/**************************************************************************** ** ** Copyright (C) 2013 Digia Plc ** All rights reserved. ** For any questions to Digia, please use contact form at http://qt.digia.com ** ** This file is part of the QtDataVisualization module. ** ** Licensees holding valid Qt Enterprise licenses may use this file in ** accordance with the Qt Enterprise License Agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and Digia. ** ** If you have questions regarding the use of this file, please use ** contact form at http://qt.digia.com ** ****************************************************************************/ // // W A R N I N G // ------------- // // This file is not part of the QtDataVisualization API. It exists purely as an // implementation detail. This header file may change from version to // version without notice, or even be removed. // // We mean it. #ifndef ABSTRACT3DRENDERER_P_H #define ABSTRACT3DRENDERER_P_H #include #include #include #include "datavisualizationglobal_p.h" #include "abstract3dcontroller_p.h" #include "axisrendercache_p.h" #include "qabstractdataproxy.h" //#define DISPLAY_RENDER_SPEED QT_DATAVISUALIZATION_BEGIN_NAMESPACE class TextureHelper; class Theme; class Drawer; class Abstract3DRenderer : public QObject, protected QOpenGLFunctions { Q_OBJECT private: Abstract3DController *m_controller; protected: bool m_hasNegativeValues; Theme m_cachedTheme; QFont m_cachedFont; QDataVis::LabelStyle m_cachedLabelStyle; Drawer *m_drawer; QRect m_cachedBoundingRect; QDataVis::ShadowQuality m_cachedShadowQuality; GLfloat m_autoScaleAdjustment; QString m_cachedItemLabelFormat; QString m_cachedObjFile; QDataVis::SelectionMode m_cachedSelectionMode; bool m_cachedIsGridEnabled; bool m_cachedIsBackgroundEnabled; AxisRenderCache m_axisCacheX; AxisRenderCache m_axisCacheY; AxisRenderCache m_axisCacheZ; TextureHelper *m_textureHelper; Q3DBox m_boundingBox; Q3DScene *m_cachedScene; #ifdef DISPLAY_RENDER_SPEED bool m_isFirstFrame; QTime m_lastFrameTime; GLint m_numFrames; #endif QString generateValueLabel(const QString &format, qreal value); public: virtual ~Abstract3DRenderer(); void updateDataModel(QAbstractDataProxy *dataProxy); virtual void render(GLuint defaultFboHandle); virtual void updateBoundingRect(const QRect &boundingRect); virtual void updatePosition(const QRect &boundingRect); virtual void updateTheme(Theme theme); virtual void updateFont(const QFont &font); virtual void updateLabelStyle(QDataVis::LabelStyle style); virtual void updateSelectionMode(QDataVis::SelectionMode newMode); virtual void updateGridEnabled(bool enable); virtual void updateBackgroundEnabled(bool enable); virtual void updateMeshFileName(const QString &objFileName); virtual void updateScene(Q3DScene *scene); virtual QString itemLabelFormat() const; virtual void updateTextures() = 0; virtual void initSelectionBuffer() = 0; #if !defined(QT_OPENGL_ES_2) virtual void updateDepthBuffer() = 0; #endif virtual void updateShadowQuality(QDataVis::ShadowQuality quality) = 0; virtual void initShaders(const QString &vertexShader, const QString &fragmentShader) = 0; virtual void initBackgroundShaders(const QString &vertexShader, const QString &fragmentShader) = 0; virtual void updateAxisType(Q3DAbstractAxis::AxisOrientation orientation, Q3DAbstractAxis::AxisType type); virtual void updateAxisTitle(Q3DAbstractAxis::AxisOrientation orientation, const QString &title); virtual void updateAxisLabels(Q3DAbstractAxis::AxisOrientation orientation, const QStringList &labels); virtual void updateAxisRange(Q3DAbstractAxis::AxisOrientation orientation, qreal min, qreal max); virtual void updateAxisSegmentCount(Q3DAbstractAxis::AxisOrientation orientation, int count); virtual void updateAxisSubSegmentCount(Q3DAbstractAxis::AxisOrientation orientation, int count); virtual void updateAxisLabelFormat(Q3DAbstractAxis::AxisOrientation orientation, const QString &format); signals: void needRender(); // Emit this if something in renderer causes need for another render pass. protected: Abstract3DRenderer(Abstract3DController *controller); virtual void initializeOpenGL(); virtual void handleShadowQualityChange(); virtual void handleResize(); virtual void loadMeshFile() = 0; AxisRenderCache &axisCacheForOrientation(Q3DAbstractAxis::AxisOrientation orientation); }; QT_DATAVISUALIZATION_END_NAMESPACE #endif // ABSTRACT3DRENDERER_P_H