/**************************************************************************** ** ** Copyright (C) 2013 Digia Plc ** All rights reserved. ** For any questions to Digia, please use contact form at http://qt.digia.com ** ** This file is part of the QtDataVisualization module. ** ** Licensees holding valid Qt Enterprise licenses may use this file in ** accordance with the Qt Enterprise License Agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and Digia. ** ** If you have questions regarding the use of this file, please use ** contact form at http://qt.digia.com ** ****************************************************************************/ #include "q3dbars.h" #include "q3dbars_p.h" #include "bars3dcontroller_p.h" #include "q3dvalueaxis.h" #include "q3dcategoryaxis.h" #include "qbardataproxy.h" #include #include QT_DATAVISUALIZATION_BEGIN_NAMESPACE /*! * \class Q3DBars * \inmodule QtDataVisualization * \brief The Q3DBars class provides methods for rendering 3D bar graphs. * \since 1.0.0 * * This class enables developers to render bar graphs in 3D and to view them by rotating the scene * freely. Rotation is done by holding down the right mouse button and moving the mouse. Zooming * is done by mouse wheel. Selection, if enabled, is done by left mouse button. The scene can be * reset to default camera view by clicking mouse wheel. In touch devices rotation is done * by tap-and-move, selection by tap-and-hold and zoom by pinch. * * Methods are provided for changing bar types, themes, bar selection modes and so on. See the * methods for more detailed descriptions. * * \section1 How to construct a minimal Q3DBars chart * * After constructing Q3DBars, you should set data window using setDataWindow(). It is not * mandatory, as data window has default value of 10 x 10. For the example, let's set the data * window to 5 rows and 5 columns: * * \snippet doc_src_q3dbars_construction.cpp 0 * * Now Q3DBars is ready to receive data to be rendered. Add one row of 5 qreals into the data * set: * * \snippet doc_src_q3dbars_construction.cpp 1 * * \note We set the sample space to 5 x 5, but we are inserting only one row of data. This is ok, * the rest of the rows will just be blank. * * Finally you will need to set it visible: * * \snippet doc_src_q3dbars_construction.cpp 2 * * The complete code needed to create and display this chart is: * * \snippet doc_src_q3dbars_construction.cpp 3 * * And this is what those few lines of code produce: * * \image q3dbars-minimal.png * * The scene can be rotated, zoomed into, and a bar can be selected to view it's value, * but no other interaction is included in this minimal code example. You can learn more by * familiarizing yourself with the examples provided, like the \l{Rainfall Example} or * the \l{Widget Example}. * * If no axes are explicitly set to Q3DBars, temporary default axes with no labels are created. * These default axes can be modified via axis accessors, but as soon any axis is explicitly * set for the orientation, the default axis for that orientation is destroyed. * * Data proxies work similarly: If no data proxy is explicitly set, Q3DBars creates a default * proxy. If any other proxy is set as active data proxy later, the default proxy and all data * added to it is destroyed. * * \sa Q3DScatter, Q3DSurface, {Qt Data Visualization C++ Classes} */ /*! * \qmltype Bars3D * \instantiates Q3DBars * * This type enables developers to render bar graphs in 3D with Qt Quick 2. * * You will need to import data visualization module to use this type: * * \snippet doc_src_qmldatavisualization.cpp 0 * * After that you can use Bars3D in your qml files: * * \snippet doc_src_qmldatavisualization.cpp 1 * * See \l{Qt Quick 2 Barchart Example} for more thorough usage example. * * \sa ItemModelBarDataProxy, Scatter3D, Surface3D, {Qt Data Visualization C++ Classes} */ /*! * \qmlproperty BarDataProxy Bars3D::dataProxy * The active data proxy. * * If a proxy is not given, a temporary default proxy is created and activated. * This temporary proxy is destroyed if another proxy is explicitly set active via this property. */ /*! * \qmlproperty