HEADERS += $$PWD/qabstract3dgraph_p.h \ $$PWD/qabstract3dgraph.h \ $$PWD/q3dbars.h \ $$PWD/q3dbars_p.h \ $$PWD/drawer_p.h \ $$PWD/bars3dcontroller_p.h \ $$PWD/bars3drenderer_p.h \ $$PWD/q3dsurface.h \ $$PWD/q3dsurface_p.h \ $$PWD/surface3dcontroller_p.h \ $$PWD/surface3drenderer_p.h \ $$PWD/abstract3dcontroller_p.h \ $$PWD/q3dscatter.h \ $$PWD/q3dscatter_p.h \ $$PWD/scatter3dcontroller_p.h \ $$PWD/scatter3drenderer_p.h \ $$PWD/axisrendercache_p.h \ $$PWD/seriesrendercache_p.h \ $$PWD/abstract3drenderer_p.h \ $$PWD/selectionpointer_p.h \ $$PWD/q3dcamera.h \ $$PWD/q3dcamera_p.h \ $$PWD/q3dscene.h \ $$PWD/q3dlight.h \ $$PWD/q3dlight_p.h \ $$PWD/q3dobject.h \ $$PWD/q3dobject_p.h \ $$PWD/q3dscene_p.h \ $$PWD/surfaceseriesrendercache_p.h \ $$PWD/barseriesrendercache_p.h \ $$PWD/scatterseriesrendercache_p.h SOURCES += $$PWD/qabstract3dgraph.cpp \ $$PWD/q3dbars.cpp \ $$PWD/drawer.cpp \ $$PWD/bars3dcontroller.cpp \ $$PWD/bars3drenderer.cpp \ $$PWD/q3dsurface.cpp \ $$PWD/surface3drenderer.cpp \ $$PWD/surface3dcontroller.cpp \ $$PWD/abstract3dcontroller.cpp \ $$PWD/q3dscatter.cpp \ $$PWD/scatter3dcontroller.cpp \ $$PWD/scatter3drenderer.cpp \ $$PWD/axisrendercache.cpp \ $$PWD/seriesrendercache.cpp \ $$PWD/abstract3drenderer.cpp \ $$PWD/selectionpointer.cpp \ $$PWD/q3dcamera.cpp \ $$PWD/q3dlight.cpp \ $$PWD/q3dobject.cpp \ $$PWD/q3dscene.cpp \ $$PWD/surfaceseriesrendercache.cpp \ $$PWD/barseriesrendercache.cpp \ $$PWD/scatterseriesrendercache.cpp RESOURCES += engine/engine.qrc OTHER_FILES += $$PWD/meshes/* $$PWD/shaders/* INCLUDEPATH += $$PWD