/**************************************************************************** ** ** Copyright (C) 2013 Digia Plc ** All rights reserved. ** For any questions to Digia, please use contact form at http://qt.digia.com ** ** This file is part of the QtDataVisualization module. ** ** Licensees holding valid Qt Enterprise licenses may use this file in ** accordance with the Qt Enterprise License Agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and Digia. ** ** If you have questions regarding the use of this file, please use ** contact form at http://qt.digia.com ** ****************************************************************************/ #include "q3dscatter.h" #include "q3dscatter_p.h" #include "scatter3dcontroller_p.h" #include "q3dvalueaxis.h" #include "q3dcamera.h" #include "qscatter3dseries_p.h" #include QT_DATAVISUALIZATION_BEGIN_NAMESPACE /*! * \class Q3DScatter * \inmodule QtDataVisualization * \brief The Q3DScatter class provides methods for rendering 3D scatter graphs. * \since Qt Data Visualization 1.0 * * This class enables developers to render scatter graphs in 3D and to view them by rotating the scene * freely. Rotation is done by holding down the right mouse button and moving the mouse. Zooming * is done by mouse wheel. Selection, if enabled, is done by left mouse button. The scene can be * reset to default camera view by clicking mouse wheel. In touch devices rotation is done * by tap-and-move, selection by tap-and-hold and zoom by pinch. * * If no axes are set explicitly to Q3DScatter, temporary default axes with no labels are created. * These default axes can be modified via axis accessors, but as soon any axis is set explicitly * for the orientation, the default axis for that orientation is destroyed. * * Q3DScatter supports more than one series visible at the same time. * * Methods are provided for changing themes, item selection modes and so on. See the * methods for more detailed descriptions. * * \section1 How to construct a minimal Q3DScatter graph * * First, construct Q3DScatter. Since we are running the graph as top level window * in this example, we need to clear the \c Qt::FramelessWindowHint flag, which gets set by * default: * * \snippet doc_src_q3dscatter_construction.cpp 0 * * Now Q3DScatter is ready to receive data to be rendered. Add one series of 3 QVector3D items: * * \snippet doc_src_q3dscatter_construction.cpp 1 * * Finally you will need to set it visible: * * \snippet doc_src_q3dscatter_construction.cpp 2 * * The complete code needed to create and display this graph is: * * \snippet doc_src_q3dscatter_construction.cpp 3 * * And this is what those few lines of code produce: * * \image q3dscatter-minimal.png * * The scene can be rotated and zoomed into, but no other interaction is included in this minimal * code example. You can learn more by familiarizing yourself with the examples provided, like * the \l{Scatter Example}. * * \sa Q3DBars, Q3DSurface, {Qt Data Visualization C++ Classes} */ /*! * Constructs a new 3D scatter graph with optional \a parent window. */ Q3DScatter::Q3DScatter(QWindow *parent) : Q3DWindow(new Q3DScatterPrivate(this), parent) { dptr()->m_shared = new Scatter3DController(geometry()); d_ptr->setVisualController(dptr()->m_shared); dptr()->m_shared->initializeOpenGL(); QObject::connect(dptr()->m_shared, &Abstract3DController::selectionModeChanged, this, &Q3DScatter::selectionModeChanged); QObject::connect(dptr()->m_shared, &Abstract3DController::shadowQualityChanged, this, &Q3DScatter::shadowQualityChanged); QObject::connect(dptr()->m_shared, &Abstract3DController::themeChanged, this, &Q3DScatter::themeChanged); QObject::connect(dptr()->m_shared, &Abstract3DController::needRender, d_ptr.data(), &Q3DWindowPrivate::renderLater); QObject::connect(dptr()->m_shared, &Abstract3DController::shadowQualityChanged, dptr(), &Q3DScatterPrivate::handleShadowQualityUpdate); } /*! * Destroys the 3D scatter graph. */ Q3DScatter::~Q3DScatter() { } /*! * Adds the \a series to the graph. A graph can contain multiple series, but has only one set of * axes. If the newly added series has specified a selected item, it will be highlighted and * any existing selection will be cleared. Only one added series can have an active selection. */ void Q3DScatter::addSeries(QScatter3DSeries *series) { dptr()->m_shared->addSeries(series); } /*! * Removes the \a series from the graph. */ void Q3DScatter::removeSeries(QScatter3DSeries *series) { dptr()->m_shared->removeSeries(series); } /*! * \return list of series added to this graph. */ QList Q3DScatter::seriesList() { return dptr()->m_shared->scatterSeriesList(); } /*! * \internal */ void Q3DScatter::mouseDoubleClickEvent(QMouseEvent *event) { dptr()->m_shared->mouseDoubleClickEvent(event); } /*! * \internal */ void Q3DScatter::touchEvent(QTouchEvent *event) { dptr()->m_shared->touchEvent(event); } /*! * \internal */ void Q3DScatter::mousePressEvent(QMouseEvent *event) { dptr()->m_shared->mousePressEvent(event, event->pos()); } /*! * \internal */ void Q3DScatter::mouseReleaseEvent(QMouseEvent *event) { dptr()->m_shared->mouseReleaseEvent(event, event->pos()); } /*! * \internal */ void Q3DScatter::mouseMoveEvent(QMouseEvent *event) { dptr()->m_shared->mouseMoveEvent(event, event->pos()); } /*! * \internal */ void Q3DScatter::wheelEvent(QWheelEvent *event) { dptr()->m_shared->wheelEvent(event); } Q3DScatterPrivate *Q3DScatter::dptr() { return static_cast(d_ptr.data()); } const Q3DScatterPrivate *Q3DScatter::dptrc() const { return static_cast(d_ptr.data()); } /*! * \property Q3DScatter::theme * * A \a theme to be used for the graph. Ownership of the \a theme is transferred. Previous theme * is deleted when a new one is set. Properties of the \a theme can be modified even after setting * it, and the modifications take effect immediately. */ void Q3DScatter::setTheme(Q3DTheme *theme) { dptr()->m_shared->setTheme(theme); } Q3DTheme *Q3DScatter::theme() const { return dptrc()->m_shared->theme(); } /*! * \property Q3DScatter::selectionMode * * Sets item selection \a mode to a combination of \c QDataVis::SelectionFlags. It is preset to * \c QDataVis::SelectionItem by default. * * \note Only \c QDataVis::SelectionItem and \c QDataVis::SelectionNone are supported. */ void Q3DScatter::setSelectionMode(QDataVis::SelectionFlags mode) { dptr()->m_shared->setSelectionMode(mode); } QDataVis::SelectionFlags Q3DScatter::selectionMode() const { return dptrc()->m_shared->selectionMode(); } /*! * \property Q3DScatter::scene * * This property contains the read only Q3DScene that can be used to access e.g. camera object. */ Q3DScene *Q3DScatter::scene() const { return dptrc()->m_shared->scene(); } /*! * \property Q3DScatter::shadowQuality * * Sets shadow \a quality to one of \c QDataVis::ShadowQuality. It is preset to * \c QDataVis::ShadowQualityMedium by default. * * \note If setting QDataVis::ShadowQuality of a certain level fails, a level is lowered * until it is successful and shadowQualityChanged signal is emitted for each time the change is * done. */ void Q3DScatter::setShadowQuality(QDataVis::ShadowQuality quality) { return dptr()->m_shared->setShadowQuality(quality); } QDataVis::ShadowQuality Q3DScatter::shadowQuality() const { return dptrc()->m_shared->shadowQuality(); } /*! * Sets a user-defined X-axis. Implicitly calls addAxis() to transfer ownership * of the \a axis to this graph. * * If the \a axis is null, a temporary default axis with no labels and automatically adjusting * range is created. * This temporary axis is destroyed if another \a axis is set explicitly to the same orientation. * * \sa addAxis(), releaseAxis() */ void Q3DScatter::setAxisX(Q3DValueAxis *axis) { dptr()->m_shared->setAxisX(axis); } /*! * \return used X-axis. */ Q3DValueAxis *Q3DScatter::axisX() const { return static_cast(dptrc()->m_shared->axisX()); } /*! * Sets a user-defined Y-axis. Implicitly calls addAxis() to transfer ownership * of the \a axis to this graph. * * If the \a axis is null, a temporary default axis with no labels and automatically adjusting * range is created. * This temporary axis is destroyed if another \a axis is set explicitly to the same orientation. * * \sa addAxis(), releaseAxis() */ void Q3DScatter::setAxisY(Q3DValueAxis *axis) { dptr()->m_shared->setAxisY(axis); } /*! * \return used Y-axis. */ Q3DValueAxis *Q3DScatter::axisY() const { return static_cast(dptrc()->m_shared->axisY()); } /*! * Sets a user-defined Z-axis. Implicitly calls addAxis() to transfer ownership * of the \a axis to this graph. * * If the \a axis is null, a temporary default axis with no labels and automatically adjusting * range is created. * This temporary axis is destroyed if another \a axis is set explicitly to the same orientation. * * \sa addAxis(), releaseAxis() */ void Q3DScatter::setAxisZ(Q3DValueAxis *axis) { dptr()->m_shared->setAxisZ(axis); } /*! * \return used Z-axis. */ Q3DValueAxis *Q3DScatter::axisZ() const { return static_cast(dptrc()->m_shared->axisZ()); } /*! * Adds \a axis to the graph. The axes added via addAxis are not yet taken to use, * addAxis is simply used to give the ownership of the \a axis to the graph. * The \a axis must not be null or added to another graph. * * \sa releaseAxis(), setAxisX(), setAxisY(), setAxisZ() */ void Q3DScatter::addAxis(Q3DValueAxis *axis) { dptr()->m_shared->addAxis(axis); } /*! * Releases the ownership of the \a axis back to the caller, if it is added to this graph. * If the released \a axis is in use, a new default axis will be created and set active. * * If the default axis is released and added back later, it behaves as any other axis would. * * \sa addAxis(), setAxisX(), setAxisY(), setAxisZ() */ void Q3DScatter::releaseAxis(Q3DValueAxis *axis) { dptr()->m_shared->releaseAxis(axis); } /*! * \return list of all added axes. * * \sa addAxis() */ QList Q3DScatter::axes() const { QList abstractAxes = dptrc()->m_shared->axes(); QList retList; foreach (Q3DAbstractAxis *axis, abstractAxes) retList.append(static_cast(axis)); return retList; } /*! * \fn void Q3DScatter::shadowQualityChanged(QDataVis::ShadowQuality quality) * * This signal is emitted when shadow \a quality changes. */ Q3DScatterPrivate::Q3DScatterPrivate(Q3DScatter *q) : Q3DWindowPrivate(q) { } Q3DScatterPrivate::~Q3DScatterPrivate() { delete m_shared; } void Q3DScatterPrivate::handleShadowQualityUpdate(QDataVis::ShadowQuality quality) { emit qptr()->shadowQualityChanged(quality); } Q3DScatter *Q3DScatterPrivate::qptr() { return static_cast(q_ptr); } QT_DATAVISUALIZATION_END_NAMESPACE