CategoryAxis3D Bars3D::rowAxis * A user-defined row axis. * * If an axis is not given, a temporary default axis with no labels is created. * This temporary axis is destroyed if another axis is explicitly set to same orientation. */ /*! * \qmlproperty ValueAxis3D Bars3D::valueAxis * A user-defined value axis. * * If an axis is not given, a temporary default axis with no labels and automatically adjusting * range is created. * This temporary axis is destroyed if another axis is explicitly set to same orientation. */ /*! * \qmlproperty CategoryAxis3D Bars3D::columnAxis * A user-defined column axis. * * If an axis is not given, a temporary default axis with no labels is created. * This temporary axis is destroyed if another axis is explicitly set to same orientation. */ /*! * \qmlproperty Bars3D.SelectionMode Bars3D::selectionMode * Bar selection mode. */ /*! * \qmlproperty Bars3D.LabelTransparency Bars3D::labelTransparency * Label transparency. */ /*! * \qmlproperty Bars3D.ShadowQuality Bars3D::shadowQuality * Shadow quality. */ /*! * \qmlproperty Bars3D.MeshStyle Bars3D::barType * Bar object type. */ /*! * \qmlproperty Bars3D.CameraPreset Bars3D::cameraPreset * Camera preset. */ /*! * \qmlproperty Bars3D.ColorTheme Bars3D::theme * Theme of the graph. Theme affects bar colors, label colors, text color, background color, window * color and grid color. Lighting is also adjusted by themes. */ /*! * \qmlproperty real Bars3D::barThickness * Bar thickness ratio between X and Z dimensions. 1.0 means bars are as wide as they are deep, 0.5 * makes them twice as deep as they are wide. */ /*! * \qmlproperty size Bars3D::barSpacing * Bar spacing in X and Z dimensions. */ /*! * \qmlproperty bool Bars3D::barSpacingRelative * Relative or absolute bar spacing. */ /*! * \qmlproperty bool Bars3D::barSmoothingEnabled * Bar smoothing. If false, bar shading is flat. */ /*! * \qmlproperty string Bars3D::meshFileName * Override bar type with a mesh object. * \note Object needs to be in Wavefront obj format and include vertices, normals and UVs. * It also needs to be in triangles. */ /*! * \qmlproperty font Bars3D::font * Font used for labels. */ /*! * \qmlproperty bool Bars3D::gridVisible * Grid visibility. If false, grid lines are not drawn. */ /*! * \qmlproperty bool Bars3D::backgroundVisible * Background visibility. If false, background is not drawn. */ /*! * \qmlproperty int Bars3D::rows * Row count of data window. */ /*! * \qmlproperty int Bars3D::columns * Column count of data window. */ /*! * \qmlproperty string Bars3D::itemLabelFormat * Label format of single item labels, e.g. a selected bar. */ /*! * \qmlproperty point Bars3D::selectedBarPos * Position of the selected bar, if any. Only one bar can be selected at a time. * To clear selection, specify an illegal position, e.g. Qt.point(-1.0, -1.0). */ /*! * Constructs a new 3D bar window. */ Q3DBars::Q3DBars() : d_ptr(new Q3DBarsPrivate(this, geometry())) { d_ptr->m_shared->initializeOpenGL(); QObject::connect(d_ptr->m_shared, &Bars3DController::selectedBarPosChanged, this, &Q3DBars::selectedBarPosChanged); QObject::connect(d_ptr->m_shared, &Abstract3DController::needRender, this, &Q3DWindow::renderLater); } /*! * Destroys the 3D bar window. */ Q3DBars::~Q3DBars() { } /*! * \internal */ void Q3DBars::render() { d_ptr->m_shared->synchDataToRenderer(); d_ptr->m_shared->render(); } #if defined(Q_OS_ANDROID) /*! * \internal */ void Q3DBars::mouseDoubleClickEvent(QMouseEvent *event) { d_ptr->m_shared->mouseDoubleClickEvent(event); } /*! * \internal */ void Q3DBars::touchEvent(QTouchEvent *event) { d_ptr->m_shared->touchEvent(event); } #endif /*! * \internal */ void Q3DBars::mousePressEvent(QMouseEvent *event) { d_ptr->m_shared->mousePressEvent(event, event->pos()); } /*! * \internal */ void Q3DBars::mouseReleaseEvent(QMouseEvent *event) { d_ptr->m_shared->mouseReleaseEvent(event, event->pos()); } /*! * \internal */ void Q3DBars::mouseMoveEvent(QMouseEvent *event) { d_ptr->m_shared->mouseMoveEvent(event, event->pos()); } /*! * \internal */ void Q3DBars::wheelEvent(QWheelEvent *event) { d_ptr->m_shared->wheelEvent(event); } /*! * \internal */ void Q3DBars::resizeEvent(QResizeEvent *event) { Q_UNUSED(event); d_ptr->m_shared->setSize(width(), height()); } /*! * Sets window \a width. */ void Q3DBars::setWidth(const int width) { d_ptr->m_shared->setWidth(width); QWindow::setWidth(width); } /*! * Sets window \a height. */ void Q3DBars::setHeight(const int height) { d_ptr->m_shared->setHeight(height); QWindow::setHeight(height); } /*! * \property Q3DBars::barThickness * * Bar thickness ratio between X and Z dimensions. 