// Copyright (C) 2017 The Qt Company Ltd. // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only #include "qscatterdataitem_p.h" QT_BEGIN_NAMESPACE /*! * \class QScatterDataItem * \inmodule QtDataVisualization * \brief The QScatterDataItem class provides a container for resolved data to be added to scatter * graphs. * \since QtDataVisualization 1.0 * * A scatter data item holds the data for a single rendered item in a scatter * graph. Scatter data proxies parse data into QScatterDataItem instances for * visualization. * * \sa QScatterDataProxy, {Qt Data Visualization C++ Classes} */ /*! * Constructs a scatter data item. */ QScatterDataItem::QScatterDataItem() : d_ptr(0) // private data doesn't exist by default (optimization) { } /*! * Constructs a scatter data item at the position \a position. */ QScatterDataItem::QScatterDataItem(const QVector3D &position) : d_ptr(0), m_position(position) { } /*! * Constructs a scatter data item at the position \a position with the rotation * \a rotation. */ QScatterDataItem::QScatterDataItem(const QVector3D &position, const QQuaternion &rotation) : d_ptr(0), m_position(position), m_rotation(rotation) { } /*! * Constructs a copy of \a other. */ QScatterDataItem::QScatterDataItem(const QScatterDataItem &other) { operator=(other); } /*! * Deletes a scatter data item. */ QScatterDataItem::~QScatterDataItem() { } /*! * Assigns a copy of \a other to this object. */ QScatterDataItem &QScatterDataItem::operator=(const QScatterDataItem &other) { m_position = other.m_position; m_rotation = other.m_rotation; if (other.d_ptr) createExtraData(); else d_ptr = 0; return *this; } /*! * \fn void QScatterDataItem::setPosition(const QVector3D &pos) * Sets the position \a pos for this data item. */ /*! * \fn QVector3D QScatterDataItem::position() const * Returns the position of this data item. */ /*! * \fn void QScatterDataItem::setRotation(const QQuaternion &rot) * Sets the rotation \a rot for this data item. * The value of \a rot should be a normalized QQuaternion. * If the series also has rotation, item rotation is multiplied by it. * Defaults to no rotation. */ /*! * \fn QQuaternion QScatterDataItem::rotation() const * Returns the rotation of this data item. * \sa setRotation() */ /*! * \fn void QScatterDataItem::setX(float value) * Sets the x-coordinate of the item position to the value \a value. */ /*! * \fn void QScatterDataItem::setY(float value) * Sets the y-coordinate of the item position to the value \a value. */ /*! * \fn void QScatterDataItem::setZ(float value) * Sets the z-coordinate of the item position to the value \a value. */ /*! * \fn float QScatterDataItem::x() const * Returns the x-coordinate of the position of this data item. */ /*! * \fn float QScatterDataItem::y() const * Returns the y-coordinate of the position of this data item. */ /*! * \fn float QScatterDataItem::z() const * Returns the z-coordinate of the position of this data item. */ /*! * \internal */ void QScatterDataItem::createExtraData() { if (!d_ptr) d_ptr = new QScatterDataItemPrivate; } QScatterDataItemPrivate::QScatterDataItemPrivate() { } QScatterDataItemPrivate::~QScatterDataItemPrivate() { } QT_END_NAMESPACE