/**************************************************************************** ** ** Copyright (C) 2013 Digia Plc ** All rights reserved. ** For any questions to Digia, please use contact form at http://qt.digia.com ** ** This file is part of the QtDataVisualization module. ** ** Licensees holding valid Qt Enterprise licenses may use this file in ** accordance with the Qt Enterprise License Agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and Digia. ** ** If you have questions regarding the use of this file, please use ** contact form at http://qt.digia.com ** ****************************************************************************/ #ifndef QABSTRACT3DINPUTHANDLER_H #define QABSTRACT3DINPUTHANDLER_H #include #include namespace QtDataVisualization { class QAbstract3DInputHandlerPrivate; class QT_DATAVISUALIZATION_EXPORT QAbstract3DInputHandler : public QObject { Q_OBJECT Q_ENUMS(InputState) Q_PROPERTY(InputState inputState READ inputState WRITE setInputState NOTIFY inputStateChanged) Q_PROPERTY(QPoint inputPosition READ inputPosition WRITE setInputPosition NOTIFY positionChanged) Q_PROPERTY(Q3DScene *scene READ scene WRITE setScene NOTIFY sceneChanged) public: enum InputState { InputStateNone = 0, InputStateOnScene, InputStateOnPrimaryView, InputStateOnSecondaryView, InputStateRotating, InputStatePinching }; public: explicit QAbstract3DInputHandler(QObject *parent = 0); virtual ~QAbstract3DInputHandler(); // Input event listeners virtual void mouseDoubleClickEvent(QMouseEvent *event); virtual void touchEvent(QTouchEvent *event); virtual void mousePressEvent(QMouseEvent *event, const QPoint &mousePos); virtual void mouseReleaseEvent(QMouseEvent *event, const QPoint &mousePos); virtual void mouseMoveEvent(QMouseEvent *event, const QPoint &mousePos); virtual void wheelEvent(QWheelEvent *event); public: // TODO: Check if the inputState needs to be visible outside of subclasses in the final architecture InputState inputState(); void setInputState(InputState inputState); QPoint inputPosition() const; void setInputPosition(const QPoint &position); Q3DScene *scene() const; void setScene(Q3DScene *scene); signals: void positionChanged(QPoint position); void inputStateChanged(InputState state); void sceneChanged(const Q3DScene *scene); protected: void setPrevDistance(int distance); int prevDistance() const; void setPreviousInputPos(const QPoint &position); QPoint previousInputPos() const; private: Q_DISABLE_COPY(QAbstract3DInputHandler) QScopedPointer d_ptr; friend class Abstract3DController; friend class QTouch3DInputHandlerPrivate; }; } #endif // QABSTRACT3DINPUTHANDLER_H