/**************************************************************************** ** ** Copyright (C) 2013 Digia Plc ** All rights reserved. ** For any questions to Digia, please use contact form at http://qt.digia.com ** ** This file is part of the QtDataVisualization module. ** ** Licensees holding valid Qt Enterprise licenses may use this file in ** accordance with the Qt Enterprise License Agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and Digia. ** ** If you have questions regarding the use of this file, please use ** contact form at http://qt.digia.com ** ****************************************************************************/ #include "abstract3dcontroller_p.h" #include "camerahelper_p.h" #include "q3dabstractaxis_p.h" #include "q3dvalueaxis.h" #include "q3dcategoryaxis.h" #include "abstract3drenderer_p.h" #include "q3dcamera.h" #include "q3dlight.h" #include "qabstractdataproxy_p.h" #include "qabstract3dinputhandler_p.h" #include "qtouch3dinputhandler.h" #include QT_DATAVISUALIZATION_BEGIN_NAMESPACE Abstract3DController::Abstract3DController(QRect boundRect, QObject *parent) : QObject(parent), m_boundingRect(boundRect.x(), boundRect.y(), boundRect.width(), boundRect.height()), m_theme(), m_font(QFont(QStringLiteral("Arial"))), m_selectionMode(QDataVis::SelectionItem), m_shadowQuality(QDataVis::ShadowQualityMedium), m_labelStyle(QDataVis::LabelStyleTransparent), m_isBackgroundEnabled(true), m_isGridEnabled(true), m_scene(new Q3DScene()), m_activeInputHandler(0), m_axisX(0), m_axisY(0), m_axisZ(0), m_renderer(0), m_isDataDirty(true), m_data(0), m_renderPending(false) { m_theme.useTheme(QDataVis::ThemeQt); // Populate the scene m_scene->activeLight()->setPosition(defaultLightPos); // Create initial default input handler QAbstract3DInputHandler *inputHandler; inputHandler = new QTouch3DInputHandler(); inputHandler->d_ptr->m_isDefaultHandler = true; setActiveInputHandler(inputHandler); connect(inputHandler, &QAbstract3DInputHandler::inputStateChanged, this, &Abstract3DController::handleInputStateChanged); connect(inputHandler, &QAbstract3DInputHandler::positionChanged, this, &Abstract3DController::handleInputPositionChanged); connect(m_scene, &Q3DScene::needRender, this, &Abstract3DController::emitNeedRender); } Abstract3DController::~Abstract3DController() { // Renderer can be in another thread, don't delete it directly in that case if (m_renderer && m_renderer->thread() != QThread::currentThread()) m_renderer->deleteLater(); else delete m_renderer; delete m_scene; } void Abstract3DController::setRenderer(Abstract3DRenderer *renderer) { m_renderer = renderer; } void Abstract3DController::synchDataToRenderer() { // If we don't have a renderer, don't do anything if (!m_renderer) return; if (m_changeTracker.boundingRectChanged || m_changeTracker.sizeChanged) { m_renderer->updateBoundingRect(m_boundingRect); m_changeTracker.boundingRectChanged = false; m_changeTracker.sizeChanged = false; } if (m_changeTracker.positionChanged) { m_renderer->updatePosition(m_boundingRect); m_changeTracker.positionChanged = false; } m_renderer->updateScene(m_scene); if (m_changeTracker.inputPositionChanged) { m_renderer->updateInputPosition(inputPosition()); m_changeTracker.inputPositionChanged = false; } if (m_changeTracker.inputStateChanged) { m_renderer->updateInputState(inputState()); m_changeTracker.inputStateChanged = false; } if (m_changeTracker.themeChanged) { m_renderer->updateTheme(m_theme); m_changeTracker.themeChanged = false; } if (m_changeTracker.fontChanged) { m_renderer->updateFont(m_font); m_changeTracker.fontChanged = false; } if (m_changeTracker.labelStyleChanged) { m_renderer->updateLabelStyle(m_labelStyle); m_changeTracker.labelStyleChanged = false; } if (m_changeTracker.shadowQualityChanged) { m_renderer->updateShadowQuality(m_shadowQuality); m_changeTracker.shadowQualityChanged = false; } if (m_changeTracker.selectionModeChanged) { m_renderer->updateSelectionMode(m_selectionMode); m_changeTracker.selectionModeChanged = false; } if (m_changeTracker.objFileChanged) { m_renderer->updateMeshFileName(m_objFile); m_changeTracker.objFileChanged = false; } if (m_changeTracker.gridEnabledChanged) { m_renderer->updateGridEnabled(m_isGridEnabled); m_changeTracker.gridEnabledChanged = false; } if (m_changeTracker.backgroundEnabledChanged) { m_renderer->updateBackgroundEnabled(m_isBackgroundEnabled); m_changeTracker.backgroundEnabledChanged = false; } if (m_changeTracker.axisXTypeChanged) { m_renderer->updateAxisType(Q3DAbstractAxis::AxisOrientationX, m_axisX->type()); m_changeTracker.axisXTypeChanged = false; } if (m_changeTracker.axisYTypeChanged) { m_renderer->updateAxisType(Q3DAbstractAxis::AxisOrientationY, m_axisY->type()); m_changeTracker.axisYTypeChanged = false; } if (m_changeTracker.axisZTypeChanged) { m_renderer->updateAxisType(Q3DAbstractAxis::AxisOrientationZ, m_axisZ->type()); m_changeTracker.axisZTypeChanged = false; } if (m_changeTracker.axisXTitleChanged) { m_renderer->updateAxisTitle(Q3DAbstractAxis::AxisOrientationX, m_axisX->title()); m_changeTracker.axisXTitleChanged = false; } if (m_changeTracker.axisYTitleChanged) { m_renderer->updateAxisTitle(Q3DAbstractAxis::AxisOrientationY, m_axisY->title()); m_changeTracker.axisYTitleChanged = false; } if (m_changeTracker.axisZTitleChanged) { m_renderer->updateAxisTitle(Q3DAbstractAxis::AxisOrientationZ, m_axisZ->title()); m_changeTracker.axisZTitleChanged = false; } if (m_changeTracker.axisXLabelsChanged) { m_renderer->updateAxisLabels(Q3DAbstractAxis::AxisOrientationX, m_axisX->labels()); m_changeTracker.axisXLabelsChanged = false; } if (m_changeTracker.axisYLabelsChanged) { m_renderer->updateAxisLabels(Q3DAbstractAxis::AxisOrientationY, m_axisY->labels()); m_changeTracker.axisYLabelsChanged = false; } if (m_changeTracker.axisZLabelsChanged) { m_renderer->updateAxisLabels(Q3DAbstractAxis::AxisOrientationZ, m_axisZ->labels()); m_changeTracker.axisZLabelsChanged = false; } if (m_changeTracker.axisXRangeChanged) { m_renderer->updateAxisRange(Q3DAbstractAxis::AxisOrientationX, m_axisX->min(), m_axisX->max()); m_changeTracker.axisXRangeChanged = false; } if (m_changeTracker.axisYRangeChanged) { m_renderer->updateAxisRange(Q3DAbstractAxis::AxisOrientationY, m_axisY->min(), m_axisY->max()); m_changeTracker.axisYRangeChanged = false; } if (m_changeTracker.axisZRangeChanged) { m_renderer->updateAxisRange(Q3DAbstractAxis::AxisOrientationZ, m_axisZ->min(), m_axisZ->max()); m_changeTracker.axisZRangeChanged = false; } if (m_changeTracker.axisXSegmentCountChanged) { m_changeTracker.axisXSegmentCountChanged = false; if (m_axisX->type() & Q3DAbstractAxis::AxisTypeValue) { Q3DValueAxis *valueAxisX = static_cast(m_axisX); m_renderer->updateAxisSegmentCount(Q3DAbstractAxis::AxisOrientationX, valueAxisX->segmentCount()); } } if (m_changeTracker.axisYSegmentCountChanged) { m_changeTracker.axisYSegmentCountChanged = false; if (m_axisY->type() & Q3DAbstractAxis::AxisTypeValue) { Q3DValueAxis *valueAxisY = static_cast(m_axisY); m_renderer->updateAxisSegmentCount(Q3DAbstractAxis::AxisOrientationY, valueAxisY->segmentCount()); } } if (m_changeTracker.axisZSegmentCountChanged) { m_changeTracker.axisZSegmentCountChanged = false; if (m_axisZ->type() & Q3DAbstractAxis::AxisTypeValue) { Q3DValueAxis *valueAxisZ = static_cast(m_axisZ); m_renderer->updateAxisSegmentCount(Q3DAbstractAxis::AxisOrientationZ, valueAxisZ->segmentCount()); } } if (m_changeTracker.axisXSubSegmentCountChanged) { m_changeTracker.axisXSubSegmentCountChanged = false; if (m_axisX->type() & Q3DAbstractAxis::AxisTypeValue) { Q3DValueAxis *valueAxisX = static_cast(m_axisX); m_renderer->updateAxisSubSegmentCount(Q3DAbstractAxis::AxisOrientationX, valueAxisX->subSegmentCount()); } } if (m_changeTracker.axisYSubSegmentCountChanged) { m_changeTracker.axisYSubSegmentCountChanged = false; if (m_axisY->type() & Q3DAbstractAxis::AxisTypeValue) { Q3DValueAxis *valueAxisY = static_cast(m_axisY); m_renderer->updateAxisSubSegmentCount(Q3DAbstractAxis::AxisOrientationY, valueAxisY->subSegmentCount()); } } if (m_changeTracker.axisZSubSegmentCountChanged) { m_changeTracker.axisZSubSegmentCountChanged = false; if (m_axisZ->type() & Q3DAbstractAxis::AxisTypeValue) { Q3DValueAxis *valueAxisZ = static_cast(m_axisZ); m_renderer->updateAxisSubSegmentCount(Q3DAbstractAxis::AxisOrientationZ, valueAxisZ->subSegmentCount()); } } if (m_changeTracker.axisXLabelFormatChanged) { m_changeTracker.axisXLabelFormatChanged = false; if (m_axisX->type() & Q3DAbstractAxis::AxisTypeValue) { Q3DValueAxis *valueAxisX = static_cast(m_axisX); m_renderer->updateAxisLabelFormat(Q3DAbstractAxis::AxisOrientationX, valueAxisX->labelFormat()); } } if (m_changeTracker.axisYLabelFormatChanged) { m_changeTracker.axisYLabelFormatChanged = false; if (m_axisY->type() & Q3DAbstractAxis::AxisTypeValue) { Q3DValueAxis *valueAxisY = static_cast(m_axisY); m_renderer->updateAxisLabelFormat(Q3DAbstractAxis::AxisOrientationY, valueAxisY->labelFormat()); } } if (m_changeTracker.axisZLabelFormatChanged) { m_changeTracker.axisZLabelFormatChanged = false; if (m_axisZ->type() & Q3DAbstractAxis::AxisTypeValue) { Q3DValueAxis *valueAxisZ = static_cast(m_axisZ); m_renderer->updateAxisLabelFormat(Q3DAbstractAxis::AxisOrientationZ, valueAxisZ->labelFormat()); } } } void Abstract3DController::render(const GLuint defaultFboHandle) { m_renderPending = false; // If not initialized, do nothing. if (!m_renderer) return; m_renderer->render(defaultFboHandle); #ifdef DISPLAY_RENDER_SPEED // To get meaningful framerate, don't just do render on demand. emitNeedRender(); #endif } void Abstract3DController::mouseDoubleClickEvent(QMouseEvent *event) { if (m_activeInputHandler) m_activeInputHandler->mouseDoubleClickEvent(event); emitNeedRender(); } void Abstract3DController::touchEvent(QTouchEvent *event) { if (m_activeInputHandler) m_activeInputHandler->touchEvent(event); emitNeedRender(); } void Abstract3DController::mousePressEvent(QMouseEvent *event, const QPoint &mousePos) { if (m_activeInputHandler) m_activeInputHandler->mousePressEvent(event, mousePos); emitNeedRender(); } void Abstract3DController::mouseReleaseEvent(QMouseEvent *event, const QPoint &mousePos) { if (m_activeInputHandler) m_activeInputHandler->mouseReleaseEvent(event, mousePos); emitNeedRender(); } void Abstract3DController::mouseMoveEvent(QMouseEvent *event, const QPoint &mousePos) { if (m_activeInputHandler) m_activeInputHandler->mouseMoveEvent(event, mousePos); emitNeedRender(); } void Abstract3DController::wheelEvent(QWheelEvent *event) { if (m_activeInputHandler) m_activeInputHandler->wheelEvent(event); emitNeedRender(); } void Abstract3DController::setSize(const int width, const int height) { m_boundingRect.setWidth(width); m_boundingRect.setHeight(height); m_scene->setViewportSize(width, height); m_changeTracker.boundingRectChanged = true; emitNeedRender(); } const QSize Abstract3DController::size() { return m_boundingRect.size(); } const QRect Abstract3DController::boundingRect() { return m_boundingRect; } void Abstract3DController::setBoundingRect(const QRect boundingRect) { m_boundingRect = boundingRect; m_scene->setViewport(boundingRect); m_changeTracker.boundingRectChanged = true; emitNeedRender(); } void Abstract3DController::setWidth(const int width) { m_boundingRect.setWidth(width); m_scene->setViewportSize(width, m_scene->viewport().height()); m_changeTracker.sizeChanged = true; emitNeedRender(); } int Abstract3DController::width() { return m_boundingRect.width(); } void Abstract3DController::setHeight(const int height) { m_boundingRect.setHeight(height); m_scene->setViewportSize(m_scene->viewport().width(), height); m_changeTracker.sizeChanged = true; emitNeedRender(); } int Abstract3DController::height() { return m_boundingRect.height(); } void Abstract3DController::setX(const int x) { m_boundingRect.setX(x); m_changeTracker.positionChanged = true; emitNeedRender(); } int Abstract3DController::x() { return m_boundingRect.x(); } void Abstract3DController::setY(const int y) { m_boundingRect.setY(y); m_changeTracker.positionChanged = true; emitNeedRender(); } int Abstract3DController::y() { return m_boundingRect.y(); } QRect Abstract3DController::primarySubViewport() const { return m_scene->primarySubViewport(); } void Abstract3DController::setPrimarySubViewport(const QRect &primarySubViewport) { m_scene->setPrimarySubViewport(primarySubViewport); } QRect Abstract3DController::secondarySubViewport() const { return m_scene->secondarySubViewport(); } void Abstract3DController::setSecondarySubViewport(const QRect &secondarySubViewport) { m_scene->setSecondarySubViewport(secondarySubViewport); } void Abstract3DController::updateDevicePixelRatio(qreal ratio) { m_scene->setDevicePixelRatio(ratio); } void Abstract3DController::setAxisX(Q3DAbstractAxis *axis) { setAxisHelper(Q3DAbstractAxis::AxisOrientationX, axis, &m_axisX); } Q3DAbstractAxis *Abstract3DController::axisX() { return m_axisX; } void Abstract3DController::setAxisY(Q3DAbstractAxis *axis) { setAxisHelper(Q3DAbstractAxis::AxisOrientationY, axis, &m_axisY); } Q3DAbstractAxis *Abstract3DController::axisY() { return m_axisY; } void Abstract3DController::setAxisZ(Q3DAbstractAxis *axis) { setAxisHelper(Q3DAbstractAxis::AxisOrientationZ, axis, &m_axisZ); } Q3DAbstractAxis *Abstract3DController::axisZ() { return m_axisZ; } void Abstract3DController::addAxis(Q3DAbstractAxis *axis) { Q_ASSERT(axis); Abstract3DController *owner = qobject_cast(axis->parent()); if (owner != this) { Q_ASSERT_X(!owner, "addAxis", "Axis already attached to a graph."); axis->setParent(this); } if (!m_axes.contains(axis)) m_axes.append(axis); } void Abstract3DController::releaseAxis(Q3DAbstractAxis *axis) { if (axis && m_axes.contains(axis)) { // Clear the default status from released default axes if (axis->d_ptr->isDefaultAxis()) axis->d_ptr->setDefaultAxis(false); // If the axis is in use, replace it with a temporary one switch (axis->orientation()) { case Q3DAbstractAxis::AxisOrientationX: setAxisX(0); break; case Q3DAbstractAxis::AxisOrientationY: setAxisY(0); break; case Q3DAbstractAxis::AxisOrientationZ: setAxisZ(0); break; default: break; } m_axes.removeAll(axis); axis->setParent(0); } } QList Abstract3DController::axes() const { return m_axes; } QAbstractDataProxy *Abstract3DController::activeDataProxy() const { return m_data; } void Abstract3DController::addDataProxy(QAbstractDataProxy *proxy) { Q_ASSERT(proxy); Abstract3DController *owner = qobject_cast(proxy->parent()); if (owner != this) { Q_ASSERT_X(!owner, "addDataProxy", "Proxy already attached to a graph."); proxy->setParent(this); } if (!m_dataProxies.contains(proxy)) m_dataProxies.append(proxy); } void Abstract3DController::releaseDataProxy(QAbstractDataProxy *proxy) { if (proxy && m_dataProxies.contains(proxy)) { // Clear the default status from released default proxies if (proxy->d_ptr->isDefaultProxy()) proxy->d_ptr->setDefaultProxy(false); // If the proxy is in use, replace it with a temporary one if (m_data == proxy) setActiveDataProxy(0); m_dataProxies.removeAll(proxy); proxy->setParent(0); } } QList Abstract3DController::dataProxies() const { return m_dataProxies; } void Abstract3DController::setActiveDataProxy(QAbstractDataProxy *proxy) { // If existing proxy is the default proxy, delete it if (m_data) { if (m_data->d_ptr->isDefaultProxy()) { m_dataProxies.removeAll(m_data); delete m_data; } else { // Disconnect the old proxy from use QObject::disconnect(m_data, 0, this, 0); } } // Assume ownership and activate addDataProxy(proxy); m_data = proxy; m_isDataDirty = true; emitNeedRender(); } void Abstract3DController::addInputHandler(QAbstract3DInputHandler *inputHandler) { Q_ASSERT(inputHandler); Abstract3DController *owner = qobject_cast(inputHandler->parent()); if (owner != this) { Q_ASSERT_X(!owner, "addInputHandler", "Input handler already attached to another component."); inputHandler->setParent(this); } if (!m_inputHandlers.contains(inputHandler)) m_inputHandlers.append(inputHandler); } void Abstract3DController::releaseInputHandler(QAbstract3DInputHandler *inputHandler) { if (inputHandler && m_inputHandlers.contains(inputHandler)) { // Clear the default status from released default input handler if (inputHandler->d_ptr->m_isDefaultHandler) inputHandler->d_ptr->m_isDefaultHandler = false; // If the input handler is in use, remove it if (m_activeInputHandler == inputHandler) setActiveInputHandler(0); m_inputHandlers.removeAll(inputHandler); inputHandler->setParent(0); } } void Abstract3DController::setActiveInputHandler(QAbstract3DInputHandler *inputHandler) { if (inputHandler == m_activeInputHandler) return; // If existing input handler is the default input handler, delete it if (m_activeInputHandler) { if (m_activeInputHandler->d_ptr->m_isDefaultHandler) { m_inputHandlers.removeAll(m_activeInputHandler); delete m_activeInputHandler; } else { // Disconnect the old input handler from the scene m_activeInputHandler->setScene(0); } } // Assume ownership and connect to this controller's scene if (inputHandler) addInputHandler(inputHandler); m_activeInputHandler = inputHandler; if (m_activeInputHandler) m_activeInputHandler->setScene(m_scene); // Notify change of input handler emit activeInputHandlerChanged(m_activeInputHandler); } QAbstract3DInputHandler* Abstract3DController::activeInputHandler() { return m_activeInputHandler; } int Abstract3DController::zoomLevel() { return m_scene->activeCamera()->zoomLevel(); } void Abstract3DController::setZoomLevel(int zoomLevel) { m_scene->activeCamera()->setZoomLevel(zoomLevel); m_changeTracker.zoomLevelChanged = true; emitNeedRender(); } void Abstract3DController::setObjectColor(const QColor &baseColor, bool uniform) { m_theme.m_baseColor = baseColor; m_theme.m_uniformColor = uniform; m_changeTracker.themeChanged = true; emitNeedRender(); } QColor Abstract3DController::objectColor() const { return m_theme.m_baseColor; } void Abstract3DController::setTheme(QDataVis::Theme theme) { if (theme != m_theme.theme()) { m_theme.useTheme(theme); m_changeTracker.themeChanged = true; emit themeChanged(theme); emitNeedRender(); } } Theme Abstract3DController::theme() { return m_theme; } void Abstract3DController::setFont(const QFont &font) { if (font != m_font) { m_font = font; m_changeTracker.fontChanged = true; emit fontChanged(font); emitNeedRender(); } } QFont Abstract3DController::font() { return m_font; } void Abstract3DController::setSelectionMode(QDataVis::SelectionFlags mode) { if (mode != m_selectionMode) { m_selectionMode = mode; m_changeTracker.selectionModeChanged = true; emit selectionModeChanged(mode); emitNeedRender(); } } QDataVis::SelectionFlags Abstract3DController::selectionMode() { return m_selectionMode; } void Abstract3DController::setShadowQuality(QDataVis::ShadowQuality quality) { if (quality != m_shadowQuality) { m_shadowQuality = quality; m_changeTracker.shadowQualityChanged = true; emit shadowQualityChanged(m_shadowQuality); emitNeedRender(); } } QDataVis::ShadowQuality Abstract3DController::shadowQuality() { return m_shadowQuality; } void Abstract3DController::setLabelStyle(QDataVis::LabelStyle style) { if (style != m_labelStyle) { m_labelStyle = style; m_changeTracker.labelStyleChanged = true; emit labelStyleChanged(style); emitNeedRender(); } } QDataVis::LabelStyle Abstract3DController::labelStyle() { return m_labelStyle; } void Abstract3DController::setBackgroundEnabled(bool enable) { if (enable != m_isBackgroundEnabled) { m_isBackgroundEnabled = enable; m_changeTracker.backgroundEnabledChanged = true; emit backgroundVisibleChanged(enable); emitNeedRender(); } } bool Abstract3DController::backgroundEnabled() { return m_isBackgroundEnabled; } void Abstract3DController::setGridEnabled(bool enable) { if (enable != m_isGridEnabled) { m_isGridEnabled = enable; m_changeTracker.gridEnabledChanged = true; emit gridVisibleChanged(enable); emitNeedRender(); } } bool Abstract3DController::gridEnabled() { return m_isGridEnabled; } bool Abstract3DController::isSlicingActive() { return m_scene->isSlicingActive(); } void Abstract3DController::setSlicingActive(bool isSlicing) { m_scene->setSlicingActive(isSlicing); emitNeedRender(); } QDataVis::InputState Abstract3DController::inputState() { if (m_activeInputHandler) return m_activeInputHandler->inputState(); else return QDataVis::InputStateNone; } QPoint Abstract3DController::inputPosition() { if (m_activeInputHandler) return m_activeInputHandler->inputPosition(); else return QPoint(0, 0); } void Abstract3DController::setMeshFileName(const QString &fileName) { if (fileName != m_objFile) { m_objFile = fileName; m_changeTracker.objFileChanged = true; emit meshFileNameChanged(fileName); emitNeedRender(); } } QString Abstract3DController::meshFileName() { return m_objFile; } Q3DScene *Abstract3DController::scene() { return m_scene; } void Abstract3DController::handleAxisTitleChanged(const QString &title) { Q_UNUSED(title) handleAxisTitleChangedBySender(sender()); } void Abstract3DController::handleAxisTitleChangedBySender(QObject *sender) { if (sender == m_axisX) m_changeTracker.axisXTitleChanged = true; else if (sender == m_axisY) m_changeTracker.axisYTitleChanged = true; else if (sender == m_axisZ) m_changeTracker.axisZTitleChanged = true; else qWarning() << __FUNCTION__ << "invoked for invalid axis"; emitNeedRender(); } void Abstract3DController::handleAxisLabelsChanged() { handleAxisLabelsChangedBySender(sender()); } void Abstract3DController::handleAxisLabelsChangedBySender(QObject *sender) { if (sender == m_axisX) m_changeTracker.axisXLabelsChanged = true; else if (sender == m_axisY) m_changeTracker.axisYLabelsChanged = true; else if (sender == m_axisZ) m_changeTracker.axisZLabelsChanged = true; else qWarning() << __FUNCTION__ << "invoked for invalid axis"; emitNeedRender(); } void Abstract3DController::handleAxisRangeChanged(qreal min, qreal max) { Q_UNUSED(min) Q_UNUSED(max) handleAxisRangeChangedBySender(sender()); } void Abstract3DController::handleAxisRangeChangedBySender(QObject *sender) { if (sender == m_axisX) { m_isDataDirty = true; m_changeTracker.axisXRangeChanged = true; } else if (sender == m_axisY) { m_isDataDirty = true; m_changeTracker.axisYRangeChanged = true; } else if (sender == m_axisZ) { m_isDataDirty = true; m_changeTracker.axisZRangeChanged = true; } else { qWarning() << __FUNCTION__ << "invoked for invalid axis"; } emitNeedRender(); } void Abstract3DController::handleAxisSegmentCountChanged(int count) { Q_UNUSED(count) handleAxisSegmentCountChangedBySender(sender()); } void Abstract3DController::handleAxisSegmentCountChangedBySender(QObject *sender) { if (sender == m_axisX) m_changeTracker.axisXSegmentCountChanged = true; else if (sender == m_axisY) m_changeTracker.axisYSegmentCountChanged = true; else if (sender == m_axisZ) m_changeTracker.axisZSegmentCountChanged = true; else qWarning() << __FUNCTION__ << "invoked for invalid axis"; emitNeedRender(); } void Abstract3DController::handleAxisSubSegmentCountChanged(int count) { Q_UNUSED(count) handleAxisSubSegmentCountChangedBySender(sender()); } void Abstract3DController::handleAxisSubSegmentCountChangedBySender(QObject *sender) { if (sender == m_axisX) m_changeTracker.axisXSubSegmentCountChanged = true; else if (sender == m_axisY) m_changeTracker.axisYSubSegmentCountChanged = true; else if (sender == m_axisZ) m_changeTracker.axisZSubSegmentCountChanged = true; else qWarning() << __FUNCTION__ << "invoked for invalid axis"; emitNeedRender(); } void Abstract3DController::handleAxisAutoAdjustRangeChanged(bool autoAdjust) { QObject *sender = QObject::sender(); if (sender != m_axisX && sender != m_axisY && sender != m_axisZ) return; Q3DAbstractAxis *axis = static_cast(sender); handleAxisAutoAdjustRangeChangedInOrientation(axis->orientation(), autoAdjust); } void Abstract3DController::handleAxisLabelFormatChanged(const QString &format) { Q_UNUSED(format) handleAxisLabelFormatChangedBySender(sender()); } void Abstract3DController::handleInputStateChanged(QDataVis::InputState state) { // When in automatic slicing mode, input state change to overview disables slice mode if (m_selectionMode.testFlag(QDataVis::SelectionSlice) && state == QDataVis::InputStateOnOverview) { setSlicingActive(false); } m_changeTracker.inputStateChanged = true; emitNeedRender(); } void Abstract3DController::handleInputPositionChanged(const QPoint &position) { Q_UNUSED(position) m_changeTracker.inputPositionChanged = true; emitNeedRender(); } void Abstract3DController::handleRequestShadowQuality(QDataVis::ShadowQuality quality) { setShadowQuality(quality); } void Abstract3DController::handleAxisLabelFormatChangedBySender(QObject *sender) { // Label format changing needs to dirty the data so that labels are reset. if (sender == m_axisX) { m_isDataDirty = true; m_changeTracker.axisXLabelFormatChanged = true; } else if (sender == m_axisY) { m_isDataDirty = true; m_changeTracker.axisYLabelFormatChanged = true; } else if (sender == m_axisZ) { m_isDataDirty = true; m_changeTracker.axisZLabelFormatChanged = true; } else { qWarning() << __FUNCTION__ << "invoked for invalid axis"; } emitNeedRender(); } void Abstract3DController::setAxisHelper(Q3DAbstractAxis::AxisOrientation