/**************************************************************************** ** ** Copyright (C) 2013 Digia Plc ** All rights reserved. ** For any questions to Digia, please use contact form at http://qt.digia.com ** ** This file is part of the QtDataVisualization module. ** ** Licensees holding valid Qt Enterprise licenses may use this file in ** accordance with the Qt Enterprise License Agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and Digia. ** ** If you have questions regarding the use of this file, please use ** contact form at http://qt.digia.com ** ****************************************************************************/ #include "meshloader_p.h" #include #include #include #include #include #include namespace QtDataVisualization { /*! * \class QtDataVisualization::MeshLoader * \internal */ QString slashTag = QStringLiteral("/"); bool MeshLoader::loadOBJ(const QString &path, QVector &out_vertices, QVector &out_uvs, QVector &out_normals) { //qDebug() << "Loading OBJ file" << path; QVector vertexIndices, uvIndices, normalIndices; QVector temp_vertices; QVector temp_uvs; QVector temp_normals; QFile file(path); if (!file.open(QIODevice::ReadOnly | QIODevice::Text)) { qWarning("Cannot open the file"); return false; } QTextStream textIn(&file); while (!textIn.atEnd()) { QString line = textIn.readLine(); QStringList lineContents = line.split(QStringLiteral(" ")); if (!lineContents.at(0).compare(QStringLiteral("v"))) { QVector3D vertex; vertex.setX(lineContents.at(1).toFloat()); vertex.setY(lineContents.at(2).toFloat()); vertex.setZ(lineContents.at(3).toFloat()); temp_vertices.append(vertex); } else if (!lineContents.at(0).compare(QStringLiteral("vt"))) { QVector2D uv; uv.setX(lineContents.at(1).toFloat()); uv.setY(lineContents.at(2).toFloat()); // invert this if using DDS textures temp_uvs.append(uv); } else if (!lineContents.at(0).compare(QStringLiteral("vn"))) { QVector3D normal; normal.setX(lineContents.at(1).toFloat()); normal.setY(lineContents.at(2).toFloat()); normal.setZ(lineContents.at(3).toFloat()); temp_normals.append(normal); } else if (!lineContents.at(0).compare(QStringLiteral("f"))) { unsigned int vertexIndex[3], uvIndex[3], normalIndex[3]; QStringList set1 = lineContents.at(1).split(slashTag); QStringList set2 = lineContents.at(2).split(slashTag); QStringList set3 = lineContents.at(3).split(slashTag); vertexIndex[0] = set1.at(0).toUInt(); vertexIndex[1] = set2.at(0).toUInt(); vertexIndex[2] = set3.at(0).toUInt(); uvIndex[0] = set1.at(1).toUInt(); uvIndex[1] = set2.at(1).toUInt(); uvIndex[2] = set3.at(1).toUInt(); normalIndex[0] = set1.at(2).toUInt(); normalIndex[1] = set2.at(2).toUInt(); normalIndex[2] = set3.at(2).toUInt(); vertexIndices.append(vertexIndex[0]); vertexIndices.append(vertexIndex[1]); vertexIndices.append(vertexIndex[2]); uvIndices.append(uvIndex[0]); uvIndices.append(uvIndex[1]); uvIndices.append(uvIndex[2]); normalIndices.append(normalIndex[0]); normalIndices.append(normalIndex[1]); normalIndices.append(normalIndex[2]); } else { //qWarning("Line did not contain usable data"); } } // For each vertex of each triangle for (int i = 0; i < vertexIndices.size(); i++) { // Get the indices of its attributes unsigned int vertexIndex = vertexIndices[i]; unsigned int uvIndex = uvIndices[i]; unsigned int normalIndex = normalIndices[i]; // Get the attributes thanks to the index QVector3D vertex = temp_vertices[vertexIndex - 1]; QVector2D uv = temp_uvs[uvIndex - 1]; QVector3D normal = temp_normals[normalIndex - 1]; // Put the attributes in buffers out_vertices.append(vertex); out_uvs.append(uv); out_normals.append(normal); } return true; } }