/**************************************************************************** ** ** Copyright (C) 2014 Digia Plc ** All rights reserved. ** For any questions to Digia, please use contact form at http://qt.digia.com ** ** This file is part of the QtDataVisualization module. ** ** Licensees holding valid Qt Enterprise licenses may use this file in ** accordance with the Qt Enterprise License Agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and Digia. ** ** If you have questions regarding the use of this file, please use ** contact form at http://qt.digia.com ** ****************************************************************************/ #include "scatteritemmodelhandler_p.h" #include QT_BEGIN_NAMESPACE_DATAVISUALIZATION static const int noRoleIndex = -1; ScatterItemModelHandler::ScatterItemModelHandler(QItemModelScatterDataProxy *proxy, QObject *parent) : AbstractItemModelHandler(parent), m_proxy(proxy), m_proxyArray(0) { } ScatterItemModelHandler::~ScatterItemModelHandler() { } void ScatterItemModelHandler::handleDataChanged(const QModelIndex &topLeft, const QModelIndex &bottomRight, const QVector &roles) { // Do nothing if full reset already pending if (!m_fullReset) { if (m_itemModel->columnCount() > 1) { // If the data model is multi-column, do full asynchronous reset to simplify things AbstractItemModelHandler::handleDataChanged(topLeft, bottomRight, roles); } else { int start = qMin(topLeft.row(), bottomRight.row()); int end = qMax(topLeft.row(), bottomRight.row()); QScatterDataArray array(end - start + 1); int count = 0; for (int i = start; i <= end; i++) modelPosToScatterItem(i, 0, array[count++]); m_proxy->setItems(start, array); } } } void ScatterItemModelHandler::handleRowsInserted(const QModelIndex &parent, int start, int end) { // Do nothing if full reset already pending if (!m_fullReset) { if (!m_proxy->itemCount() || m_itemModel->columnCount() > 1) { // If inserting into an empty array, do full asynchronous reset to avoid multiple // separate inserts when initializing the model. // If the data model is multi-column, do full asynchronous reset to simplify things AbstractItemModelHandler::handleRowsInserted(parent, start, end); } else { QScatterDataArray array(end - start + 1); int count = 0; for (int i = start; i <= end; i++) modelPosToScatterItem(i, 0, array[count++]); m_proxy->insertItems(start, array); } } } void ScatterItemModelHandler::handleRowsRemoved(const QModelIndex &parent, int start, int end) { Q_UNUSED(parent) // Do nothing if full reset already pending if (!m_fullReset) { if (m_itemModel->columnCount() > 1) { // If the data model is multi-column, do full asynchronous reset to simplify things AbstractItemModelHandler::handleRowsRemoved(parent, start, end); } else { m_proxy->removeItems(start, end - start + 1); } } } void ScatterItemModelHandler::modelPosToScatterItem(int modelRow, int modelColumn, QScatterDataItem &item) { QModelIndex index = m_itemModel->index(modelRow, modelColumn); float xPos(0.0f); float yPos(0.0f); float zPos(0.0f); if (m_xPosRole != noRoleIndex) xPos = index.data(m_xPosRole).toFloat(); if (m_yPosRole != noRoleIndex) yPos = index.data(m_yPosRole).toFloat(); if (m_zPosRole != noRoleIndex) zPos = index.data(m_zPosRole).toFloat(); item.setPosition(QVector3D(xPos, yPos, zPos)); } // Resolve entire item model into QScatterDataArray. void ScatterItemModelHandler::resolveModel() { if (m_itemModel.isNull()) { m_proxy->resetArray(0); m_proxyArray = 0; return; } QHash roleHash = m_itemModel->roleNames(); m_xPosRole = roleHash.key(m_proxy->xPosRole().toLatin1(), noRoleIndex); m_yPosRole = roleHash.key(m_proxy->yPosRole().toLatin1(), noRoleIndex); m_zPosRole = roleHash.key(m_proxy->zPosRole().toLatin1(), noRoleIndex); const int columnCount = m_itemModel->columnCount(); const int rowCount = m_itemModel->rowCount(); const int totalCount = rowCount * columnCount; int runningCount = 0; // If dimensions have changed, recreate the array if (m_proxyArray != m_proxy->array() || totalCount != m_proxyArray->size()) m_proxyArray = new QScatterDataArray(totalCount); // Parse data into newProxyArray for (int i = 0; i < rowCount; i++) { for (int j = 0; j < columnCount; j++) { modelPosToScatterItem(i, j, (*m_proxyArray)[runningCount]); runningCount++; } } m_proxy->resetArray(m_proxyArray); } QT_END_NAMESPACE_DATAVISUALIZATION