/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt Data Visualization module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:GPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 or (at your option) any later version ** approved by the KDE Free Qt Foundation. The licenses are as published by ** the Free Software Foundation and appearing in the file LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ // // W A R N I N G // ------------- // // This file is not part of the QtDataVisualization API. It exists purely as an // implementation detail. This header file may change from version to // version without notice, or even be removed. // // We mean it. #ifndef SURFACESERIESRENDERCACHE_P_H #define SURFACESERIESRENDERCACHE_P_H #include "datavisualizationglobal_p.h" #include "seriesrendercache_p.h" #include "qsurface3dseries_p.h" #include "surfaceobject_p.h" #include "selectionpointer_p.h" #include QT_BEGIN_NAMESPACE_DATAVISUALIZATION class Surface3DRenderer; class SurfaceSeriesRenderCache : public SeriesRenderCache { public: SurfaceSeriesRenderCache(QAbstract3DSeries *series, Surface3DRenderer *renderer); virtual ~SurfaceSeriesRenderCache(); virtual void populate(bool newSeries); virtual void cleanup(TextureHelper *texHelper); inline bool surfaceVisible() const { return m_surfaceVisible; } inline bool surfaceGridVisible() const { return m_surfaceGridVisible; } inline bool isFlatShadingEnabled() const { return m_surfaceFlatShading; } inline void setFlatShadingEnabled(bool enabled) { m_surfaceFlatShading = enabled; } inline void setFlatChangeAllowed(bool allowed) { m_flatChangeAllowed = allowed; } inline SurfaceObject *surfaceObject() { return m_surfaceObj; } inline SurfaceObject *sliceSurfaceObject() { return m_sliceSurfaceObj; } inline const QRect &sampleSpace() const { return m_sampleSpace; } inline void setSampleSpace(const QRect &sampleSpace) { m_sampleSpace = sampleSpace; } inline QSurface3DSeries *series() const { return static_cast(m_series); } inline QSurfaceDataArray &dataArray() { return m_dataArray; } inline QSurfaceDataArray &sliceDataArray() { return m_sliceDataArray; } inline bool renderable() const { return m_visible && (m_surfaceVisible || m_surfaceGridVisible); } inline void setSelectionTexture(GLuint texture) { m_selectionTexture = texture; } inline GLuint selectionTexture() const { return m_selectionTexture; } inline void setSelectionIdRange(uint start, uint end) { m_selectionIdStart = start; m_selectionIdEnd = end; } inline uint selectionIdStart() const { return m_selectionIdStart; } inline bool isWithinIdRange(uint selection) const { return selection >= m_selectionIdStart && selection <= m_selectionIdEnd; } inline bool isFlatStatusDirty() const { return m_flatStatusDirty; } inline void setFlatStatusDirty(bool status) { m_flatStatusDirty = status; } inline void setMVPMatrix(const QMatrix4x4 &matrix) { m_MVPMatrix = matrix; } inline const QMatrix4x4 &MVPMatrix() { return m_MVPMatrix; } inline void setSliceSelectionPointer(SelectionPointer *pointer) { m_sliceSelectionPointer = pointer; } inline SelectionPointer *sliceSelectionPointer() const { return m_sliceSelectionPointer; } inline void setMainSelectionPointer(SelectionPointer *pointer) { m_mainSelectionPointer = pointer; } inline SelectionPointer *mainSelectionPointer() const { return m_mainSelectionPointer; } inline void setSlicePointerActivity(bool activity) { m_slicePointerActive = activity; } inline bool slicePointerActive() const { return m_slicePointerActive; } inline void setMainPointerActivity(bool activity) { m_mainPointerActive = activity; } inline bool mainPointerActive() const { return m_mainPointerActive; } inline void setSurfaceTexture(GLuint texture) { m_surfaceTexture = texture; } inline GLuint surfaceTexture() const { return m_surfaceTexture; } protected: bool m_surfaceVisible; bool m_surfaceGridVisible; bool m_surfaceFlatShading; SurfaceObject *m_surfaceObj; SurfaceObject *m_sliceSurfaceObj; QRect m_sampleSpace; QSurfaceDataArray m_dataArray; QSurfaceDataArray m_sliceDataArray; GLuint m_selectionTexture; uint m_selectionIdStart; uint m_selectionIdEnd; bool m_flatChangeAllowed; bool m_flatStatusDirty; QMatrix4x4 m_MVPMatrix; SelectionPointer *m_sliceSelectionPointer; SelectionPointer *m_mainSelectionPointer; bool m_slicePointerActive; bool m_mainPointerActive; GLuint m_surfaceTexture; }; QT_END_NAMESPACE_DATAVISUALIZATION #endif