/**************************************************************************** ** ** Copyright (C) 2013 Digia Plc ** All rights reserved. ** For any questions to Digia, please use contact form at http://qt.digia.com ** ** This file is part of the QtDataVisualization module. ** ** Licensees holding valid Qt Enterprise licenses may use this file in ** accordance with the Qt Enterprise License Agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and Digia. ** ** If you have questions regarding the use of this file, please use ** contact form at http://qt.digia.com ** ****************************************************************************/ #include "abstract3dcontroller_p.h" #include "camerahelper_p.h" #include "qabstract3daxis_p.h" #include "qvalue3daxis.h" #include "qcategory3daxis.h" #include "abstract3drenderer_p.h" #include "q3dcamera.h" #include "q3dlight.h" #include "qabstractdataproxy_p.h" #include "qabstract3dinputhandler_p.h" #include "qtouch3dinputhandler.h" #include "qabstract3dseries_p.h" #include "thememanager_p.h" #include "q3dscene_p.h" #include QT_BEGIN_NAMESPACE_DATAVISUALIZATION Abstract3DController::Abstract3DController(QRect initialViewport, Q3DScene *scene, QObject *parent) : QObject(parent), m_themeManager(new ThemeManager(this)), m_selectionMode(QAbstract3DGraph::SelectionItem), m_shadowQuality(QAbstract3DGraph::ShadowQualityMedium), m_scene(scene), m_activeInputHandler(0), m_axisX(0), m_axisY(0), m_axisZ(0), m_renderer(0), m_isDataDirty(true), m_isSeriesVisibilityDirty(true), m_isSeriesVisualsDirty(true), m_renderPending(false) { if (!m_scene) m_scene = new Q3DScene; // Set initial theme setActiveTheme(new Q3DTheme(Q3DTheme::ThemeQt)); m_scene->d_ptr->setViewport(initialViewport); // Populate the scene m_scene->activeLight()->setPosition(defaultLightPos); // Create initial default input handler QAbstract3DInputHandler *inputHandler; inputHandler = new QTouch3DInputHandler(); inputHandler->d_ptr->m_isDefaultHandler = true; setActiveInputHandler(inputHandler); connect(inputHandler, &QAbstract3DInputHandler::inputStateChanged, this, &Abstract3DController::handleInputStateChanged); connect(inputHandler, &QAbstract3DInputHandler::positionChanged, this, &Abstract3DController::handleInputPositionChanged); connect(m_scene->d_ptr.data(), &Q3DScenePrivate::needRender, this, &Abstract3DController::emitNeedRender); } Abstract3DController::~Abstract3DController() { // Renderer can be in another thread, don't delete it directly in that case if (m_renderer && m_renderer->thread() != QThread::currentThread()) m_renderer->deleteLater(); else delete m_renderer; delete m_scene; delete m_themeManager; } /** * @brief setRenderer Sets the renderer to be used. isInitialized returns true from this point onwards. * @param renderer Renderer to be used. */ void Abstract3DController::setRenderer(Abstract3DRenderer *renderer) { m_renderer = renderer; } void Abstract3DController::addSeries(QAbstract3DSeries *series) { insertSeries(m_seriesList.size(), series); } void Abstract3DController::insertSeries(int index, QAbstract3DSeries *series) { if (series) { if (m_seriesList.contains(series)) { int oldIndex = m_seriesList.indexOf(series); if (index != oldIndex) { m_seriesList.removeOne(series); if (oldIndex < index) index--; m_seriesList.insert(index, series); } } else { int oldSize = m_seriesList.size(); m_seriesList.insert(index, series); series->d_ptr->setController(this); QObject::connect(series, &QAbstract3DSeries::visibilityChanged, this, &Abstract3DController::handleSeriesVisibilityChanged); series->d_ptr->resetToTheme(*m_themeManager->activeTheme(), oldSize, false); } if (series->isVisible()) handleSeriesVisibilityChangedBySender(series); } } void Abstract3DController::removeSeries(QAbstract3DSeries *series) { if (series && series->d_ptr->m_controller == this) { m_seriesList.removeAll(series); QObject::disconnect(series, &QAbstract3DSeries::visibilityChanged, this, &Abstract3DController::handleSeriesVisibilityChanged); series->d_ptr->setController(0); m_isDataDirty = true; m_isSeriesVisibilityDirty = true; emitNeedRender(); } } QList Abstract3DController::seriesList() { return m_seriesList; } /** * @brief synchDataToRenderer Called on the render thread while main GUI thread is blocked before rendering. */ void Abstract3DController::synchDataToRenderer() { // If we don't have a renderer, don't do anything if (!m_renderer) return; // If there is a pending click from renderer, handle that first. if (m_renderer->isClickPending()) { handlePendingClick(); m_renderer->clearClickPending(); } // TODO: start recording inserts/removals if (m_scene->d_ptr->m_sceneDirty) m_renderer->updateScene(m_scene); m_renderer->updateTheme(m_themeManager->activeTheme()); if (m_changeTracker.shadowQualityChanged) { m_renderer->updateShadowQuality(m_shadowQuality); m_changeTracker.shadowQualityChanged = false; } if (m_changeTracker.selectionModeChanged) { m_renderer->updateSelectionMode(m_selectionMode); m_changeTracker.selectionModeChanged = false; } if (m_changeTracker.axisXTypeChanged) { m_renderer->updateAxisType(QAbstract3DAxis::AxisOrientationX, m_axisX->type()); m_changeTracker.axisXTypeChanged = false; } if (m_changeTracker.axisYTypeChanged) { m_renderer->updateAxisType(QAbstract3DAxis::AxisOrientationY, m_axisY->type()); m_changeTracker.axisYTypeChanged = false; } if (m_changeTracker.axisZTypeChanged) { m_renderer->updateAxisType(QAbstract3DAxis::AxisOrientationZ, m_axisZ->type()); m_changeTracker.axisZTypeChanged = false; } if (m_changeTracker.axisXTitleChanged) { m_renderer->updateAxisTitle(QAbstract3DAxis::AxisOrientationX, m_axisX->title()); m_changeTracker.axisXTitleChanged = false; } if (m_changeTracker.axisYTitleChanged) { m_renderer->updateAxisTitle(QAbstract3DAxis::AxisOrientationY, m_axisY->title()); m_changeTracker.axisYTitleChanged = false; } if (m_changeTracker.axisZTitleChanged) { m_renderer->updateAxisTitle(QAbstract3DAxis::AxisOrientationZ, m_axisZ->title()); m_changeTracker.axisZTitleChanged = false; } if (m_changeTracker.axisXLabelsChanged) { m_renderer->updateAxisLabels(QAbstract3DAxis::AxisOrientationX, m_axisX->labels()); m_changeTracker.axisXLabelsChanged = false; } if (m_changeTracker.axisYLabelsChanged) { m_renderer->updateAxisLabels(QAbstract3DAxis::AxisOrientationY, m_axisY->labels()); m_changeTracker.axisYLabelsChanged = false; } if (m_changeTracker.axisZLabelsChanged) { m_renderer->updateAxisLabels(QAbstract3DAxis::AxisOrientationZ, m_axisZ->labels()); m_changeTracker.axisZLabelsChanged = false; } if (m_changeTracker.axisXRangeChanged) { m_renderer->updateAxisRange(QAbstract3DAxis::AxisOrientationX, m_axisX->min(), m_axisX->max()); m_changeTracker.axisXRangeChanged = false; } if (m_changeTracker.axisYRangeChanged) { m_renderer->updateAxisRange(QAbstract3DAxis::AxisOrientationY, m_axisY->min(), m_axisY->max()); m_changeTracker.axisYRangeChanged = false; } if (m_changeTracker.axisZRangeChanged) { m_renderer->updateAxisRange(QAbstract3DAxis::AxisOrientationZ, m_axisZ->min(), m_axisZ->max()); m_changeTracker.axisZRangeChanged = false; } if (m_changeTracker.axisXSegmentCountChanged) { m_changeTracker.axisXSegmentCountChanged = false; if (m_axisX->type() & QAbstract3DAxis::AxisTypeValue) { QValue3DAxis *valueAxisX = static_cast(m_axisX); m_renderer->updateAxisSegmentCount(QAbstract3DAxis::AxisOrientationX, valueAxisX->segmentCount()); } } if (m_changeTracker.axisYSegmentCountChanged) { m_changeTracker.axisYSegmentCountChanged = false; if (m_axisY->type() & QAbstract3DAxis::AxisTypeValue) { QValue3DAxis *valueAxisY = static_cast(m_axisY); m_renderer->updateAxisSegmentCount(QAbstract3DAxis::AxisOrientationY, valueAxisY->segmentCount()); } } if (m_changeTracker.axisZSegmentCountChanged) { m_changeTracker.axisZSegmentCountChanged = false; if (m_axisZ->type() & QAbstract3DAxis::AxisTypeValue) { QValue3DAxis *valueAxisZ = static_cast(m_axisZ); m_renderer->updateAxisSegmentCount(QAbstract3DAxis::AxisOrientationZ, valueAxisZ->segmentCount()); } } if (m_changeTracker.axisXSubSegmentCountChanged) { m_changeTracker.axisXSubSegmentCountChanged = false; if (m_axisX->type() & QAbstract3DAxis::AxisTypeValue) { QValue3DAxis *valueAxisX = static_cast(m_axisX); m_renderer->updateAxisSubSegmentCount(QAbstract3DAxis::AxisOrientationX, valueAxisX->subSegmentCount()); } } if (m_changeTracker.axisYSubSegmentCountChanged) { m_changeTracker.axisYSubSegmentCountChanged = false; if (m_axisY->type() & QAbstract3DAxis::AxisTypeValue) { QValue3DAxis *valueAxisY = static_cast(m_axisY); m_renderer->updateAxisSubSegmentCount(QAbstract3DAxis::AxisOrientationY, valueAxisY->subSegmentCount()); } } if (m_changeTracker.axisZSubSegmentCountChanged) { m_changeTracker.axisZSubSegmentCountChanged = false; if (m_axisZ->type() & QAbstract3DAxis::AxisTypeValue) { QValue3DAxis *valueAxisZ = static_cast(m_axisZ); m_renderer->updateAxisSubSegmentCount(QAbstract3DAxis::AxisOrientationZ, valueAxisZ->subSegmentCount()); } } if (m_changeTracker.axisXLabelFormatChanged) { m_changeTracker.axisXLabelFormatChanged = false; if (m_axisX->type() & QAbstract3DAxis::AxisTypeValue) { QValue3DAxis *valueAxisX = static_cast(m_axisX); m_renderer->updateAxisLabelFormat(QAbstract3DAxis::AxisOrientationX, valueAxisX->labelFormat()); } } if (m_changeTracker.axisYLabelFormatChanged) { m_changeTracker.axisYLabelFormatChanged = false; if (m_axisY->type() & QAbstract3DAxis::AxisTypeValue) { QValue3DAxis *valueAxisY = static_cast(m_axisY); m_renderer->updateAxisLabelFormat(QAbstract3DAxis::AxisOrientationY, valueAxisY->labelFormat()); } } if (m_changeTracker.axisZLabelFormatChanged) { m_changeTracker.axisZLabelFormatChanged = false; if (m_axisZ->type() & QAbstract3DAxis::AxisTypeValue) { QValue3DAxis *valueAxisZ = static_cast(m_axisZ); m_renderer->updateAxisLabelFormat(QAbstract3DAxis::AxisOrientationZ, valueAxisZ->labelFormat()); } } if (m_isSeriesVisibilityDirty || m_isSeriesVisualsDirty) { m_renderer->updateSeries(m_seriesList, m_isSeriesVisibilityDirty); m_isSeriesVisibilityDirty = false; m_isSeriesVisualsDirty = false; } if (m_isDataDirty) { // Series list supplied above in updateSeries() is used to access the data, // so no data needs to be passed in updateData() m_renderer->updateData(); m_isDataDirty = false; } } void Abstract3DController::render(const GLuint defaultFboHandle) { m_renderPending = false; // If not initialized, do nothing. if (!m_renderer) return; m_renderer->render(defaultFboHandle); #ifdef DISPLAY_RENDER_SPEED // To get meaningful framerate, don't just do render on demand. emitNeedRender(); #endif } void Abstract3DController::mouseDoubleClickEvent(QMouseEvent *event) { if (m_activeInputHandler) m_activeInputHandler->mouseDoubleClickEvent(event); } void Abstract3DController::touchEvent(QTouchEvent *event) { if (m_activeInputHandler) m_activeInputHandler->touchEvent(event); } void Abstract3DController::mousePressEvent(QMouseEvent *event, const