/**************************************************************************** ** ** Copyright (C) 2014 Digia Plc ** All rights reserved. ** For any questions to Digia, please use contact form at http://qt.digia.com ** ** This file is part of the QtDataVisualization module. ** ** Licensees holding valid Qt Enterprise licenses may use this file in ** accordance with the Qt Enterprise License Agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and Digia. ** ** If you have questions regarding the use of this file, please use ** contact form at http://qt.digia.com ** ****************************************************************************/ // // W A R N I N G // ------------- // // This file is not part of the QtDataVisualization API. It exists purely as an // implementation detail. This header file may change from version to // version without notice, or even be removed. // // We mean it. #ifndef Q3DCAMERA_P_H #define Q3DCAMERA_P_H #include "datavisualizationglobal_p.h" #include "q3dcamera.h" #include QT_BEGIN_NAMESPACE_DATAVISUALIZATION class Q3DCamera; class Q3DCameraPrivate : public QObject { Q_OBJECT public: Q3DCameraPrivate(Q3DCamera *q); ~Q3DCameraPrivate(); void sync(Q3DCamera &other); void setXRotation(float rotation); void setYRotation(float rotation); void setMinXRotation(float rotation); float minXRotation() const; void setMinYRotation(float rotation); float minYRotation() const; void setMaxXRotation(float rotation); float maxXRotation() const; void setMaxYRotation(float rotation); float maxYRotation() const; void updateViewMatrix(float zoomAdjustment); QMatrix4x4 viewMatrix() const; void setViewMatrix(const QMatrix4x4 &viewMatrix); bool isViewMatrixAutoUpdateEnabled() const; void setViewMatrixAutoUpdateEnabled(bool isEnabled); void setBaseOrientation(const QVector3D &defaultPosition, const QVector3D &defaultTarget, const QVector3D &defaultUp); QVector3D calculatePositionRelativeToCamera(const QVector3D &relativePosition, float fixedRotation, float distanceModifier) const; signals: void minXRotationChanged(float rotation); void minYRotationChanged(float rotation); void maxXRotationChanged(float rotation); void maxYRotationChanged(float rotation); void viewMatrixChanged(QMatrix4x4 viewMatrix); void viewMatrixAutoUpdateChanged(bool enabled); public: Q3DCamera *q_ptr; QVector3D m_target; QVector3D m_up; QMatrix4x4 m_viewMatrix; bool m_isViewMatrixUpdateActive; GLfloat m_xRotation; GLfloat m_yRotation; GLfloat m_minXRotation; GLfloat m_minYRotation; GLfloat m_maxXRotation; GLfloat m_maxYRotation; GLfloat m_zoomLevel; bool m_wrapXRotation; bool m_wrapYRotation; Q3DCamera::CameraPreset m_activePreset; friend class Bars3DRenderer; friend class Surface3DRenderer; friend class Scatter3DRenderer; friend class SelectionPointer; friend class Q3DInputHandler; friend class QTouch3DInputHandler; }; QT_END_NAMESPACE_DATAVISUALIZATION #endif