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Please review the following information to ** ensure the GNU General Public License version 3.0 requirements will be ** met: http://www.gnu.org/copyleft/gpl.html. ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ // // W A R N I N G // // // This file is not part of the QtDataVis3D API. It exists purely as an // implementation detail. This header file may change from version to // version without notice, or even be removed. // // We mean it. #ifndef DECLARATIVEMAPS_P_H #define DECLARATIVEMAPS_P_H #include "datavis3dglobal_p.h" #include "maps3dcontroller_p.h" #include "declarativemaps_p.h" #include "qitemmodelmapdatamapping.h" #include #include #include QT_DATAVIS3D_BEGIN_NAMESPACE class DeclarativeMaps : public QQuickItem { Q_OBJECT Q_PROPERTY(QAbstractItemModel *data READ data WRITE setData) Q_PROPERTY(SelectionMode selectionMode READ selectionMode WRITE setSelectionMode) Q_PROPERTY(LabelTransparency labelTransparency READ labelTransparency WRITE setLabelTransparency) Q_PROPERTY(ShadowQuality shadowQuality READ shadowQuality WRITE setShadowQuality) Q_PROPERTY(QFont font READ font WRITE setFont) Q_PROPERTY(float fontSize READ fontSize WRITE setFontSize) Q_PROPERTY(QItemModelMapDataMapping *mapping READ mapping WRITE setMapping) Q_ENUMS(SelectionMode) Q_ENUMS(ShadowQuality) Q_ENUMS(LabelTransparency) public: // Duplicated here to be able to use the same enums enum SelectionMode { ModeNone = 0, ModeBar, ModeBarAndRow, ModeBarAndColumn, ModeBarRowAndColumn, ModeZoomRow, ModeZoomColumn }; enum ShadowQuality { ShadowNone = 0, ShadowLow = 1, ShadowMedium = 3, ShadowHigh = 5 }; enum LabelTransparency { TransparencyNone = 0, // Full solid, using colors from theme TransparencyFromTheme, // Use colors and transparencies from theme TransparencyNoBackground // Draw just text on transparent background }; public: explicit DeclarativeMaps(QQuickItem *parent = 0); ~DeclarativeMaps(); void classBegin(); void componentComplete(); void setData(QAbstractItemModel *data); QAbstractItemModel *data(); // bar specifications; base thickness in x, y and z, enum to indicate which direction is increased with value // TODO: Start using thickness also in adjustment direction; use it as a relative value. // For example, in AdjustAll mode setting thickness to (0.1f, 1.0f, 0.5f) would apply value to // x at 10%, y at 100% and z at 50%. If a dimension is not included, given thickness states its absolute value. Q_INVOKABLE void setBarSpecs(const QVector3D &thickness = QVector3D(1.0f, 1.0f, 1.0f), Q3DMaps::AdjustmentDirection direction = Q3DMaps::AdjustHeight); // bar type; bars (=cubes), pyramids, cones, cylinders, balls, etc. Q_INVOKABLE void setBarType(BarStyle style, bool smooth = false); // override bar type with own mesh Q_INVOKABLE void setMeshFileName(const QString &objFileName); // Select preset camera placement Q_INVOKABLE void setCameraPreset(CameraPreset preset); // Set camera rotation if you don't want to use the presets (in horizontal (180...180) and // vertical (0...90) angles and distance in percentage (10...500)) Q_INVOKABLE void setCameraPosition(GLfloat horizontal, GLfloat vertical, GLint distance = 100); // Set theme (bar colors, shaders, window color, background colors, light intensity and text colors are affected) Q_INVOKABLE void setTheme(ColorTheme theme); // Set color if you don't want to use themes. Set uniform to false if you want the (height) color to change from bottom to top Q_INVOKABLE void setBarColor(QColor baseColor, QColor heightColor, bool uniform = true); // Set area specs Q_INVOKABLE void setAreaSpecs(const QRect &areaRect, const QImage &image); // Set area image Q_INVOKABLE void setImage(const QImage &image); Q_INVOKABLE void setImage(const QString &imageUrl); // Change selection mode; single bar, bar and row, bar and column, or all void setSelectionMode(SelectionMode mode); SelectionMode selectionMode(); // Font size adjustment void setFontSize(float fontsize); float fontSize(); // Set font void setFont(const QFont &font); QFont font(); // Label transparency adjustment void setLabelTransparency(LabelTransparency transparency); LabelTransparency labelTransparency(); // Adjust shadow quality void setShadowQuality(ShadowQuality quality); ShadowQuality shadowQuality(); QItemModelMapDataMapping *mapping() const; void setMapping(QItemModelMapDataMapping *mapping); protected: Maps3DController *m_shared; QSGNode *updatePaintNode(QSGNode *oldNode, UpdatePaintNodeData *); void mousePressEvent(QMouseEvent *event); void mouseReleaseEvent(QMouseEvent *event); void mouseMoveEvent(QMouseEvent *event); void wheelEvent(QWheelEvent *event); private: QSize m_initializedSize; }; QT_DATAVIS3D_END_NAMESPACE #endif