QPoint &mousePos) { if (m_activeInputHandler) m_activeInputHandler->mousePressEvent(event, mousePos); } void Abstract3DController::mouseReleaseEvent(QMouseEvent *event, const QPoint &mousePos) { if (m_activeInputHandler) m_activeInputHandler->mouseReleaseEvent(event, mousePos); } void Abstract3DController::mouseMoveEvent(QMouseEvent *event, const QPoint &mousePos) { if (m_activeInputHandler) m_activeInputHandler->mouseMoveEvent(event, mousePos); } void Abstract3DController::wheelEvent(QWheelEvent *event) { if (m_activeInputHandler) m_activeInputHandler->wheelEvent(event); } void Abstract3DController::handleThemeColorStyleChanged(Q3DTheme::ColorStyle style) { // Set value for series that have not explicitly set this value foreach (QAbstract3DSeries *series, m_seriesList) { if (!series->d_ptr->m_themeTracker.colorStyleOverride) { series->setColorStyle(style); series->d_ptr->m_themeTracker.colorStyleOverride = false; } } markSeriesVisualsDirty(); } void Abstract3DController::handleThemeBaseColorsChanged(const QList &colors) { int colorIdx = 0; // Set value for series that have not explicitly set this value foreach (QAbstract3DSeries *series, m_seriesList) { if (!series->d_ptr->m_themeTracker.baseColorOverride) { series->setBaseColor(colors.at(colorIdx)); series->d_ptr->m_themeTracker.baseColorOverride = false; } if (++colorIdx >= colors.size()) colorIdx = 0; } markSeriesVisualsDirty(); } void Abstract3DController::handleThemeBaseGradientsChanged(const QList &gradients) { int gradientIdx = 0; // Set value for series that have not explicitly set this value foreach (QAbstract3DSeries *series, m_seriesList) { if (!series->d_ptr->m_themeTracker.baseGradientOverride) { series->setBaseGradient(gradients.at(gradientIdx)); series->d_ptr->m_themeTracker.baseGradientOverride = false; } if (++gradientIdx >= gradients.size()) gradientIdx = 0; } markSeriesVisualsDirty(); } void Abstract3DController::handleThemeSingleHighlightColorChanged(const QColor &color) { // Set value for series that have not explicitly set this value foreach (QAbstract3DSeries *series, m_seriesList) { if (!series->d_ptr->m_themeTracker.singleHighlightColorOverride) { series->setSingleHighlightColor(color); series->d_ptr->m_themeTracker.singleHighlightColorOverride = false; } } markSeriesVisualsDirty(); } void Abstract3DController::handleThemeSingleHighlightGradientChanged(const QLinearGradient &gradient) { // Set value for series that have not explicitly set this value foreach (QAbstract3DSeries *series, m_seriesList) { if (!series->d_ptr->m_themeTracker.singleHighlightGradientOverride) { series->setSingleHighlightGradient(gradient); series->d_ptr->m_themeTracker.singleHighlightGradientOverride = false; } } markSeriesVisualsDirty(); } void Abstract3DController::handleThemeMultiHighlightColorChanged(const QColor &color) { // Set value for series that have not explicitly set this value foreach (QAbstract3DSeries *series, m_seriesList) { if (!series->d_ptr->m_themeTracker.multiHighlightColorOverride) { series->setMultiHighlightColor(color); series->d_ptr->m_themeTracker.multiHighlightColorOverride = false; } } markSeriesVisualsDirty(); } void Abstract3DController::handleThemeMultiHighlightGradientChanged(const QLinearGradient &gradient) { // Set value for series that have not explicitly set this value foreach (QAbstract3DSeries *series, m_seriesList) { if (!series->d_ptr->m_themeTracker.multiHighlightGradientOverride) { series->setMultiHighlightGradient(gradient); series->d_ptr->m_themeTracker.multiHighlightGradientOverride = false; } } markSeriesVisualsDirty(); } void Abstract3DController::handleThemeTypeChanged(Q3DTheme::Theme