/**************************************************************************** ** ** Copyright (C) 2012 Digia Plc and/or its subsidiary(-ies). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the documentation of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:BSD$ ** You may use this file under the terms of the BSD license as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of Digia Plc and its Subsidiary(-ies) nor the names ** of its contributors may be used to endorse or promote products derived ** from this software without specific prior written permission. ** ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "q3dwindow.h" #include "q3dwindow_p.h" #include #include #include #include #include QTCOMMERCIALDATAVIS3D_BEGIN_NAMESPACE Q3DWindow::Q3DWindow(QWindow *parent) : QWindow(parent) , d_ptr(new Q3DWindowPrivate(this)) { setSurfaceType(QWindow::OpenGLSurface); QSurfaceFormat surfaceFormat; //surfaceFormat.setDepthBufferSize(16000000); surfaceFormat.setSamples(4); surfaceFormat.setMajorVersion(2); surfaceFormat.setMinorVersion(1); surfaceFormat.setSwapBehavior(QSurfaceFormat::DoubleBuffer); //surfaceFormat.setRenderableType(QSurfaceFormat::OpenGLES); // OpenGL crashes setFormat(surfaceFormat); qDebug() << "OpenGL version" << format().majorVersion() << format().minorVersion(); qDebug() << "OpenGL renderer" << format().renderableType(); qDebug() << "OpenGL swapBehavior" << format().swapBehavior(); } Q3DWindow::~Q3DWindow() { } void Q3DWindow::render(QPainter *painter) { Q_UNUSED(painter); } void Q3DWindow::initialize() { } void Q3DWindow::render() { // if (!d_ptr->m_device) // d_ptr->m_device = new QOpenGLPaintDevice; // d_ptr->m_device->setSize(size()); // QPainter painter(d_ptr->m_device); // render(&painter); } void Q3DWindow::renderLater() { if (!d_ptr->m_update_pending) { d_ptr->m_update_pending = true; QCoreApplication::postEvent(this, new QEvent(QEvent::UpdateRequest)); } } bool Q3DWindow::event(QEvent *event) { switch (event->type()) { case QEvent::UpdateRequest: renderNow(); return true; default: return QWindow::event(event); } } void Q3DWindow::exposeEvent(QExposeEvent *event) { Q_UNUSED(event); if (isExposed()) renderNow(); } void Q3DWindow::resizeEvent(QResizeEvent *event) { Q_UNUSED(event); if (isExposed()) renderNow(); } void Q3DWindow::renderNow() { if (!isExposed()) return; d_ptr->m_update_pending = false; bool needsInitialize = false; if (!d_ptr->m_context) { d_ptr->m_context = new QOpenGLContext(this); d_ptr->m_context->setFormat(requestedFormat()); d_ptr->m_context->create(); needsInitialize = true; } d_ptr->m_context->makeCurrent(this); if (needsInitialize) { initializeOpenGLFunctions(); initialize(); } render(); d_ptr->m_context->swapBuffers(this); if (d_ptr->m_animating) renderLater(); } void Q3DWindow::setAnimating(bool animating) { d_ptr->m_animating = animating; if (animating) renderLater(); } Q3DWindowPrivate::Q3DWindowPrivate(Q3DWindow *q) : q_ptr(q) , m_update_pending(false) , m_animating(true) , m_context(0) , m_device(0) { } Q3DWindowPrivate::~Q3DWindowPrivate() { } QTCOMMERCIALDATAVIS3D_END_NAMESPACE