/**************************************************************************** ** ** Copyright (C) 2014 Digia Plc ** All rights reserved. ** For any questions to Digia, please use contact form at http://qt.io ** ** This file is part of the Qt Data Visualization module. ** ** Licensees holding valid commercial license for Qt may use this file in ** accordance with the Qt License Agreement provided with the Software ** or, alternatively, in accordance with the terms contained in a written ** agreement between you and Digia. ** ** If you have questions regarding the use of this file, please use ** contact form at http://qt.io ** ****************************************************************************/ // // W A R N I N G // ------------- // // This file is not part of the QtDataVisualization API. It exists purely as an // implementation detail. This header file may change from version to // version without notice, or even be removed. // // We mean it. #ifndef CAMERAHELPER_P_H #define CAMERAHELPER_P_H #include "datavisualizationglobal_p.h" #include "q3dcamera.h" class QMatrix4x4; class QPoint; QT_BEGIN_NAMESPACE_DATAVISUALIZATION class CameraHelper : public QObject { Q_OBJECT private: QVector3D m_position; QVector3D m_target; QVector3D m_up; QPoint m_previousMousePos; GLfloat m_xRotation; GLfloat m_yRotation; GLfloat m_defaultXRotation; GLfloat m_defaultYRotation; GLfloat m_rotationSpeed; public: explicit CameraHelper(QObject *parent = 0); ~CameraHelper(); // How fast camera rotates when mouse is dragged. Default is 100. void setRotationSpeed(int speed); // Set camera rotation in degrees void setCameraRotation(const QPointF &rotation); // Get camera rotations QPointF getCameraRotations(); // Set default camera orientation. Position's x and y should be 0. void setDefaultCameraOrientation(const QVector3D &defaultPosition, const QVector3D &defaultTarget, const QVector3D &defaultUp); // Calculate view matrix based on rotation and zoom QMatrix4x4 calculateViewMatrix(const QPoint &mousePos, int zoom, int screenWidth, int screenHeight, bool showUnder = false); // Calcluate light position based on rotation. Call after calling calculateViewMatrix to get // up-to-date position QVector3D calculateLightPosition(const QVector3D &lightPosition, GLfloat fixedRotation = 0.0f, GLfloat distanceModifier = 0.0f); void updateMousePos(const QPoint &mousePos); void setCameraPreset(Q3DCamera::CameraPreset preset); }; QT_END_NAMESPACE_DATAVISUALIZATION #endif