/**************************************************************************** ** ** Copyright (C) 2013 Digia Plc ** All rights reserved. ** For any questions to Digia, please use contact form at http://qt.digia.com ** ** This file is part of the QtDataVisualization module. ** ** Licensees holding valid Qt Enterprise licenses may use this file in ** accordance with the Qt Enterprise License Agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and Digia. ** ** If you have questions regarding the use of this file, please use ** contact form at http://qt.digia.com ** ****************************************************************************/ #include "q3dscatter.h" #include "q3dscatter_p.h" #include "scatter3dcontroller_p.h" #include "q3dvalueaxis.h" #include "qscatterdataproxy.h" #include "q3dcamera.h" #include #include QT_DATAVISUALIZATION_BEGIN_NAMESPACE /*! * \class Q3DScatter * \inmodule QtDataVisualization * \brief The Q3DScatter class provides methods for rendering 3D scatter graphs. * \since Qt Data Visualization 1.0 * * This class enables developers to render scatter graphs in 3D and to view them by rotating the scene * freely. Rotation is done by holding down the right mouse button and moving the mouse. Zooming * is done by mouse wheel. Selection, if enabled, is done by left mouse button. The scene can be * reset to default camera view by clicking mouse wheel. In touch devices rotation is done * by tap-and-move, selection by tap-and-hold and zoom by pinch. * * If no axes are set explicitly to Q3DScatter, temporary default axes with no labels are created. * These default axes can be modified via axis accessors, but as soon any axis is set explicitly * for the orientation, the default axis for that orientation is destroyed. * * Data proxies work similarly: if no data proxy is set explicitly, Q3DScatter creates a default * proxy. If any other proxy is set as active data proxy later, the default proxy and all data * added to it is destroyed. * * Methods are provided for changing item styles, themes, item selection modes and so on. See the * methods for more detailed descriptions. * * \section1 How to construct a minimal Q3DScatter graph * * First, construct Q3DScatter: * * \snippet doc_src_q3dscatter_construction.cpp 0 * * Now Q3DScatter is ready to receive data to be rendered. Add one set of 3 QVector3D items: * * \snippet doc_src_q3dscatter_construction.cpp 1 * * Finally you will need to set it visible: * * \snippet doc_src_q3dscatter_construction.cpp 2 * * The complete code needed to create and display this graph is: * * \snippet doc_src_q3dscatter_construction.cpp 3 * * And this is what those few lines of code produce: * * \image q3dscatter-minimal.png * * The scene can be rotated and zoomed into, but no other interaction is included in this minimal * code example. You can learn more by familiarizing yourself with the examples provided, like * the \l{Scatter Example}. * * \sa Q3DBars, Q3DSurface, {Qt Data Visualization C++ Classes} */ /*! * Constructs a new 3D scatter window. */ Q3DScatter::Q3DScatter() : d_ptr(new Q3DScatterPrivate(this, geometry())) { setVisualController(d_ptr->m_shared); d_ptr->m_shared->initializeOpenGL(); QObject::connect(d_ptr->m_shared, &Abstract3DController::selectionModeChanged, this, &Q3DScatter::selectionModeChanged); QObject::connect(d_ptr->m_shared, &Abstract3DController::labelStyleChanged, this, &Q3DScatter::labelStyleChanged); QObject::connect(d_ptr->m_shared, &Abstract3DController::shadowQualityChanged, this, &Q3DScatter::shadowQualityChanged); QObject::connect(d_ptr->m_shared, &Abstract3DController::meshFileNameChanged, this, &Q3DScatter::meshFileNameChanged); QObject::connect(d_ptr->m_shared, &Abstract3DController::fontChanged, this, &Q3DScatter::fontChanged); QObject::connect(d_ptr->m_shared, &Abstract3DController::themeChanged, this, &Q3DScatter::themeChanged); QObject::connect(d_ptr->m_shared, &Abstract3DController::gridVisibleChanged, this, &Q3DScatter::gridVisibleChanged); QObject::connect(d_ptr->m_shared, &Abstract3DController::backgroundVisibleChanged, this, &Q3DScatter::backgroundVisibleChanged); QObject::connect(d_ptr->m_shared, &Scatter3DController::selectedItemIndexChanged, this, &Q3DScatter::selectedItemIndexChanged); QObject::connect(d_ptr->m_shared, &Abstract3DController::needRender, this, &Q3DWindow::renderLater); } /*! * Destroys