varying highp vec2 UV; varying highp vec2 coords_mdl; varying highp vec3 position_wrld; varying highp vec3 normal_cmr; varying highp vec3 eyeDirection_cmr; varying highp vec3 lightDirection_cmr; uniform highp vec3 lightPosition_wrld; uniform highp vec3 color_mdl; uniform highp float lightStrength; uniform highp float ambientStrength; void main() { gl_FragColor.rgb = color_mdl; }