1.0 means bars are as wide as they are deep, 0.5 * makes them twice as deep as they are wide. It is preset to \c 1.0 by default. */ void Q3DBars::setBarThickness(qreal thicknessRatio) { d_ptr->m_shared->setBarSpecs(GLfloat(thicknessRatio), barSpacing(), isBarSpacingRelative()); } qreal Q3DBars::barThickness() { return d_ptr->m_shared->barThickness(); } /*! * \property Q3DBars::barSpacing * * Bar spacing, ie. the empty space between bars, in X and Z dimensions. It is preset to * \c {(1.0, 1.0)} by default. Spacing is affected by barSpacingRelative -property. * * \sa barSpacingRelative */ void Q3DBars::setBarSpacing(QSizeF spacing) { d_ptr->m_shared->setBarSpecs(GLfloat(barThickness()), spacing, isBarSpacingRelative()); } QSizeF Q3DBars::barSpacing() { return d_ptr->m_shared->barSpacing(); } /*! * \property Q3DBars::barSpacingRelative * * This is used to indicate if spacing is meant to be absolute or relative to bar thickness. * If it is true, value of 0.0 means the bars are side-to-side and for example 1.0 means * there is one thickness in between the bars. It is preset to \c true. */ void Q3DBars::setBarSpacingRelative(bool relative) { d_ptr->m_shared->setBarSpecs(GLfloat(barThickness()), barSpacing(), relative); } bool Q3DBars::isBarSpacingRelative() { return d_ptr->m_shared->isBarSpecRelative(); } /*! * Sets the bar \a style to one of the values in \c QDataVis::MeshStyle. It is preset to * \c QDataVis::Bars by default. A \a smooth flag can be used to set shading to smooth. * It is \c false by default. * * \sa setMeshFileName() */ void Q3DBars::setBarType(QDataVis::MeshStyle style, bool smooth) { d_ptr->m_shared->setBarType(style, smooth); } /*! * Set up data window to \a samplesRow rows and \a samplesColumn columns. Both are preset to \c 10 * by default. */ void Q3DBars::setDataWindow(int samplesRow, int samplesColumn) { d_ptr->m_shared->setDataWindow(samplesRow, samplesColumn); } /*! * \return size of the sample space in QSize. */ QSize Q3DBars::dataWindow() const { return QSize(d_ptr->m_shared->rowCount(), d_ptr->m_shared->columnCount()); } /*! * \property Q3DBars::cameraPreset * * The \a preset position of the camera. The position can be one of \c QDataVis::CameraPreset. */ void Q3DBars::setCameraPreset(QDataVis::CameraPreset preset) { d_ptr->m_shared->setCameraPreset(preset); } QDataVis::CameraPreset Q3DBars::cameraPreset() const { return d_ptr->m_shared->cameraPreset(); } /*! * Move camera to a wanted position based on \a horizontal and \a vertical angles. Angles are limited * to -180...180 in horizontal direction and either -90...90 or 0...90 in vertical, depending * on data values. Negative vertical angles are allowed only if there are negative bar values. * \a distance is adjustable between 10 and 500, being \c 100 by default. */ void Q3DBars::setCameraPosition(qreal horizontal, qreal vertical, int distance) { d_ptr->m_shared->setCameraPosition(GLfloat(horizontal), GLfloat(vertical), GLint(distance)); } /*! * Sets a predefined \a theme from \c QDataVis::ColorTheme. It is preset to \c QDataVis::ThemeSystem by * default. Theme affects bar colors, label colors, text color, background color, window color and * grid color. Lighting is also adjusted by themes. * * \sa setBarColor() * * \warning This method is subject to change. */ void Q3DBars::setTheme(QDataVis::ColorTheme theme) { d_ptr->m_shared->setColorTheme(theme); } /*! * Set bar color using your own color. \a baseColor sets the base color of a bar. The \a uniform * -flag is used to define if color needs to be uniform throughout bar's length, or will the colors * be applied by height, starting with dark at the