// Copyright (C) 2016 The Qt Company Ltd. // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only #include "meshloader_p.h" #include #include #include #include QT_BEGIN_NAMESPACE QString slashTag = QStringLiteral("/"); bool MeshLoader::loadOBJ(const QString &path, QList &out_vertices, QList &out_uvs, QList &out_normals) { QList vertexIndices, uvIndices, normalIndices; QList temp_vertices; QList temp_uvs; QList temp_normals; QFile file(path); if (!file.open(QIODevice::ReadOnly | QIODevice::Text)) { qWarning("Cannot open the file"); return false; } QTextStream textIn(&file); while (!textIn.atEnd()) { QString line = textIn.readLine(); QStringList lineContents = line.split(QStringLiteral(" ")); if (!lineContents.at(0).compare(QStringLiteral("v"))) { QVector3D vertex; vertex.setX(lineContents.at(1).toFloat()); vertex.setY(lineContents.at(2).toFloat()); vertex.setZ(lineContents.at(3).toFloat()); temp_vertices.append(vertex); } else if (!lineContents.at(0).compare(QStringLiteral("vt"))) { QVector2D uv; uv.setX(lineContents.at(1).toFloat()); uv.setY(lineContents.at(2).toFloat()); // invert this if using DDS textures temp_uvs.append(uv); } else if (!lineContents.at(0).compare(QStringLiteral("vn"))) { QVector3D normal; normal.setX(lineContents.at(1).toFloat()); normal.setY(lineContents.at(2).toFloat()); normal.setZ(lineContents.at(3).toFloat()); temp_normals.append(normal); } else if (!lineContents.at(0).compare(QStringLiteral("f"))) { unsigned int vertexIndex[3], uvIndex[3], normalIndex[3]; QStringList set1 = lineContents.at(1).split(slashTag); QStringList set2 = lineContents.at(2).split(slashTag); QStringList set3 = lineContents.at(3).split(slashTag); if (set1.size() < 3 || set2.size() < 3 || set3.size() < 3) { qWarning("The file being loaded is missing UVs and/or normals"); return false; } vertexIndex[0] = set1.at(0).toUInt(); vertexIndex[1] = set2.at(0).toUInt(); vertexIndex[2] = set3.at(0).toUInt(); uvIndex[0] = set1.at(1).toUInt(); uvIndex[1] = set2.at(1).toUInt(); uvIndex[2] = set3.at(1).toUInt(); normalIndex[0] = set1.at(2).toUInt(); normalIndex[1] = set2.at(2).toUInt(); normalIndex[2] = set3.at(2).toUInt(); vertexIndices.append(vertexIndex[0]); vertexIndices.append(vertexIndex[1]); vertexIndices.append(vertexIndex[2]); uvIndices.append(uvIndex[0]); uvIndices.append(uvIndex[1]); uvIndices.append(uvIndex[2]); normalIndices.append(normalIndex[0]); normalIndices.append(normalIndex[1]); normalIndices.append(normalIndex[2]); } } // For each vertex of each triangle for (int i = 0; i < vertexIndices.size(); i++) { // Get the indices of its attributes unsigned int vertexIndex = vertexIndices[i]; unsigned int uvIndex = uvIndices[i]; unsigned int normalIndex = normalIndices[i]; // Get the attributes thanks to the index QVector3D vertex = temp_vertices[vertexIndex - 1]; QVector2D uv = temp_uvs[uvIndex - 1]; QVector3D normal = temp_normals[normalIndex - 1]; // Put the attributes in buffers out_vertices.append(vertex); out_uvs.append(uv); out_normals.append(normal); } return true; } QT_END_NAMESPACE