the 3D scatter window. */ Q3DScatter::~Q3DScatter() { } /*! * \internal */ void Q3DScatter::mouseDoubleClickEvent(QMouseEvent *event) { d_ptr->m_shared->mouseDoubleClickEvent(event); } /*! * \internal */ void Q3DScatter::touchEvent(QTouchEvent *event) { d_ptr->m_shared->touchEvent(event); } /*! * \internal */ void Q3DScatter::mousePressEvent(QMouseEvent *event) { d_ptr->m_shared->mousePressEvent(event, event->pos()); } /*! * \internal */ void Q3DScatter::mouseReleaseEvent(QMouseEvent *event) { d_ptr->m_shared->mouseReleaseEvent(event, event->pos()); } /*! * \internal */ void Q3DScatter::mouseMoveEvent(QMouseEvent *event) { d_ptr->m_shared->mouseMoveEvent(event, event->pos()); } /*! * \internal */ void Q3DScatter::wheelEvent(QWheelEvent *event) { d_ptr->m_shared->wheelEvent(event); } /*! * \internal */ void Q3DScatter::resizeEvent(QResizeEvent *event) { Q_UNUSED(event); d_ptr->m_shared->setSize(width(), height()); } /*! * Sets window \a width. */ void Q3DScatter::setWidth(const int width) { d_ptr->m_shared->setWidth(width); QWindow::setWidth(width); } /*! * Sets window \a height. */ void Q3DScatter::setHeight(const int height) { d_ptr->m_shared->setHeight(height); QWindow::setHeight(height); } /*! * Sets the item \a style to one of the values in \c QDataVis::MeshStyle. It is preset to * \c QDataVis::MeshStyleSpheres by default. A \a smooth flag can be used to set shading to smooth. * It is \c false by default. * * \sa setMeshFileName() */ void Q3DScatter::setObjectType(QDataVis::MeshStyle style, bool smooth) { d_ptr->m_shared->setObjectType(style, smooth); } /*! * \property Q3DScatter::theme * * A predefined \a theme from \c QDataVis::Theme. It is preset to \c QDataVis::ThemeQt by * default. Theme affects label colors, text color, background color, window color and * grid color. Lighting is also adjusted by themes. * * \preliminary */ void Q3DScatter::setTheme(QDataVis::Theme theme) { d_ptr->m_shared->setTheme(theme); } QDataVis::Theme Q3DScatter::theme() const { return d_ptr->m_shared->theme().theme(); } /*! * Set item color using your own colors. \a baseColor sets the base color of a item. The \a uniform * -flag is used to define if color needs to be uniform throughout item's length, or will the colors * be applied by height. It is \c true by default. * * Calling this method overrides colors from theme. * * \sa setTheme() * * \preliminary */ void Q3DScatter::setObjectColor(const QColor &baseColor, bool uniform) { d_ptr->m_shared->setObjectColor(baseColor, uniform); } /*! * \return item color in use. */ QColor Q3DScatter::objectColor() const { return d_ptr->m_shared->objectColor(); } /*! * \property Q3DScatter::selectionMode * * Sets item selection \a mode to one of \c QDataVis::SelectionMode. It is preset to * \c QDataVis::SelectionItem by default. * * \note Only \c QDataVis::SelectionItem and \c QDataVis::SelectionNone are supported. */ void Q3DScatter::setSelectionMode(QDataVis::SelectionFlags mode) { d_ptr->m_shared->setSelectionMode(mode); } QDataVis::SelectionFlags Q3DScatter::selectionMode() const { return d_ptr->m_shared->selectionMode(); } /*! * \property Q3DScatter::meshFileName * * Override item type with a mesh object located in \a objFileName. * \note Object needs to be in Wavefront obj format and include vertices, normals and UVs. * It also needs to be in triangles. * * \sa setObjectType() */ void Q3DScatter::setMeshFileName(const QString &objFileName) { d_ptr->m_shared->setMeshFileName(objFileName); } QString Q3DScatter::meshFileName() const { return d_ptr->m_shared->meshFileName(); } /*! * \property Q3DScatter::font * * Sets the \a font for labels. It is preset to \c Arial by default. */ void Q3DScatter::setFont(const QFont &font) { d_ptr->m_shared->setFont(font); } QFont Q3DScatter::font() const { return d_ptr->m_shared->font(); } /*! * \property Q3DScatter::scene * * This property contains the read only Q3DScene that can be used to access e.g. camera object. */ Q3DScene *Q3DScatter::scene() const { return d_ptr->m_shared->scene(); } /*! * \property Q3DScatter::labelStyle * * Sets label \a style to one of \c QDataVis::LabelStyle. It is preset to * \c QDataVis::LabelStyleFromTheme by default. */ void Q3DScatter::setLabelStyle(QDataVis::LabelStyle style) { d_ptr->m_shared->setLabelStyle(style); } QDataVis::LabelStyle Q3DScatter::labelStyle() const { return d_ptr->m_shared->labelStyle(); } /*! * \property Q3DScatter::gridVisible * * Sets grid visibility to \a visible. It is preset to \c true by default. */ void Q3DScatter::setGridVisible(bool visible) { d_ptr->m_shared->setGridEnabled(visible); } bool Q3DScatter::isGridVisible() const { return d_ptr->m_shared->gridEnabled(); } /*! * \property Q3DScatter::backgroundVisible * * Sets background visibility to \a visible. It is preset to \c true by default. */ void Q3DScatter::setBackgroundVisible(bool visible) { d_ptr->m_shared->setBackgroundEnabled(visible); } bool Q3DScatter::isBackgroundVisible() const { return d_ptr->m_shared->backgroundEnabled(); } /*! * \property Q3DScatter::selectedItemIndex * * Selects an item in the \a index. Only one item can be selected at a time. * To clear selection, specify an illegal \a index, e.g. -1. */ void Q3DScatter::setSelectedItemIndex(int index) { d_ptr->m_shared->setSelectedItemIndex(index); } int Q3DScatter::selectedItemIndex() const { return d_ptr->m_shared->selectedItemIndex(); } /*! * \property Q3DScatter::shadowQuality * * Sets shadow \a quality to one of \c QDataVis::ShadowQuality. It is preset to * \c QDataVis::ShadowQualityMedium by default. * * \note If setting QDataVis::ShadowQuality of a certain level fails, a level is lowered * until it is successful and shadowQualityChanged signal is emitted for each time the change is * done. */ void Q3DScatter::setShadowQuality(QDataVis::ShadowQuality quality) { return d_ptr->m_shared->setShadowQuality(quality); } QDataVis::ShadowQuality Q3DScatter::shadowQuality() const { return d_ptr->m_shared->shadowQuality(); } /*! * Sets a user-defined X-axis. Implicitly calls addAxis() to transfer ownership * of the \a axis to this graph. * * If the \a axis is null, a temporary default axis with no labels and automatically adjusting * range is created. * This temporary axis is destroyed if another \a axis is set explicitly to the same orientation. * * \sa addAxis(), releaseAxis() */ void Q3DScatter::setAxisX(Q3DValueAxis *axis) { d_ptr->m_shared->setAxisX(axis); } /*! * \return used X-axis. */ Q3DValueAxis *Q3DScatter::axisX() const { return static_cast(d_ptr->m_shared->axisX()); } /*! * Sets a user-defined Y-axis. Implicitly calls addAxis() to transfer ownership * of the \a axis to this graph. * * If the \a axis is null, a temporary default axis with no labels and automatically adjusting * range is created. * This temporary axis is destroyed if another \a axis is set explicitly to the same orientation. * * \sa addAxis(), releaseAxis() */ void Q3DScatter::setAxisY(Q3DValueAxis *axis) { d_ptr->m_shared->setAxisY(axis); } /*! * \return used Y-axis. */ Q3DValueAxis *Q3DScatter::axisY() const { return static_cast(d_ptr->m_shared->axisY()); } /*! * Sets a user-defined Z-axis. Implicitly calls addAxis() to transfer ownership * of the \a axis to this graph. * * If the \a axis is null, a temporary default axis with no labels and automatically adjusting * range is created. * This temporary axis is destroyed if another \a axis is set explicitly to the same orientation. * * \sa addAxis(), releaseAxis() */ void Q3DScatter::setAxisZ(Q3DValueAxis *axis) { d_ptr->m_shared->setAxisZ(axis); } /*! * \return used Z-axis. */ Q3DValueAxis *Q3DScatter::axisZ() const { return static_cast(d_ptr->m_shared->axisZ()); } /*! * Adds \a axis to the graph. The axes added via addAxis are not yet taken to use, * addAxis is simply used to give the ownership of the \a axis to the graph. * The \a axis must not be null or added to another graph. * * \sa releaseAxis(), setAxisX(), setAxisY(), setAxisZ() */ void Q3DScatter::addAxis(Q3DValueAxis *axis) { d_ptr->m_shared->addAxis(axis); } /*! * Releases the ownership of the \a axis back to the caller, if it is added to this graph. * If the released \a axis is in use, a new default axis will be created and set active. * * If the default axis is released and added back later, it behaves as any other axis would. * * \sa addAxis(), setAxisX(), setAxisY(), setAxisZ() */ void Q3DScatter::releaseAxis(Q3DValueAxis *axis) { d_ptr->m_shared->releaseAxis(axis); } /*! * \return list of all added axes. * * \sa addAxis() */ QList Q3DScatter::axes() const { QList abstractAxes = d_ptr->m_shared->axes(); QList retList; foreach (Q3DAbstractAxis *axis, abstractAxes) retList.append(static_cast(axis)); return retList; } /*! * Sets the active data \a proxy. Implicitly calls addDataProxy() to transfer ownership of * the \a proxy to this graph. * * If the \a proxy is null, a temporary default proxy is created and activated. * This temporary proxy is destroyed if another \a proxy is set explicitly active via this method. * * \sa addDataProxy(), releaseDataProxy() */ void Q3DScatter::setActiveDataProxy(QScatterDataProxy *proxy) { d_ptr->m_shared->setActiveDataProxy(proxy); } /*! * \return active data proxy. */ QScatterDataProxy *Q3DScatter::activeDataProxy() const { return static_cast(d_ptr->m_shared->activeDataProxy()); } /*! * Adds data \a proxy to the graph. The proxies added via addDataProxy are not yet taken to use, * addDataProxy is simply used to give the ownership of the data \a proxy to the graph. * The \a proxy must not be null or added to another graph. * * \sa releaseDataProxy(), setActiveDataProxy() */ void Q3DScatter::addDataProxy(QScatterDataProxy *proxy) { d_ptr->m_shared->addDataProxy(proxy); } /*! * Releases the ownership of the data \a proxy back to the caller, if it is added to this graph. * If the released \a proxy is in use, a new empty default proxy is created and taken to use. * * If the default \a proxy is released and added back later, it behaves as any other proxy would. * * \sa addDataProxy(), setActiveDataProxy() */ void Q3DScatter::releaseDataProxy(QScatterDataProxy *proxy) { d_ptr->m_shared->releaseDataProxy(proxy); } /*! * \return list of all added data proxies. * * \sa addDataProxy() */ QList Q3DScatter::dataProxies() const { QList retList; QList abstractList = d_ptr->m_shared->dataProxies(); foreach (QAbstractDataProxy *proxy, abstractList) retList.append(static_cast(proxy)); return retList; } /*! * \fn void Q3DScatter::shadowQualityChanged(QDataVis::ShadowQuality quality) * * This signal is emitted when shadow \a quality changes. */ Q3DScatterPrivate::Q3DScatterPrivate(Q3DScatter *q, QRect rect) : q_ptr(q), m_shared(new Scatter3DController(rect)) { QObject::connect(m_shared, &Abstract3DController::shadowQualityChanged, this, &Q3DScatterPrivate::handleShadowQualityUpdate); } Q3DScatterPrivate::~Q3DScatterPrivate() { qDebug() << "Destroying Q3DScatterPrivate"; delete m_shared; } void Q3DScatterPrivate::handleShadowQualityUpdate(QDataVis::ShadowQuality quality) { emit q_ptr->shadowQualityChanged(quality); } QT_DATAVISUALIZATION_END_NAMESPACE