bottom. It is \c true by default. * * Calling this method overrides colors from theme. * * \sa setTheme() * * \warning This method is subject to change. */ void Q3DBars::setBarColor(const QColor &baseColor, bool uniform) { d_ptr->m_shared->setObjectColor(baseColor, uniform); } /*! * \return bar color in use. */ QColor Q3DBars::barColor() const { return d_ptr->m_shared->objectColor(); } /*! * \property Q3DBars::selectionMode * * Sets bar selection \a mode to one of \c QDataVis::SelectionMode. It is preset to * \c QDataVis::ModeItem by default. */ void Q3DBars::setSelectionMode(QDataVis::SelectionMode mode) { d_ptr->m_shared->setSelectionMode(mode); } QDataVis::SelectionMode Q3DBars::selectionMode() const { return d_ptr->m_shared->selectionMode(); } /*! * \property Q3DBars::meshFileName * * Override bar type with a mesh object located in \a objFileName. * \note Object needs to be in Wavefront obj format and include vertices, normals and UVs. * It also needs to be in triangles. * * \sa setBarType() */ void Q3DBars::setMeshFileName(const QString &objFileName) { d_ptr->m_shared->setMeshFileName(objFileName); } QString Q3DBars::meshFileName() const { return d_ptr->m_shared->meshFileName(); } /*! * \property Q3DBars::font * * Sets the \a font for labels. It is preset to \c Arial by default. */ void Q3DBars::setFont(const QFont &font) { d_ptr->m_shared->setFont(font); } QFont Q3DBars::font() const { return d_ptr->m_shared->font(); } /*! * \property Q3DBars::labelTransparency * * Sets label \a transparency to one of \c QDataVis::LabelTransparency. It is preset to * \c QDataVis::TransparencyFromTheme by default. */ void Q3DBars::setLabelTransparency(QDataVis::LabelTransparency transparency) { d_ptr->m_shared->setLabelTransparency(transparency); } QDataVis::LabelTransparency Q3DBars::labelTransparency() const { return d_ptr->m_shared->labelTransparency(); } /*! * \property Q3DBars::gridVisible * * Sets grid visibility to \a visible. It is preset to \c true by default. */ void Q3DBars::setGridVisible(bool visible) { d_ptr->m_shared->setGridEnabled(visible); } bool Q3DBars::isGridVisible() const { return d_ptr->m_shared->gridEnabled(); } /*! * \property Q3DBars::backgroundVisible * * Sets background visibility to \a visible. It is preset to \c true by default. */ void Q3DBars::setBackgroundVisible(bool visible) { d_ptr->m_shared->setBackgroundEnabled(visible); } bool Q3DBars::isBackgroundVisible() const { return d_ptr->m_shared->backgroundEnabled(); } /*! * \property Q3DBars::selectedBarPos * * Selects a bar in a \a position. Only one bar can be selected at a time. * To clear selection, specify an illegal \a position, e.g. (-1, -1). */ void Q3DBars::setSelectedBarPos(const QPoint &position) { d_ptr->m_shared->setSelectedBarPos(position); } QPoint Q3DBars::selectedBarPos() const { return d_ptr->m_shared->selectedBarPos(); } /*! * \property Q3DBars::shadowQuality * * Sets shadow \a quality to one of \c QDataVis::ShadowQuality. It is preset to * \c QDataVis::ShadowMedium by default. * * \note If setting QDataVis::ShadowQuality of a certain level fails, a level is lowered * until it is successful and shadowQualityChanged signal is emitted for each time the change is * done. */ void Q3DBars::setShadowQuality(QDataVis::ShadowQuality quality) { d_ptr->m_shared->setShadowQuality(quality); } QDataVis::ShadowQuality Q3DBars::shadowQuality() const { return d_ptr->m_shared->shadowQuality(); } /*! * Sets a user-defined row \a axis. Implicitly calls addAxis() to transfer ownership of * the \a axis to this graph. * * If the \a axis is null, a temporary default axis with no labels is created. * This temporary axis is destroyed if another \a axis is explicitly set to same orientation. * * \sa addAxis(), releaseAxis() */ void Q3DBars::setRowAxis(Q3DCategoryAxis *axis) { d_ptr->m_shared->setAxisX(axis); } /*! * \return category axis for rows. */ Q3DCategoryAxis *Q3DBars::rowAxis() const { return static_cast(d_ptr->m_shared->axisX()); } /*! * Sets a user-defined column \a axis. Implicitly calls addAxis() to transfer ownership of * the \a axis to this graph. * * If the \a axis is null, a