/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt Data Visualization module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:GPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 or (at your option) any later version ** approved by the KDE Free Qt Foundation. The licenses are as published by ** the Free Software Foundation and appearing in the file LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ // // W A R N I N G // ------------- // // This file is not part of the QtDataVisualization API. It exists purely as an // implementation detail. This header file may change from version to // version without notice, or even be removed. // // We mean it. #ifndef DRAWER_P_H #define DRAWER_P_H #include "datavisualizationglobal_p.h" #include "q3dbars.h" #include "q3dtheme.h" #include "labelitem_p.h" #include "abstractrenderitem_p.h" QT_BEGIN_NAMESPACE_DATAVISUALIZATION class ShaderHelper; class ObjectHelper; class AbstractObjectHelper; class SurfaceObject; class TextureHelper; class Q3DCamera; class Abstract3DRenderer; class ScatterPointBufferHelper; class Drawer : public QObject, public QOpenGLFunctions { Q_OBJECT public: enum LabelPosition { LabelBelow = 0, LabelLow, LabelMid, LabelHigh, LabelOver, LabelBottom, // Absolute positions from here onward, used for axes (QDataItem is ignored) LabelTop, LabelLeft, LabelRight }; public: explicit Drawer(Q3DTheme *theme); ~Drawer(); void initializeOpenGL(); void setTheme(Q3DTheme *theme); Q3DTheme *theme() const; QFont font() const; inline GLfloat scaledFontSize() const { return m_scaledFontSize; } void drawObject(ShaderHelper *shader, AbstractObjectHelper *object, GLuint textureId = 0, GLuint depthTextureId = 0, GLuint textureId3D = 0); void drawSelectionObject(ShaderHelper *shader, AbstractObjectHelper *object); void drawSurfaceGrid(ShaderHelper *shader, SurfaceObject *object); void drawPoint(ShaderHelper *shader); void drawPoints(ShaderHelper *shader, ScatterPointBufferHelper *object, GLuint textureId); void drawLine(ShaderHelper *shader); void drawLabel(const AbstractRenderItem &item, const LabelItem &labelItem, const QMatrix4x4 &viewmatrix, const QMatrix4x4 &projectionmatrix, const QVector3D &positionComp, const QQuaternion &rotation, GLfloat itemHeight, QAbstract3DGraph::SelectionFlags mode, ShaderHelper *shader, ObjectHelper *object, const Q3DCamera *camera, bool useDepth = false, bool rotateAlong = false, LabelPosition position = LabelOver, Qt::AlignmentFlag alignment = Qt::AlignCenter, bool isSlicing = false, bool isSelecting = false); void generateSelectionLabelTexture(Abstract3DRenderer *item); void generateLabelItem(LabelItem &item, const QString &text, int widestLabel = 0); Q_SIGNALS: void drawerChanged(); private: Q3DTheme *m_theme; TextureHelper *m_textureHelper; GLuint m_pointbuffer; GLuint m_linebuffer; GLfloat m_scaledFontSize; }; QT_END_NAMESPACE_DATAVISUALIZATION #endif