theme) { Q_UNUSED(theme) // Changing theme type is logically equivalent of changing the entire theme // object, so reset all attached series to the new theme. Q3DTheme *activeTheme = m_themeManager->activeTheme(); for (int i = 0; i < m_seriesList.size(); i++) m_seriesList.at(i)->d_ptr->resetToTheme(*activeTheme, i, true); markSeriesVisualsDirty(); } void Abstract3DController::setAxisX(QAbstract3DAxis *axis) { // Setting null axis will always create new default axis if (!axis || axis != m_axisX) { setAxisHelper(QAbstract3DAxis::AxisOrientationX, axis, &m_axisX); emit axisXChanged(m_axisX); } } QAbstract3DAxis *Abstract3DController::axisX() { return m_axisX; } void Abstract3DController::setAxisY(QAbstract3DAxis *axis) { // Setting null axis will always create new default axis if (!axis || axis != m_axisY) { setAxisHelper(QAbstract3DAxis::AxisOrientationY, axis, &m_axisY); emit axisYChanged(m_axisY); } } QAbstract3DAxis *Abstract3DController::axisY() { return m_axisY; } void Abstract3DController::setAxisZ(QAbstract3DAxis *axis) { // Setting null axis will always create new default axis if (!axis || axis != m_axisZ) { setAxisHelper(QAbstract3DAxis::AxisOrientationZ, axis, &m_axisZ); emit axisZChanged(m_axisZ); } } QAbstract3DAxis *Abstract3DController::axisZ() { return m_axisZ; } void Abstract3DController::addAxis(QAbstract3DAxis *axis) { Q_ASSERT(axis); Abstract3DController *owner = qobject_cast(axis->parent()); if (owner != this) { Q_ASSERT_X(!owner, "addAxis", "Axis already attached to a graph."); axis->setParent(this); } if (!m_axes.contains(axis)) m_axes.append(axis); } void Abstract3DController::releaseAxis(QAbstract3DAxis *axis) { if (axis && m_axes.contains(axis)) { // Clear the default status from released default axes if (axis->d_ptr->isDefaultAxis()) axis->d_ptr->setDefaultAxis(false); // If the axis is in use, replace it with a temporary one switch (axis->orientation()) { case QAbstract3DAxis::AxisOrientationX: setAxisX(0); break; case QAbstract3DAxis::AxisOrientationY: setAxisY(0); break; case QAbstract3DAxis::AxisOrientationZ: setAxisZ(0); break; default: break; } m_axes.removeAll(axis); axis->setParent(0); } } QList Abstract3DController::axes() const { return m_axes; } void Abstract3DController::addInputHandler(QAbstract3DInputHandler *inputHandler) { Q_ASSERT(inputHandler); Abstract3DController *owner = qobject_cast(inputHandler->parent()); if (owner != this) { Q_ASSERT_X(!owner, "addInputHandler", "Input handler already attached to another component."); inputHandler->setParent(this); } if (!m_inputHandlers.contains(inputHandler)) m_inputHandlers.append(inputHandler); } void Abstract3DController::releaseInputHandler(QAbstract3DInputHandler *inputHandler) { if (inputHandler && m_inputHandlers.contains(inputHandler)) { // Clear the default status from released default input handler if (inputHandler->d_ptr->m_isDefaultHandler) inputHandler->d_ptr->m_isDefaultHandler = false; // If the input handler is in use, remove it if (m_activeInputHandler == inputHandler) setActiveInputHandler(0); m_inputHandlers.removeAll(inputHandler); inputHandler->setParent(0); } } void Abstract3DController::setActiveInputHandler(QAbstract3DInputHandler *inputHandler) { if (inputHandler == m_activeInputHandler) return; // If existing input handler is the default input handler, delete it if (m_activeInputHandler) { if (m_activeInputHandler->d_ptr->m_isDefaultHandler) { m_inputHandlers.removeAll(m_activeInputHandler); delete m_activeInputHandler; } else { // Disconnect the old input handler from the scene m_activeInputHandler->setScene(0); } } // Assume ownership