/**************************************************************************** ** ** Copyright (C) 2015 The Qt Company Ltd ** All rights reserved. ** For any questions to The Qt Company, please use contact form at http://qt.io ** ** This file is part of the Qt Data Visualization module. ** ** Licensees holding valid commercial license for Qt may use this file in ** accordance with the Qt License Agreement provided with the Software ** or, alternatively, in accordance with the terms contained in a written ** agreement between you and The Qt Company. ** ** If you have questions regarding the use of this file, please use ** contact form at http://qt.io ** ****************************************************************************/ #include "q3dobject_p.h" #include "q3dscene_p.h" QT_BEGIN_NAMESPACE_DATAVISUALIZATION /*! \class Q3DObject \inmodule QtDataVisualization \brief Simple baseclass for all the objects in the 3D scene. \since QtDataVisualization 1.0 Q3DObject is a baseclass that contains only position information for an object in 3D scene. The object is considered to be a single point in the coordinate space without dimensions. */ /*! * Constructs a new 3D object with position set to origin by default. An * optional \a parent parameter can be given and is then passed to QObject constructor. */ Q3DObject::Q3DObject(QObject *parent) : QObject(parent), d_ptr(new Q3DObjectPrivate(this)) { } /*! * Destroys the 3D object. */ Q3DObject::~Q3DObject() { } /*! * Copies the 3D object position from the given \a source 3D object to this 3D object instance. */ void Q3DObject::copyValuesFrom(const Q3DObject &source) { d_ptr->m_position = source.d_ptr->m_position; setDirty(true); } /*! * \property Q3DObject::parentScene * * This property contains the parent scene as read only value. * If the object has no parent scene the value is 0. */ Q3DScene *Q3DObject::parentScene() { return qobject_cast(parent()); } /*! * \property Q3DObject::position * * This property contains the 3D position of the object. * * \note Currently setting this property has no effect, as the positions of Q3DObjects in the * scene are handled internally. */ QVector3D Q3DObject::position() const { return d_ptr->m_position; } void Q3DObject::setPosition(const QVector3D &position) { if (d_ptr->m_position != position) { d_ptr->m_position = position; setDirty(true); emit positionChanged(d_ptr->m_position); } } /*! * Sets and clears the \a dirty flag that is used to track * when the 3D object has changed since last update. */ void Q3DObject::setDirty(bool dirty) { d_ptr->m_isDirty = dirty; if (parentScene()) parentScene()->d_ptr->markDirty(); } /*! * \return flag that indicates if the 3D object has changed. */ bool Q3DObject::isDirty() const { return d_ptr->m_isDirty; } Q3DObjectPrivate::Q3DObjectPrivate(Q3DObject *q) : q_ptr(q), m_isDirty(true) { } Q3DObjectPrivate::~Q3DObjectPrivate() { } QT_END_NAMESPACE_DATAVISUALIZATION