// Copyright (C) 2016 The Qt Company Ltd. // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only #ifndef QABSTRACT3DINPUTHANDLER_H #define QABSTRACT3DINPUTHANDLER_H #include #include #include #include #include #include #include QT_BEGIN_NAMESPACE class QAbstract3DInputHandlerPrivate; class Q_DATAVISUALIZATION_EXPORT QAbstract3DInputHandler : public QObject { Q_OBJECT Q_ENUMS(InputView) Q_PROPERTY(InputView inputView READ inputView WRITE setInputView NOTIFY inputViewChanged) Q_PROPERTY(QPoint inputPosition READ inputPosition WRITE setInputPosition NOTIFY positionChanged) Q_PROPERTY(Q3DScene *scene READ scene WRITE setScene NOTIFY sceneChanged) public: enum InputView { InputViewNone = 0, InputViewOnPrimary, InputViewOnSecondary }; protected: explicit QAbstract3DInputHandler(QObject *parent = nullptr); public: virtual ~QAbstract3DInputHandler(); // Input event listeners virtual void mouseDoubleClickEvent(QMouseEvent *event); virtual void touchEvent(QTouchEvent *event); virtual void mousePressEvent(QMouseEvent *event, const QPoint &mousePos); virtual void mouseReleaseEvent(QMouseEvent *event, const QPoint &mousePos); virtual void mouseMoveEvent(QMouseEvent *event, const QPoint &mousePos); #if QT_CONFIG(wheelevent) virtual void wheelEvent(QWheelEvent *event); #endif InputView inputView() const; void setInputView(InputView inputView); QPoint inputPosition() const; void setInputPosition(const QPoint &position); Q3DScene *scene() const; void setScene(Q3DScene *scene); Q_SIGNALS: void positionChanged(const QPoint &position); void inputViewChanged(QAbstract3DInputHandler::InputView view); void sceneChanged(Q3DScene *scene); protected: void setPrevDistance(int distance); int prevDistance() const; void setPreviousInputPos(const QPoint &position); QPoint previousInputPos() const; private: Q_DISABLE_COPY(QAbstract3DInputHandler) QScopedPointer d_ptr; friend class Abstract3DController; friend class QTouch3DInputHandlerPrivate; }; QT_END_NAMESPACE #endif