/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt Data Visualization module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:GPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 or (at your option) any later version ** approved by the KDE Free Qt Foundation. The licenses are as published by ** the Free Software Foundation and appearing in the file LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ // // W A R N I N G // ------------- // // This file is not part of the QtDataVisualization API. It exists purely as an // implementation detail. This header file may change from version to // version without notice, or even be removed. // // We mean it. #ifndef SERIESRENDERCACHE_P_H #define SERIESRENDERCACHE_P_H #include "datavisualizationglobal_p.h" #include "qabstract3dseries_p.h" QT_BEGIN_NAMESPACE_DATAVISUALIZATION class Abstract3DRenderer; class ObjectHelper; class TextureHelper; class SeriesRenderCache { public: SeriesRenderCache(QAbstract3DSeries *series, Abstract3DRenderer *renderer); virtual ~SeriesRenderCache(); virtual void populate(bool newSeries); virtual void cleanup(TextureHelper *texHelper); // NOTE: Series pointer can only be used to access the series when syncing with controller. // It is not guaranteed to be valid while rendering and should only be used as an identifier. inline QAbstract3DSeries *series() const { return m_series; } inline const QAbstract3DSeries::Mesh &mesh() const { return m_mesh; } inline const QQuaternion &meshRotation() const { return m_meshRotation; } inline void setMeshRotation(const QQuaternion &rotation) { m_meshRotation = rotation; } inline ObjectHelper *object() const { return m_object; } inline const Q3DTheme::ColorStyle &colorStyle() const { return m_colorStyle; } inline const QVector4D &baseColor() const { return m_baseColor; } inline const GLuint &baseUniformTexture() const { return m_baseUniformTexture; } inline const GLuint &baseGradientTexture() const { return m_baseGradientTexture; } inline const QImage &gradientImage() const { return m_gradientImage; } inline const QVector4D &singleHighlightColor() const { return m_singleHighlightColor; } inline const GLuint &singleHighlightGradientTexture() const { return m_singleHighlightGradientTexture; } inline const QVector4D &multiHighlightColor() const { return m_multiHighlightColor; } inline const GLuint &multiHighlightGradientTexture() const { return m_multiHighlightGradientTexture; } inline const QString &name() const { return m_name; } inline const QString &itemLabel() const { return m_itemLabel; } inline void setValid(bool valid) { m_valid = valid; } inline bool isValid() const { return m_valid; } inline bool isVisible() const { return m_visible; } inline void setDataDirty(bool state) { m_objectDirty = state; } inline bool dataDirty() const { return m_objectDirty; } inline void setStaticObjectUVDirty(bool state) { m_staticObjectUVDirty = state; } inline bool staticObjectUVDirty() { return m_staticObjectUVDirty; } protected: QAbstract3DSeries *m_series; ObjectHelper *m_object; // Shared reference QAbstract3DSeries::Mesh m_mesh; QQuaternion m_meshRotation; Q3DTheme::ColorStyle m_colorStyle; QVector4D m_baseColor; GLuint m_baseUniformTexture; GLuint m_baseGradientTexture; QImage m_gradientImage; QVector4D m_singleHighlightColor; GLuint m_singleHighlightGradientTexture; QVector4D m_multiHighlightColor; GLuint m_multiHighlightGradientTexture; QString m_name; QString m_itemLabel; bool m_valid; bool m_visible; Abstract3DRenderer *m_renderer; bool m_objectDirty; bool m_staticObjectUVDirty; }; QT_END_NAMESPACE_DATAVISUALIZATION #endif