/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt Data Visualization module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:GPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 or (at your option) any later version ** approved by the KDE Free Qt Foundation. The licenses are as published by ** the Free Software Foundation and appearing in the file LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ // // W A R N I N G // ------------- // // This file is not part of the QtDataVisualization API. It exists purely as an // implementation detail. This header file may change from version to // version without notice, or even be removed. // // We mean it. #ifndef QABSTRACT3DINPUTHANDLER_P_H #define QABSTRACT3DINPUTHANDLER_P_H #include "datavisualizationglobal_p.h" #include "qabstract3dinputhandler.h" QT_BEGIN_NAMESPACE_DATAVISUALIZATION class QAbstract3DInputHandler; class Q3DScene; class QAbstract3DInputHandlerPrivate { public: QAbstract3DInputHandlerPrivate(QAbstract3DInputHandler *q); ~QAbstract3DInputHandlerPrivate(); public: enum InputState { InputStateNone = 0, InputStateSelecting, InputStateRotating, InputStatePinching }; QAbstract3DInputHandler *q_ptr; int m_prevDistance; QPoint m_previousInputPos; private: QAbstract3DInputHandler::InputView m_inputView; QPoint m_inputPosition; Q3DScene *m_scene; bool m_isDefaultHandler; friend class QAbstract3DInputHandler; friend class Abstract3DController; }; QT_END_NAMESPACE_DATAVISUALIZATION #endif