/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt Data Visualization module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:GPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 or (at your option) any later version ** approved by the KDE Free Qt Foundation. The licenses are as published by ** the Free Software Foundation and appearing in the file LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QSCATTERDATAITEM_H #define QSCATTERDATAITEM_H #include #include QT_BEGIN_NAMESPACE class QScatterDataItemPrivate; class Q_DATAVISUALIZATION_EXPORT QScatterDataItem { public: QScatterDataItem(); QScatterDataItem(const QVector3D &position); QScatterDataItem(const QVector3D &position, const QQuaternion &rotation); QScatterDataItem(const QScatterDataItem &other); ~QScatterDataItem(); QScatterDataItem &operator=(const QScatterDataItem &other); inline void setPosition(const QVector3D &pos) { m_position = pos; } inline QVector3D position() const { return m_position; } inline void setRotation(const QQuaternion &rot) { m_rotation = rot; } inline QQuaternion rotation() const { return m_rotation; } inline void setX(float value) { m_position.setX(value); } inline void setY(float value) { m_position.setY(value); } inline void setZ(float value) { m_position.setZ(value); } inline float x() const { return m_position.x(); } inline float y() const { return m_position.y(); } inline float z() const { return m_position.z(); } protected: void createExtraData(); QScatterDataItemPrivate *d_ptr; private: QVector3D m_position; QQuaternion m_rotation; }; QT_END_NAMESPACE #endif