/**************************************************************************** ** ** Copyright (C) 2013 Digia Plc ** All rights reserved. ** For any questions to Digia, please use contact form at http://qt.digia.com ** ** This file is part of the QtDataVisualization module. ** ** Licensees holding valid Qt Enterprise licenses may use this file in ** accordance with the Qt Enterprise License Agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and Digia. ** ** If you have questions regarding the use of this file, please use ** contact form at http://qt.digia.com ** ****************************************************************************/ // // W A R N I N G // ------------- // // This file is not part of the QtDataVisualization API. It exists purely as an // implementation detail. This header file may change from version to // version without notice, or even be removed. // // We mean it. #ifndef DATAVISUALIZATIONGLOBAL_P_H #define DATAVISUALIZATIONGLOBAL_P_H #include "qdatavisualizationglobal.h" #include #include #include QT_BEGIN_NAMESPACE_DATAVISUALIZATION // Constants used in several files // Distance from camera to origin static const GLfloat cameraDistance = 6.0f; // Size of font to be used in label texture rendering. Doesn't affect the actual font size. static const int textureFontSize = 50; static const GLfloat defaultRatio = 1.0f / 1.6f; // default aspect ratio 16:10 static const float gridLineOffset = 0.0001f; // Offset for lifting grid lines off background // Default light position. To have shadows working correctly, light should be as far as camera, or a bit further // y position is added to the minimum height (or can be thought to be that much above or below the camera) static const QVector3D defaultLightPos = QVector3D(0.0f, 0.5f, 0.0f); static const QVector3D zeroVector = QVector3D(0.0f, 0.0f, 0.0f); static const QVector3D upVector = QVector3D(0.0f, 1.0f, 0.0f); static const QVector3D cameraDistanceVector = QVector3D(0.0f, 0.0f, cameraDistance); // Skip color == selection texture's background color static const QVector3D selectionSkipColor = QVector3D(255.0f, 255.0f, 255.0f); static const QVector3D invalidColorVector = QVector3D(-1.0f, -1.0f, -1.0f); static const GLfloat gradientTextureHeight = 1024.0f; static const GLfloat gradientTextureWidth = 2.0f; QT_END_NAMESPACE_DATAVISUALIZATION #endif