/**************************************************************************** ** ** Copyright (C) 2014 Digia Plc ** All rights reserved. ** For any questions to Digia, please use contact form at http://qt.digia.com ** ** This file is part of the QtDataVisualization module. ** ** Licensees holding valid Qt Enterprise licenses may use this file in ** accordance with the Qt Enterprise License Agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and Digia. ** ** If you have questions regarding the use of this file, please use ** contact form at http://qt.digia.com ** ****************************************************************************/ // // W A R N I N G // ------------- // // This file is not part of the QtDataVisualization API. It exists purely as an // implementation detail. This header file may change from version to // version without notice, or even be removed. // // We mean it. #ifndef SURFACESERIESRENDERCACHE_P_H #define SURFACESERIESRENDERCACHE_P_H #include "datavisualizationglobal_p.h" #include "seriesrendercache_p.h" #include "qabstract3dseries_p.h" #include "qsurface3dseries_p.h" #include "surfaceobject_p.h" #include QT_BEGIN_NAMESPACE_DATAVISUALIZATION class Abstract3DRenderer; class ObjectHelper; class TextureHelper; class SurfaceSeriesRenderCache : public SeriesRenderCache { public: SurfaceSeriesRenderCache(); virtual ~SurfaceSeriesRenderCache(); void populate(QSurface3DSeries *series, Abstract3DRenderer *renderer); void cleanup(TextureHelper *texHelper); inline bool surfaceVisible() const { return m_surfaceVisible; } inline bool surfaceGridVisible() const { return m_surfaceGridVisible; } inline bool isFlatShadingEnabled() const { return m_surfaceFlatShading; } inline void setFlatShadingEnabled(bool enabled) { m_surfaceFlatShading = enabled; } inline void setFlatChangeAllowed(bool allowed) { m_flatChangeAllowed = allowed; } inline void setValid(bool valid) { m_valid = valid; } inline bool isValid() const { return m_valid; } inline SurfaceObject *surfaceObject() { return m_surfaceObj; } inline SurfaceObject *sliceSurfaceObject() { return m_sliceSurfaceObj; } inline const QRect &sampleSpace() const { return m_sampleSpace; } inline void setSampleSpace(const QRect &sampleSpace) { m_sampleSpace = sampleSpace; } inline QSurface3DSeries *series() const { return static_cast(m_series); } inline QSurfaceDataArray &dataArray() { return m_dataArray; } inline QSurfaceDataArray &sliceDataArray() { return m_sliceDataArray; } inline bool isSeriesVisible() const { return m_series->isVisible(); } inline void setObjectDirty(bool state) { m_objectDirty = state; } inline bool objectDirty() const { return m_objectDirty; } inline void setSelectionTexture(GLuint texture) { m_selectionTexture = texture; } inline GLuint selectionTexture() const { return m_selectionTexture; } inline void setSelectionIdRange(uint start, uint end) { m_selectionIdStart = start; m_selectionIdEnd = end; } inline uint selectionIdStart() const { return m_selectionIdStart; } inline bool isWithinIdRange(uint selection) const { return selection >= m_selectionIdStart && selection <= m_selectionIdEnd; } inline bool isFlatStatusDirty() const { return m_flatStatusDirty; } inline void setFlatStatusDirty(bool status) { m_flatStatusDirty = status; } inline void setScale(const QVector3D &scale) { m_scale = scale; } inline const QVector3D &scale() const { return m_scale; } inline void setOffset(const QVector3D &offset) { m_offset = offset; } inline const QVector3D &offset() const { return m_offset; } // m_MVPMatrix is volatile, used only for optimizing rendering a bit inline void setMVPMatrix(const QMatrix4x4 &matrix) { m_MVPMatrix = matrix; } inline const QMatrix4x4 &MVPMatrix() { return m_MVPMatrix; } protected: bool m_surfaceVisible; bool m_surfaceGridVisible; bool m_surfaceFlatShading; SurfaceObject *m_surfaceObj; SurfaceObject *m_sliceSurfaceObj; QRect m_sampleSpace; QSurfaceDataArray m_dataArray; QSurfaceDataArray m_sliceDataArray; GLuint m_selectionTexture; uint m_selectionIdStart; uint m_selectionIdEnd; bool m_flatChangeAllowed; bool m_flatStatusDirty; QVector3D m_scale; QVector3D m_offset; QMatrix4x4 m_MVPMatrix; bool m_valid; bool m_objectDirty; }; QT_END_NAMESPACE_DATAVISUALIZATION #endif