/**************************************************************************** ** ** Copyright (C) 2013 Digia Plc ** All rights reserved. ** For any questions to Digia, please use contact form at http://qt.digia.com ** ** This file is part of the QtDataVisualization module. ** ** Licensees holding valid Qt Enterprise licenses may use this file in ** accordance with the Qt Enterprise License Agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and Digia. ** ** If you have questions regarding the use of this file, please use ** contact form at http://qt.digia.com ** ****************************************************************************/ // // W A R N I N G // ------------- // // This file is not part of the QtDataVisualization API. It exists purely as an // implementation detail. This header file may change from version to // version without notice, or even be removed. // // We mean it. #ifndef Q3DSCATTERRENDERER_P_H #define Q3DSCATTERRENDERER_P_H #include "datavisualizationglobal_p.h" #include "scatter3dcontroller_p.h" #include "abstract3drenderer_p.h" #include "qscatterdataproxy.h" #include "scatterrenderitem_p.h" class QPoint; class QSizeF; class QOpenGLShaderProgram; QT_DATAVISUALIZATION_BEGIN_NAMESPACE class ShaderHelper; class ObjectHelper; class LabelItem; class Q3DScene; class QAbstractAxisPrivate; class QT_DATAVISUALIZATION_EXPORT Scatter3DRenderer : public Abstract3DRenderer { Q_OBJECT private: // TODO: Filter to the set of attributes to be moved to the model object. // * All GL rendering only related attribs should be moved out of this public set. // * All attribs that are modifiable from QML need to e in this set. Scatter3DController *m_controller; // Internal state ScatterRenderItem *m_selectedItem; // points to renderitem array bool m_xFlipped; bool m_zFlipped; bool m_yFlipped; QRect m_mainViewPort; bool m_updateLabels; ShaderHelper *m_dotShader; ShaderHelper *m_depthShader; ShaderHelper *m_selectionShader; ShaderHelper *m_backgroundShader; ShaderHelper *m_labelShader; ObjectHelper *m_dotObj; ObjectHelper *m_backgroundObj; ObjectHelper *m_gridLineObj; ObjectHelper *m_labelObj; GLuint m_bgrTexture; GLuint m_depthTexture; GLuint m_selectionTexture; GLuint m_depthFrameBuffer; GLuint m_selectionFrameBuffer; GLuint m_selectionDepthBuffer; GLfloat m_shadowQualityToShader; GLint m_shadowQualityMultiplier; GLfloat m_heightNormalizer; GLfloat m_scaleFactor; QVector3D m_selection; QVector3D m_previousSelection; QSizeF m_areaSize; GLfloat m_dotSizeScale; bool m_hasHeightAdjustmentChanged; ScatterRenderItem m_dummyRenderItem; ScatterRenderItemArray m_renderItemArray; public: explicit Scatter3DRenderer(Scatter3DController *controller); ~Scatter3DRenderer(); void updateDataModel(QScatterDataProxy *dataProxy); void updateScene(Q3DScene *scene); void render(GLuint defaultFboHandle); QRect mainViewPort(); protected: virtual void initializeOpenGL(); virtual void loadMeshFile(); private: virtual void initShaders(const QString &vertexShader, const QString &fragmentShader); virtual void updateShadowQuality(QDataVis::ShadowQuality quality); virtual void updateTextures(); void drawScene(GLuint defaultFboHandle); void handleResize(); void loadBackgroundMesh(); void loadGridLineMesh(); void loadLabelMesh(); void initSelectionShader(); void initBackgroundShaders(const QString &vertexShader, const QString &fragmentShader); void initLabelShaders(const QString &vertexShader, const QString &fragmentShader); void initSelectionBuffer(); #if !defined(QT_OPENGL_ES_2) void initDepthShader(); void updateDepthBuffer(); #endif void calculateTranslation(ScatterRenderItem &item); void calculateSceneScalingFactors(); Q_DISABLE_COPY(Scatter3DRenderer) friend class ScatterRenderItem; public slots: void updateBackgroundEnabled(bool enable); // Overloaded from abstract renderer virtual void updateAxisRange(Q3DAbstractAxis::AxisOrientation orientation, qreal min, qreal max); void updateSelectedItemIndex(int index); signals: void selectionUpdated(QVector3D selection); void selectedItemIndexChanged(int index); private: QVector3D indexToSelectionColor(GLint index); }; QT_DATAVISUALIZATION_END_NAMESPACE #endif