and connect to this controller's scene if (inputHandler) addInputHandler(inputHandler); m_activeInputHandler = inputHandler; if (m_activeInputHandler) m_activeInputHandler->setScene(m_scene); // Notify change of input handler emit activeInputHandlerChanged(m_activeInputHandler); } QAbstract3DInputHandler* Abstract3DController::activeInputHandler() { return m_activeInputHandler; } QList Abstract3DController::inputHandlers() const { return m_inputHandlers; } int Abstract3DController::zoomLevel() { return m_scene->activeCamera()->zoomLevel(); } void Abstract3DController::setZoomLevel(int zoomLevel) { m_scene->activeCamera()->setZoomLevel(zoomLevel); m_changeTracker.zoomLevelChanged = true; emitNeedRender(); } void Abstract3DController::addTheme(Q3DTheme *theme) { m_themeManager->addTheme(theme); } void Abstract3DController::releaseTheme(Q3DTheme *theme) { Q3DTheme *oldTheme = m_themeManager->activeTheme(); m_themeManager->releaseTheme(theme); if (oldTheme != m_themeManager->activeTheme()) emit activeThemeChanged(m_themeManager->activeTheme()); } QList Abstract3DController::themes() const { return m_themeManager->themes(); } void Abstract3DController::setActiveTheme(Q3DTheme *theme) { if (theme != m_themeManager->activeTheme()) { m_themeManager->setActiveTheme(theme); m_changeTracker.themeChanged = true; // Default theme can be created by theme manager, so ensure we have correct theme Q3DTheme *newActiveTheme = m_themeManager->activeTheme(); // Reset all attached series to the new theme for (int i = 0; i < m_seriesList.size(); i++) m_seriesList.at(i)->d_ptr->resetToTheme(*newActiveTheme, i, true); markSeriesVisualsDirty(); emit activeThemeChanged(newActiveTheme); } } Q3DTheme *Abstract3DController::activeTheme() const { return m_themeManager->activeTheme(); } void Abstract3DController::setSelectionMode(QAbstract3DGraph::SelectionFlags mode) { if (mode != m_selectionMode) { m_selectionMode = mode; m_changeTracker.selectionModeChanged = true; emit selectionModeChanged(mode); emitNeedRender(); } } QAbstract3DGraph::SelectionFlags Abstract3DController::selectionMode() const { return m_selectionMode; } void Abstract3DController::setShadowQuality(QAbstract3DGraph::ShadowQuality quality) { if (quality != m_shadowQuality) { m_shadowQuality = quality; m_changeTracker.shadowQualityChanged = true; emit shadowQualityChanged(m_shadowQuality); emitNeedRender(); } } QAbstract3DGraph::ShadowQuality Abstract3DController::shadowQuality() const { return m_shadowQuality; } bool Abstract3DController::isSlicingActive() const { return m_scene->isSlicingActive(); } void Abstract3DController::setSlicingActive(bool isSlicing) { m_scene->setSlicingActive(isSlicing); emitNeedRender(); } Q3DScene *Abstract3DController::scene() { return m_scene; } void Abstract3DController::markDataDirty() { m_isDataDirty = true; emitNeedRender(); } void Abstract3DController::markSeriesVisualsDirty() { m_isSeriesVisualsDirty = true; emitNeedRender(); } void Abstract3DController::handleAxisTitleChanged(const QString &title) { Q_UNUSED(title) handleAxisTitleChangedBySender(sender()); } void Abstract3DController::handleAxisTitleChangedBySender(QObject *sender) { if (sender == m_axisX) m_changeTracker.axisXTitleChanged = true; else if (sender == m_axisY) m_changeTracker.axisYTitleChanged = true; else if (sender == m_axisZ) m_changeTracker.axisZTitleChanged = true; else qWarning() << __FUNCTION__ << "invoked for invalid axis"; emitNeedRender(); } void Abstract3DController::handleAxisLabelsChanged() { handleAxisLabelsChangedBySender(sender()); } void Abstract3DController::handleAxisLabelsChangedBySender(QObject *sender) { if (sender == m_axisX) m_changeTracker.axisXLabelsChanged = true; else if (sender == m_axisY) m_changeTracker.axisYLabelsChanged = true; else if (sender == m_axisZ) m_changeTracker.axisZLabelsChanged = true; else qWarning() << __FUNCTION__ << "invoked for invalid axis"; emitNeedRender(); } void Abstract3DController::handleAxisRangeChanged(float min, float max) { Q_UNUSED(min) Q_UNUSED(max) handleAxisRangeChangedBySender(sender()); } void Abstract3DController::handleAxisRangeChangedBySender(QObject *sender) { if (sender == m_axisX) { m_isDataDirty = true; m_changeTracker.axisXRangeChanged = true; } else if (sender == m_axisY) { m_isDataDirty = true; m_changeTracker.axisYRangeChanged = true; } else if (sender == m_axisZ) { m_isDataDirty = true; m_changeTracker.axisZRangeChanged = true; } else { qWarning() << __FUNCTION__ << "invoked for invalid axis"; } emitNeedRender(); } void Abstract3DController::handleAxisSegmentCountChanged(int count) { Q_UNUSED(count) handleAxisSegmentCountChangedBySender(sender()); } void Abstract3DController::handleAxisSegmentCountChangedBySender(QObject *sender) { if (sender == m_axisX) m_changeTracker.axisXSegmentCountChanged = true; else if (sender == m_axisY) m_changeTracker.axisYSegmentCountChanged = true; else if (sender == m_axisZ) m_changeTracker.axisZSegmentCountChanged = true; else qWarning() << __FUNCTION__ << "invoked for invalid axis"; emitNeedRender(); } void Abstract3DController::handleAxisSubSegmentCountChanged(int count) { Q_UNUSED(count) handleAxisSubSegmentCountChangedBySender(sender()); } void Abstract3DController::handleAxisSubSegmentCountChangedBySender(QObject *sender) { if (sender == m_axisX) m_changeTracker.axisXSubSegmentCountChanged = true; else if (sender == m_axisY) m_changeTracker.axisYSubSegmentCountChanged = true; else if (sender == m_axisZ) m_changeTracker.axisZSubSegmentCountChanged = true; else qWarning() << __FUNCTION__ << "invoked for invalid axis"; emitNeedRender(); } void Abstract3DController::handleAxisAutoAdjustRangeChanged(bool autoAdjust) { QObject *sender = QObject::sender(); if (sender != m_axisX && sender != m_axisY && sender != m_axisZ) return; QAbstract3DAxis *axis = static_cast(sender); handleAxisAutoAdjustRangeChangedInOrientation(axis->orientation(), autoAdjust); } void Abstract3DController::handleAxisLabelFormatChanged(const QString &format) { Q_UNUSED(format) handleAxisLabelFormatChangedBySender(sender()); } void Abstract3DController::handleInputStateChanged(QAbstract3DInputHandler::InputState state) { // When in automatic slicing mode, input state change to overview disables slice mode if (m_selectionMode.testFlag(QAbstract3DGraph::SelectionSlice) && state == QAbstract3DInputHandler::InputStateOnPrimaryView) { setSlicingActive(false); } m_changeTracker.inputStateChanged = true; emitNeedRender(); } void Abstract3DController::handleInputPositionChanged(const QPoint &position) { Q_UNUSED(position) m_changeTracker.inputPositionChanged = true; emitNeedRender(); } void Abstract3DController::handleSeriesVisibilityChanged(bool visible) { Q_UNUSED(visible) handleSeriesVisibilityChangedBySender(sender()); } void Abstract3DController::handleRequestShadowQuality(QAbstract3DGraph::ShadowQuality quality) { setShadowQuality(quality); } void Abstract3DController::handleAxisLabelFormatChangedBySender(QObject *sender) { // Label format changing needs to dirty the data so that labels are reset. if (sender == m_axisX) { m_isDataDirty = true; m_changeTracker.axisXLabelFormatChanged = true; } else if (sender == m_axisY) { m_isDataDirty = true; m_changeTracker.axisYLabelFormatChanged = true; } else if (sender == m_axisZ) { m_isDataDirty = true; m_changeTracker.axisZLabelFormatChanged = true; } else { qWarning() << __FUNCTION__ << "invoked for invalid axis"; } emitNeedRender(); } void Abstract3DController::handleSeriesVisibilityChangedBySender(QObject *sender) { Q_UNUSED(sender) m_isDataDirty = true; m_isSeriesVisibilityDirty = true; emitNeedRender(); } void Abstract3DController::setAxisHelper(QAbstract3DAxis::AxisOrientation orientation, QAbstract3DAxis *axis, QAbstract3DAxis **axisPtr) { // Setting null axis indicates using default axis if (!axis) axis = createDefaultAxis(orientation); // If old axis is default axis, delete it QAbstract3DAxis *oldAxis = *axisPtr; if (oldAxis) { if (oldAxis->d_ptr->isDefaultAxis()) { m_axes.removeAll(oldAxis); delete oldAxis; oldAxis = 0; } else { // Disconnect the old axis from use QObject::disconnect(oldAxis, 0, this, 0); oldAxis->d_ptr->setOrientation(QAbstract3DAxis::AxisOrientationNone); } } // Assume ownership addAxis(axis); // Connect the new axis *axisPtr = axis; axis->d_ptr->setOrientation(orientation); QObject::connect(axis, &QAbstract3DAxis::titleChanged, this, &Abstract3DController::handleAxisTitleChanged); QObject::connect(axis, &QAbstract3DAxis::labelsChanged, this, &Abstract3DController::handleAxisLabelsChanged); QObject::connect(axis, &QAbstract3DAxis::rangeChanged, this, &Abstract3DController::handleAxisRangeChanged); QObject::connect(axis, &QAbstract3DAxis::autoAdjustRangeChanged, this, &Abstract3DController::handleAxisAutoAdjustRangeChanged); if (orientation == QAbstract3DAxis::AxisOrientationX) m_changeTracker.axisXTypeChanged = true; else if (orientation == QAbstract3DAxis::AxisOrientationY) m_changeTracker.axisYTypeChanged = true; else if (orientation == QAbstract3DAxis::AxisOrientationZ) m_changeTracker.axisZTypeChanged = true; handleAxisTitleChangedBySender(axis); handleAxisLabelsChangedBySender(axis); handleAxisRangeChangedBySender(axis); handleAxisAutoAdjustRangeChangedInOrientation(axis->orientation(), axis->isAutoAdjustRange()); if (axis->type() & QAbstract3DAxis::AxisTypeValue) { QValue3DAxis *valueAxis = static_cast(axis); QObject::connect(valueAxis, &QValue3DAxis::segmentCountChanged, this, &Abstract3DController::handleAxisSegmentCountChanged); QObject::connect(valueAxis, &QValue3DAxis::subSegmentCountChanged, this, &Abstract3DController::handleAxisSubSegmentCountChanged); QObject::connect(valueAxis, &QValue3DAxis::labelFormatChanged, this, &Abstract3DController::handleAxisLabelFormatChanged); handleAxisSegmentCountChangedBySender(valueAxis); handleAxisSubSegmentCountChangedBySender(valueAxis); handleAxisLabelFormatChangedBySender(valueAxis); } } QAbstract3DAxis *Abstract3DController::createDefaultAxis(QAbstract3DAxis::AxisOrientation orientation) { Q_UNUSED(orientation) // The default default axis is a value axis. If the graph type has a different default axis // for some orientation, this function needs to be overridden. QAbstract3DAxis *defaultAxis = createDefaultValueAxis(); return defaultAxis; } QValue3DAxis *Abstract3DController::createDefaultValueAxis() { // Default value axis has single segment, empty label format, and auto scaling QValue3DAxis *defaultAxis = new QValue3DAxis; defaultAxis->d_ptr->setDefaultAxis(true); return defaultAxis; } QCategory3DAxis *Abstract3DController::createDefaultCategoryAxis() { // Default category axis has no labels QCategory3DAxis *defaultAxis = new QCategory3DAxis; defaultAxis->d_ptr->setDefaultAxis(true); return defaultAxis; } void Abstract3DController::emitNeedRender() { if (!m_renderPending) { emit needRender(); m_renderPending = true; } } QT_END_NAMESPACE_DATAVISUALIZATION