// Copyright (C) 2016 The Qt Company Ltd. // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only #include "q3dlight_p.h" QT_BEGIN_NAMESPACE /*! * \class Q3DLight * \inmodule QtDataVisualization * \brief Representation of a light source in 3D space. * \since QtDataVisualization 1.0 * * Q3DLight represents a monochrome light source in 3D space. * * \note Default light has isAutoPosition() \c true. */ /*! * \qmltype Light3D * \inqmlmodule QtDataVisualization * \since QtDataVisualization 1.0 * \ingroup datavisualization_qml * \instantiates Q3DLight * \brief Representation of a light source in 3D space. * * Light3D represents a monochrome light source in 3D space. * * \note Default light has autoPosition \c true. */ /*! * \qmlproperty bool Light3D::autoPosition * \since QtDataVisualization 1.3 * Defines whether the light position follows the camera automatically. * \note Has no effect if shadows are enabled. Remember to disable shadows before setting light's * position, or it will be overwritten by automatic positioning if this * property is \c false. */ /*! * Constructs a new 3D light located at origin. An optional \a parent parameter can be given * and is then passed to QObject constructor. */ Q3DLight::Q3DLight(QObject *parent) : Q3DObject(parent), d_ptr(new Q3DLightPrivate(this)) { } /*! * Destroys the light object. */ Q3DLight::~Q3DLight() { } /*! * \property Q3DLight::autoPosition * \since QtDataVisualization 5.9 * \brief Whether the light position follows the camera automatically. * \note Has no effect if shadows are enabled. Remember to disable shadows before setting light's * position, or it will be overwritten by automatic positioning if * \c isAutoPosition() is \c false. */ void Q3DLight::setAutoPosition(bool enabled) { if (enabled != d_ptr->m_automaticLight) { d_ptr->m_automaticLight = enabled; setDirty(true); emit autoPositionChanged(enabled); } } bool Q3DLight::isAutoPosition() { return d_ptr->m_automaticLight; } Q3DLightPrivate::Q3DLightPrivate(Q3DLight *q) : q_ptr(q), m_automaticLight(false) { } Q3DLightPrivate::~Q3DLightPrivate() { } void Q3DLightPrivate::sync(Q3DLight &other) { if (q_ptr->isDirty()) { other.setPosition(q_ptr->position()); other.setAutoPosition(q_ptr->isAutoPosition()); q_ptr->setDirty(false); } } QT_END_NAMESPACE