3DMaps : public Q3DWindow { Q_OBJECT Q_PROPERTY(QString windowTitle READ windowTitle WRITE setWindowTitle) Q_PROPERTY(QFont font READ font WRITE setFont) Q_PROPERTY(float fontSize READ fontSize WRITE setFontSize) public: enum AdjustmentDirection { AdjustHeight = 0, // map value to y AdjustWidth, // map value to x AdjustDepth, // map value to z AdjustRadius, // map value to x and z AdjustAll // map value to all (x, y, z) }; public: explicit Q3DMaps(); ~Q3DMaps(); // Add data item. New data item is appended to old data. // ownership of data is transferred bool addDataItem(QDataItem *dataItem); // Add data set. New data is appended to old data. // ownership of data is transferred bool addData(const QVector &data); // ownership of data is transferred bool addData(const QDataRow &data); // Add data set. Old data is deleted. // ownership of data is transferred bool setData(const QVector &data); // ownership of data is transferred bool setData(QDataRow *data); void setWidth(const int width); void setHeight(const int height); // bar specifications; base thickness in x, y and z, enum to indicate which direction is increased with value // TODO: Start using thickness also in adjustment direction; use it as a relative value. // For example, in AdjustAll mode setting thickness to (0.1f, 1.0f, 0.5f) would apply value to // x at 10%, y at 100% and z at 50%. If a dimension is not included, given thickness states its absolute value. void setBarSpecs(const QVector3D &thickness = QVector3D(1.0f, 1.0f, 1.0f), AdjustmentDirection direction = AdjustHeight); // bar type; bars (=cubes), pyramids, cones, cylinders, balls, etc. void setBarType(BarStyle style, bool smooth = false); // override bar type with own mesh void setMeshFileName(const QString &objFileName); // Select preset camera placement void setCameraPreset(CameraPreset preset); // Set camera rotation if you don't want to use the presets (in horizontal (-180...180) and // vertical (0...90) angles and distance in percentage (10...500)) void setCameraPosition(GLfloat horizontal, GLfloat vertical, GLint distance = 100); // Set theme (bar colors, shaders, window color, background colors, light intensity and text colors are affected) void setTheme(ColorTheme theme); // Set color if you don't want to use themes. Set uniform to false if you want the (height) color to change from bottom to top void setBarColor(QColor baseColor, QColor heightColor, bool uniform = true); // Set area specs void setAreaSpecs(const QRect &areaRect, const QImage &image); // Set area image void setImage(const QImage &image); // TODO: light placement API // Change selection mode; single bar, bar and row, bar and column, or all void setSelectionMode(SelectionMode mode); SelectionMode selectionMode(); // Set window title void setWindowTitle(const QString &title); QString windowTitle(); // Font size adjustment void setFontSize(float fontsize); float fontSize(); // Set font void setFont(const QFont &font); QFont font(); // Label transparency adjustment void setLabelTransparency(LabelTransparency transparency); LabelTransparency labelTransparency(); // Adjust shadow quality ShadowQuality setShadowQuality(ShadowQuality quality); ShadowQuality shadowQuality(); protected: void render(); #if defined(Q_OS_ANDROID) void mouseDoubleClickEvent(QMouseEvent *event); void touchEvent(QTouchEvent *event); #endif void mousePressEvent(QMouseEvent *event); void mouseReleaseEvent(QMouseEvent *event); void mouseMoveEvent(QMouseEvent *event); void wheelEvent(QWheelEvent *event); void resizeEvent(QResizeEvent *event); private: QScopedPointer d_ptr; Q_DISABLE_COPY(Q3DMaps) }; QT_DATAVIS3D_END_NAMESPACE #endif