// Copyright (C) 2016 The Qt Company Ltd. // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only // // W A R N I N G // ------------- // // This file is not part of the QtDataVisualization API. It exists purely as an // implementation detail. This header file may change from version to // version without notice, or even be removed. // // We mean it. #ifndef Q3DCAMERA_P_H #define Q3DCAMERA_P_H #include "datavisualizationglobal_p.h" #include "q3dcamera.h" #include QT_BEGIN_NAMESPACE class Q3DCamera; class Q3DCameraPrivate : public QObject { Q_OBJECT public: Q3DCameraPrivate(Q3DCamera *q); ~Q3DCameraPrivate(); void sync(Q3DCamera &other); void setXRotation(float rotation); void setYRotation(float rotation); void setMinXRotation(float rotation); float minXRotation() const; void setMinYRotation(float rotation); float minYRotation() const; void setMaxXRotation(float rotation); float maxXRotation() const; void setMaxYRotation(float rotation); float maxYRotation() const; void updateViewMatrix(float zoomAdjustment); QMatrix4x4 viewMatrix() const; void setViewMatrix(const QMatrix4x4 &viewMatrix); bool isViewMatrixAutoUpdateEnabled() const; void setViewMatrixAutoUpdateEnabled(bool isEnabled); void setBaseOrientation(const QVector3D &defaultPosition, const QVector3D &defaultTarget, const QVector3D &defaultUp); QVector3D calculatePositionRelativeToCamera(const QVector3D &relativePosition, float fixedRotation, float distanceModifier) const; Q_SIGNALS: void minXRotationChanged(float rotation); void minYRotationChanged(float rotation); void maxXRotationChanged(float rotation); void maxYRotationChanged(float rotation); void viewMatrixChanged(const QMatrix4x4 &viewMatrix); void viewMatrixAutoUpdateChanged(bool enabled); public: Q3DCamera *q_ptr; QVector3D m_actualTarget; QVector3D m_up; QMatrix4x4 m_viewMatrix; bool m_isViewMatrixUpdateActive; float m_xRotation; float m_yRotation; float m_minXRotation; float m_minYRotation; float m_maxXRotation; float m_maxYRotation; float m_zoomLevel; float m_minZoomLevel; float m_maxZoomLevel; bool m_wrapXRotation; bool m_wrapYRotation; Q3DCamera::CameraPreset m_activePreset; QVector3D m_requestedTarget; friend class Bars3DRenderer; friend class Surface3DRenderer; friend class Scatter3DRenderer; friend class SelectionPointer; friend class Q3DInputHandler; friend class QTouch3DInputHandler; }; QT_END_NAMESPACE #endif