/**************************************************************************** ** ** Copyright (C) 2013 Digia Plc ** All rights reserved. ** For any questions to Digia, please use contact form at http://qt.digia.com ** ** This file is part of the QtDataVisualization module. ** ** Licensees holding valid Qt Enterprise licenses may use this file in ** accordance with the Qt Enterprise License Agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and Digia. ** ** If you have questions regarding the use of this file, please use ** contact form at http://qt.digia.com ** ****************************************************************************/ #include "scatteritemmodelhandler_p.h" #include namespace QtDataVisualization { /*! * \class QtDataVisualization::ScatterItemModelHandler * \internal */ ScatterItemModelHandler::ScatterItemModelHandler(QItemModelScatterDataProxy *proxy, QObject *parent) : AbstractItemModelHandler(parent), m_proxy(proxy), m_proxyArray(0) { } ScatterItemModelHandler::~ScatterItemModelHandler() { } // Resolve entire item model into QScatterDataArray. void ScatterItemModelHandler::resolveModel() { if (m_itemModel.isNull()) { m_proxy->resetArray(0); m_proxyArray = 0; return; } static const int noRoleIndex = -1; QHash roleHash = m_itemModel->roleNames(); const int xPosRole = roleHash.key(m_proxy->xPosRole().toLatin1(), noRoleIndex); const int yPosRole = roleHash.key(m_proxy->yPosRole().toLatin1(), noRoleIndex); const int zPosRole = roleHash.key(m_proxy->zPosRole().toLatin1(), noRoleIndex); const int columnCount = m_itemModel->columnCount(); const int rowCount = m_itemModel->rowCount(); const int totalCount = rowCount * columnCount; int runningCount = 0; // If dimensions have changed, recreate the array if (m_proxyArray != m_proxy->array() || totalCount != m_proxyArray->size()) m_proxyArray = new QScatterDataArray(totalCount); // Parse data into newProxyArray for (int i = 0; i < rowCount; i++) { for (int j = 0; j < columnCount; j++) { QModelIndex index = m_itemModel->index(i, j); float xPos(0.0f); float yPos(0.0f); float zPos(0.0f); if (xPosRole != noRoleIndex) xPos = index.data(xPosRole).toFloat(); if (yPosRole != noRoleIndex) yPos = index.data(yPosRole).toFloat(); if (zPosRole != noRoleIndex) zPos = index.data(zPosRole).toFloat(); (*m_proxyArray)[runningCount].setPosition(QVector3D(xPos, yPos, zPos)); runningCount++; } } m_proxy->resetArray(m_proxyArray); } }