/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt Data Visualization module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:GPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 or (at your option) any later version ** approved by the KDE Free Qt Foundation. The licenses are as published by ** the Free Software Foundation and appearing in the file LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ // // W A R N I N G // ------------- // // This file is not part of the QtDataVisualization API. It exists purely as an // implementation detail. This header file may change from version to // version without notice, or even be removed. // // We mean it. #ifndef ABSTRACTRENDERITEM_P_H #define ABSTRACTRENDERITEM_P_H #include "datavisualizationglobal_p.h" #include "labelitem_p.h" #include #include QT_BEGIN_NAMESPACE_DATAVISUALIZATION class AbstractRenderItem { public: AbstractRenderItem(); AbstractRenderItem(const AbstractRenderItem &other); virtual ~AbstractRenderItem(); // Position in 3D scene inline void setTranslation(const QVector3D &translation) { m_translation = translation; } inline const QVector3D &translation() const {return m_translation; } inline const QQuaternion &rotation() const { return m_rotation; } inline void setRotation(const QQuaternion &rotation) { if (rotation.isNull()) m_rotation = identityQuaternion; else m_rotation = rotation; } protected: QVector3D m_translation; QQuaternion m_rotation; friend class QAbstractDataItem; }; QT_END_NAMESPACE_DATAVISUALIZATION #endif