/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt Data Visualization module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:GPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 or (at your option) any later version ** approved by the KDE Free Qt Foundation. The licenses are as published by ** the Free Software Foundation and appearing in the file LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ // // W A R N I N G // ------------- // // This file is not part of the QtDataVisualization API. It exists purely as an // implementation detail. This header file may change from version to // version without notice, or even be removed. // // We mean it. #ifndef CAMERAHELPER_P_H #define CAMERAHELPER_P_H #include "datavisualizationglobal_p.h" #include "q3dcamera.h" QT_BEGIN_NAMESPACE class QMatrix4x4; class QPoint; QT_END_NAMESPACE QT_BEGIN_NAMESPACE_DATAVISUALIZATION class CameraHelper : public QObject { Q_OBJECT private: QVector3D m_position; QVector3D m_target; QVector3D m_up; QPoint m_previousMousePos; GLfloat m_xRotation; GLfloat m_yRotation; GLfloat m_defaultXRotation; GLfloat m_defaultYRotation; GLfloat m_rotationSpeed; public: explicit CameraHelper(QObject *parent = 0); ~CameraHelper(); // How fast camera rotates when mouse is dragged. Default is 100. void setRotationSpeed(int speed); // Set camera rotation in degrees void setCameraRotation(const QPointF &rotation); // Get camera rotations QPointF getCameraRotations(); // Set default camera orientation. Position's x and y should be 0. void setDefaultCameraOrientation(const QVector3D &defaultPosition, const QVector3D &defaultTarget, const QVector3D &defaultUp); // Calculate view matrix based on rotation and zoom QMatrix4x4 calculateViewMatrix(const QPoint &mousePos, int zoom, int screenWidth, int screenHeight, bool showUnder = false); // Calcluate light position based on rotation. Call after calling calculateViewMatrix to get // up-to-date position QVector3D calculateLightPosition(const QVector3D &lightPosition, GLfloat fixedRotation = 0.0f, GLfloat distanceModifier = 0.0f); void updateMousePos(const QPoint &mousePos); void setCameraPreset(Q3DCamera::CameraPreset preset); }; QT_END_NAMESPACE_DATAVISUALIZATION #endif