orientation, Q3DAbstractAxis *axis, Q3DAbstractAxis **axisPtr) { // Setting null axis indicates using default axis if (!axis) axis = createDefaultAxis(orientation); // If old axis is default axis, delete it Q3DAbstractAxis *oldAxis = *axisPtr; if (oldAxis) { if (oldAxis->d_ptr->isDefaultAxis()) { m_axes.removeAll(oldAxis); delete oldAxis; oldAxis = 0; } else { // Disconnect the old axis from use QObject::disconnect(oldAxis, 0, this, 0); oldAxis->d_ptr->setOrientation(Q3DAbstractAxis::AxisOrientationNone); } } // Assume ownership addAxis(axis); // Connect the new axis *axisPtr = axis; axis->d_ptr->setOrientation(orientation); QObject::connect(axis, &Q3DAbstractAxis::titleChanged, this, &Abstract3DController::handleAxisTitleChanged); QObject::connect(axis, &Q3DAbstractAxis::labelsChanged, this, &Abstract3DController::handleAxisLabelsChanged); QObject::connect(axis, &Q3DAbstractAxis::rangeChanged, this, &Abstract3DController::handleAxisRangeChanged); QObject::connect(axis, &Q3DAbstractAxis::autoAdjustRangeChanged, this, &Abstract3DController::handleAxisAutoAdjustRangeChanged); if (orientation == Q3DAbstractAxis::AxisOrientationX) m_changeTracker.axisXTypeChanged = true; else if (orientation == Q3DAbstractAxis::AxisOrientationY) m_changeTracker.axisYTypeChanged = true; else if (orientation == Q3DAbstractAxis::AxisOrientationZ) m_changeTracker.axisZTypeChanged = true; handleAxisTitleChangedBySender(axis); handleAxisLabelsChangedBySender(axis); handleAxisRangeChangedBySender(axis); handleAxisAutoAdjustRangeChangedInOrientation(axis->orientation(), axis->isAutoAdjustRange()); if (axis->type() & Q3DAbstractAxis::AxisTypeValue) { Q3DValueAxis *valueAxis = static_cast(axis); QObject::connect(valueAxis, &Q3DValueAxis::segmentCountChanged, this, &Abstract3DController::handleAxisSegmentCountChanged); QObject::connect(valueAxis, &Q3DValueAxis::subSegmentCountChanged, this, &Abstract3DController::handleAxisSubSegmentCountChanged); QObject::connect(valueAxis, &Q3DValueAxis::labelFormatChanged, this, &Abstract3DController::handleAxisLabelFormatChanged); handleAxisSegmentCountChangedBySender(valueAxis); handleAxisSubSegmentCountChangedBySender(valueAxis); handleAxisLabelFormatChangedBySender(valueAxis); } } Q3DAbstractAxis *Abstract3DController::createDefaultAxis(Q3DAbstractAxis::AxisOrientation orientation) { Q_UNUSED(orientation) // The default default axis is a value axis. If the graph type has a different default axis // for some orientation, this function needs to be overridden. Q3DAbstractAxis *defaultAxis = createDefaultValueAxis(); return defaultAxis; } Q3DValueAxis *Abstract3DController::createDefaultValueAxis() { // Default value axis has single segment, empty label format, and auto scaling // TODO: Grid should be also hidden, but that is not currently controlled by axis Q3DValueAxis *defaultAxis = new Q3DValueAxis; defaultAxis->setSegmentCount(1); defaultAxis->setSubSegmentCount(1); defaultAxis->setAutoAdjustRange(true); defaultAxis->setLabelFormat(QString()); defaultAxis->d_ptr->setDefaultAxis(true); return defaultAxis; } Q3DCategoryAxis *Abstract3DController::createDefaultCategoryAxis() { // Default category axis has no labels // TODO: Grid should be also hidden, but that is not currently controlled by axis. Q3DCategoryAxis *defaultAxis = new Q3DCategoryAxis; defaultAxis->setAutoAdjustRange(true); defaultAxis->d_ptr->setDefaultAxis(true); return defaultAxis; } void Abstract3DController::emitNeedRender() { if (!m_renderPending) { emit needRender(); m_renderPending = true; } } QT_DATAVISUALIZATION_END_NAMESPACE