/**************************************************************************** ** ** Copyright (C) 2014 Digia Plc ** All rights reserved. ** For any questions to Digia, please use contact form at http://qt.io ** ** This file is part of the Qt Data Visualization module. ** ** Licensees holding valid commercial license for Qt may use this file in ** accordance with the Qt License Agreement provided with the Software ** or, alternatively, in accordance with the terms contained in a written ** agreement between you and Digia. ** ** If you have questions regarding the use of this file, please use ** contact form at http://qt.io ** ****************************************************************************/ // // W A R N I N G // ------------- // // This file is not part of the QtDataVisualization API. It exists purely as an // implementation detail. This header file may change from version to // version without notice, or even be removed. // // We mean it. #ifndef QCUSTOM3DVOLUME_P_H #define QCUSTOM3DVOLUME_P_H #include "qcustom3dvolume.h" #include "qcustom3ditem_p.h" QT_BEGIN_NAMESPACE_DATAVISUALIZATION struct QCustomVolumeDirtyBitField { bool textureDimensionsDirty : 1; bool slicesDirty : 1; bool colorTableDirty : 1; bool textureDataDirty : 1; bool textureFormatDirty : 1; bool alphaDirty : 1; bool shaderDirty : 1; QCustomVolumeDirtyBitField() : textureDimensionsDirty(false), slicesDirty(false), colorTableDirty(false), textureDataDirty(false), textureFormatDirty(false), alphaDirty(false), shaderDirty(false) { } }; class QCustom3DVolumePrivate : public QCustom3DItemPrivate { Q_OBJECT public: QCustom3DVolumePrivate(QCustom3DVolume *q); QCustom3DVolumePrivate(QCustom3DVolume *q, const QVector3D &position, const QVector3D &scaling, const QQuaternion &rotation, int textureWidth, int textureHeight, int textureDepth, QVector *textureData, QImage::Format textureFormat, const QVector &colorTable); virtual ~QCustom3DVolumePrivate(); void resetDirtyBits(); QImage renderSlice(Qt::Axis axis, int index); QCustom3DVolume *qptr(); public: int m_textureWidth; int m_textureHeight; int m_textureDepth; int m_sliceIndexX; int m_sliceIndexY; int m_sliceIndexZ; QImage::Format m_textureFormat; QVector m_colorTable; QVector *m_textureData; float m_alphaMultiplier; bool m_preserveOpacity; bool m_useHighDefShader; bool m_drawSlices; bool m_drawSliceFrames; QColor m_sliceFrameColor; QVector3D m_sliceFrameWidths; QVector3D m_sliceFrameGaps; QVector3D m_sliceFrameThicknesses; QCustomVolumeDirtyBitField m_dirtyBitsVolume; private: int multipliedAlphaValue(int alpha); friend class QCustom3DVolume; }; QT_END_NAMESPACE_DATAVISUALIZATION #endif