temporary default axis with no labels is created. * This temporary axis is destroyed if another \a axis is explicitly set to same orientation. * * \sa addAxis(), releaseAxis() */ void Q3DBars::setColumnAxis(Q3DCategoryAxis *axis) { d_ptr->m_shared->setAxisZ(axis); } /*! * \return category axis for columns. */ Q3DCategoryAxis *Q3DBars::columnAxis() const { return static_cast(d_ptr->m_shared->axisZ()); } /*! * Sets a user-defined value \a axis (the Y-axis). Implicitly calls addAxis() to transfer ownership * of the \a axis to this graph. * * If the \a axis is null, a temporary default axis with no labels and automatically adjusting * range is created. * This temporary axis is destroyed if another \a axis is explicitly set to same orientation. * * \sa addAxis(), releaseAxis() */ void Q3DBars::setValueAxis(Q3DValueAxis *axis) { d_ptr->m_shared->setAxisY(axis); } /*! * \return used value axis (Y-axis). */ Q3DValueAxis *Q3DBars::valueAxis() const { return static_cast(d_ptr->m_shared->axisY()); } /*! * Adds \a axis to the graph. The axes added via addAxis are not yet taken to use, * addAxis is simply used to give the ownership of the \a axis to the graph. * The \a axis must not be null or added to another graph. * * \sa releaseAxis(), setValueAxis(), setRowAxis(), setColumnAxis() */ void Q3DBars::addAxis(Q3DAbstractAxis *axis) { d_ptr->m_shared->addAxis(axis); } /*! * Releases the ownership of the \a axis back to the caller, if it is added to this graph. * If the released \a axis is in use, a new default axis will be created and set active. * * If the default axis is released and added back later, it behaves as any other axis would. * * \sa addAxis(), setValueAxis(), setRowAxis(), setColumnAxis() */ void Q3DBars::releaseAxis(Q3DAbstractAxis *axis) { d_ptr->m_shared->releaseAxis(axis); } /*! * \return list of all added axes. * * \sa addAxis() */ QList Q3DBars::axes() const { return d_ptr->m_shared->axes(); } /*! * Sets the active data \a proxy. Implicitly calls addDataProxy() to transfer ownership of * the \a proxy to this graph. * * If the \a proxy is null, a temporary default proxy is created and activated. * This temporary proxy is destroyed if another \a proxy is explicitly set active via this method. * * \sa addDataProxy(), releaseDataProxy() */ void Q3DBars::setActiveDataProxy(QBarDataProxy *proxy) { d_ptr->m_shared->setActiveDataProxy(proxy); } /*! * \return active data proxy. */ QBarDataProxy *Q3DBars::activeDataProxy() const { return static_cast(d_ptr->m_shared->activeDataProxy()); } /*! * Adds data \a proxy to the graph. The proxies added via addDataProxy are not yet taken to use, * addDataProxy is simply used to give the ownership of the data \a proxy to the graph. * The \a proxy must not be null or added to another graph. * * \sa releaseDataProxy(), setActiveDataProxy() */ void Q3DBars::addDataProxy(QBarDataProxy *proxy) { d_ptr->m_shared->addDataProxy(proxy); } /*! * Releases the ownership of the data \a proxy back to the caller, if it is added to this graph. * If the released \a proxy is in use, a new empty default proxy is created and taken to use. * * If the default \a proxy is released and added back later, it behaves as any other proxy would. * * \sa addDataProxy(), setActiveDataProxy() */ void Q3DBars::releaseDataProxy(QBarDataProxy *proxy) { d_ptr->m_shared->releaseDataProxy(proxy); } /*! * \return list of all added data proxies. * * \sa addDataProxy() */ QList Q3DBars::dataProxies() const { QList retList; QList abstractList = d_ptr->m_shared->dataProxies(); foreach (QAbstractDataProxy *proxy, abstractList) retList.append(static_cast(proxy)); return retList; } Q3DBarsPrivate::Q3DBarsPrivate(Q3DBars *q, QRect rect) : q_ptr(q), m_shared(new Bars3DController(rect)) { QObject::connect(m_shared, &Abstract3DController::shadowQualityChanged, this, &Q3DBarsPrivate::handleShadowQualityUpdate); } Q3DBarsPrivate::~Q3DBarsPrivate() { qDebug() << "Destroying Q3DBarsPrivate"; delete m_shared; } void Q3DBarsPrivate::handleShadowQualityUpdate(QDataVis::ShadowQuality quality) { emit q_ptr->shadowQualityChanged(quality); } QT_DATAVISUALIZATION_END_NAMESPACE