/**************************************************************************** ** ** Copyright (C) 2013 Digia Plc ** All rights reserved. ** For any questions to Digia, please use contact form at http://qt.digia.com ** ** This file is part of the QtDataVisualization module. ** ** Licensees holding valid Qt Enterprise licenses may use this file in ** accordance with the Qt Enterprise License Agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and Digia. ** ** If you have questions regarding the use of this file, please use ** contact form at http://qt.digia.com ** ****************************************************************************/ // // W A R N I N G // ------------- // // This file is not part of the QtDataVisualization API. It exists purely as an // implementation detail. This header file may change from version to // version without notice, or even be removed. // // We mean it. #ifndef QABSTRACT3DINPUTHANDLER_P_H #define QABSTRACT3DINPUTHANDLER_P_H #include "datavisualizationglobal_p.h" #include "qabstract3dinputhandler.h" #include namespace QtDataVisualization { class QAbstract3DInputHandler; class Q3DScene; class QAbstract3DInputHandlerPrivate { public: QAbstract3DInputHandlerPrivate(QAbstract3DInputHandler *q); ~QAbstract3DInputHandlerPrivate(); public: QAbstract3DInputHandler *q_ptr; int m_prevDistance; QPoint m_previousInputPos; GLfloat m_defaultXRotation; GLfloat m_defaultYRotation; private: QAbstract3DInputHandler::InputState m_inputState; QPoint m_inputPosition; QRect m_mainViewPort; // TODO: Check if this could be avoided with signals/slots or some other way. Q3DScene *m_scene; bool m_isDefaultHandler; friend class QAbstract3DInputHandler; friend class Abstract3DController; }; } #endif // QABSTRACT3DINPUTHANDLER_P_H