// Copyright (C) 2016 The Qt Company Ltd. // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only // // W A R N I N G // ------------- // // This file is not part of the QtDataVisualization API. It exists purely as an // implementation detail. This header file may change from version to // version without notice, or even be removed. // // We mean it. #ifndef Q3DSCENE_P_H #define Q3DSCENE_P_H #include #include QT_BEGIN_NAMESPACE class Q3DCamera; class Q3DLight; struct Q3DSceneChangeBitField { bool viewportChanged : 1; bool primarySubViewportChanged : 1; bool secondarySubViewportChanged : 1; bool subViewportOrderChanged : 1; bool cameraChanged : 1; bool lightChanged : 1; bool slicingActivatedChanged : 1; bool devicePixelRatioChanged : 1; bool selectionQueryPositionChanged : 1; bool graphPositionQueryPositionChanged : 1; bool windowSizeChanged : 1; Q3DSceneChangeBitField() : viewportChanged(true), primarySubViewportChanged(true), secondarySubViewportChanged(true), subViewportOrderChanged(true), cameraChanged(true), lightChanged(true), slicingActivatedChanged(true), devicePixelRatioChanged(true), selectionQueryPositionChanged(false), graphPositionQueryPositionChanged(false), windowSizeChanged(true) { } }; class Q_DATAVISUALIZATION_EXPORT Q3DScenePrivate : public QObject { Q_OBJECT public: Q3DScenePrivate(Q3DScene *q); ~Q3DScenePrivate(); void sync(Q3DScenePrivate &other); void setViewport(const QRect &viewport); void setViewportSize(int width, int height); void setWindowSize(const QSize &size); QSize windowSize() const; void calculateSubViewports(); void updateGLViewport(); void updateGLSubViewports(); QRect glViewport(); QRect glPrimarySubViewport(); QRect glSecondarySubViewport(); void setLightPositionRelativeToCamera(const QVector3D &relativePosition, float fixedRotation = 0.0f, float distanceModifier = 0.0f); void markDirty(); bool isInArea(const QRect &area, int x, int y) const; Q_SIGNALS: void needRender(); public: Q3DScene *q_ptr; Q3DSceneChangeBitField m_changeTracker; QRect m_viewport; QRect m_primarySubViewport; QRect m_secondarySubViewport; bool m_isSecondarySubviewOnTop; float m_devicePixelRatio; Q3DCamera *m_camera; Q3DLight *m_light; bool m_isUnderSideCameraEnabled; bool m_isSlicingActive; QPoint m_selectionQueryPosition; QPoint m_graphPositionQueryPosition; QSize m_windowSize; QRect m_glViewport; QRect m_glPrimarySubViewport; QRect m_glSecondarySubViewport; bool m_sceneDirty; QRect m_defaultSmallViewport; QRect m_defaultLargeViewport; }; QT_END_NAMESPACE #endif