/**************************************************************************** ** ** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the QtDataVis3D module. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and Digia. For licensing terms and ** conditions see http://qt.digia.com/licensing. For further information ** use the contact form at http://qt.digia.com/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Digia gives you certain additional ** rights. These rights are described in the Digia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3.0 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU General Public License version 3.0 requirements will be ** met: http://www.gnu.org/copyleft/gpl.html. ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "vertexindexer_p.h" #include // for memcmp #include #include QTCOMMERCIALDATAVIS3D_BEGIN_NAMESPACE int unique_vertices = 0; // Returns true if v1 can be considered equal to v2 bool VertexIndexer::is_near(float v1, float v2) { return qFabs(v1 - v2) < 0.01f; } // Searches through all already-exported vertices // for a similar one. // Similar = same position + same UVs + same normal bool VertexIndexer::getSimilarVertexIndex(const QVector3D &in_vertex, const QVector2D &in_uv, const QVector3D &in_normal, QVector &out_vertices, QVector &out_uvs, QVector &out_normals, unsigned short &result) { // Lame linear search for (int i = 0; i < out_vertices.size(); i++) { if (is_near(in_vertex.x() , out_vertices[i].x()) && is_near(in_vertex.y() , out_vertices[i].y()) && is_near(in_vertex.z() , out_vertices[i].z()) && is_near(in_uv.x() , out_uvs [i].x()) && is_near(in_uv.y() , out_uvs [i].y()) && is_near(in_normal.x() , out_normals [i].x()) && is_near(in_normal.y() , out_normals [i].y()) && is_near(in_normal.z() , out_normals [i].z())) { result = i; return true; } } // No other vertex could be used instead. // Looks like we'll have to add it to the VBO. return false; } bool VertexIndexer::getSimilarVertexIndex_fast(const PackedVertex &packed, QMap &VertexToOutIndex, unsigned short &result) { QMap::iterator it = VertexToOutIndex.find(packed); if (it == VertexToOutIndex.end()) { return false; } else { result = it.value(); return true; } } void VertexIndexer::indexVBO(const QVector &in_vertices, const QVector &in_uvs, const QVector &in_normals, QVector &out_indices, QVector &out_vertices, QVector &out_uvs, QVector &out_normals) { unique_vertices = 0; QMap VertexToOutIndex; // For each input vertex for (int i = 0; i < in_vertices.size(); i++) { PackedVertex packed = {in_vertices[i], in_uvs[i], in_normals[i]}; // Try to find a similar vertex in out_XXXX unsigned short index; bool found = getSimilarVertexIndex_fast(packed, VertexToOutIndex, index); if (found) { out_indices.append(index); } else { unique_vertices++; out_vertices.append(in_vertices[i]); out_uvs.append(in_uvs[i]); out_normals.append(in_normals[i]); unsigned short newindex = (unsigned short)out_vertices.size() - 1; out_indices.append(newindex); VertexToOutIndex[packed] = newindex; } } //qDebug() << "unique vertices" << unique_vertices; } void VertexIndexer::indexVBO_TBN(const QVector &in_vertices, const QVector &in_uvs, const QVector &in_normals, const QVector &in_tangents, const QVector &in_bitangents, QVector &out_indices, QVector &out_vertices, QVector &out_uvs, QVector &out_normals, QVector &out_tangents, QVector &out_bitangents) { unique_vertices = 0; // For each input vertex for (int i = 0; i < in_vertices.size(); i++) { // Try to find a similar vertex in out_XXXX unsigned short index; bool found = getSimilarVertexIndex(in_vertices[i], in_uvs[i], in_normals[i], out_vertices, out_uvs, out_normals, index); if (found) { out_indices.append(index); // Average the tangents and the bitangents out_tangents[index] += in_tangents[i]; out_bitangents[index] += in_bitangents[i]; } else { unique_vertices++; out_vertices.append(in_vertices[i]); out_uvs.append(in_uvs[i]); out_normals.append(in_normals[i]); out_tangents.append(in_tangents[i]); out_bitangents.append(in_bitangents[i]); out_indices.append((unsigned short)out_vertices.size() - 1); } } //qDebug() << "unique vertices" << unique_vertices; } QTCOMMERCIALDATAVIS3D_END_NAMESPACE