/**************************************************************************** ** ** Copyright (C) 2014 Digia Plc ** All rights reserved. ** For any questions to Digia, please use contact form at http://qt.digia.com ** ** This file is part of the QtDataVisualization module. ** ** Licensees holding valid Qt Enterprise licenses may use this file in ** accordance with the Qt Enterprise License Agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and Digia. ** ** If you have questions regarding the use of this file, please use ** contact form at http://qt.digia.com ** ****************************************************************************/ #include "meshloader_p.h" #include "vertexindexer_p.h" #include "objecthelper_p.h" #include "abstractobjecthelper_p.h" QT_BEGIN_NAMESPACE_DATAVISUALIZATION ObjectHelper::ObjectHelper(const QString &objectFile) : m_objectFile(objectFile) { m_indicesType = GL_UNSIGNED_SHORT; } ObjectHelper::~ObjectHelper() { } void ObjectHelper::setObjectFile(const QString &objectFile) { m_objectFile = objectFile; } void ObjectHelper::load() { initializeOpenGLFunctions(); if (m_meshDataLoaded) { // Delete old data glDeleteBuffers(1, &m_vertexbuffer); glDeleteBuffers(1, &m_uvbuffer); glDeleteBuffers(1, &m_normalbuffer); glDeleteBuffers(1, &m_elementbuffer); } QVector vertices; QVector uvs; QVector normals; bool loadOk = MeshLoader::loadOBJ(m_objectFile, vertices, uvs, normals); if (!loadOk) qFatal("loading failed"); // Index vertices QVector indices; QVector indexed_vertices; QVector indexed_uvs; QVector indexed_normals; VertexIndexer::indexVBO(vertices, uvs, normals, indices, indexed_vertices, indexed_uvs, indexed_normals); m_indexCount = indices.size(); glGenBuffers(1, &m_vertexbuffer); glBindBuffer(GL_ARRAY_BUFFER, m_vertexbuffer); glBufferData(GL_ARRAY_BUFFER, indexed_vertices.size() * sizeof(QVector3D), &indexed_vertices.at(0), GL_STATIC_DRAW); glGenBuffers(1, &m_normalbuffer); glBindBuffer(GL_ARRAY_BUFFER, m_normalbuffer); glBufferData(GL_ARRAY_BUFFER, indexed_normals.size() * sizeof(QVector3D), &indexed_normals.at(0), GL_STATIC_DRAW); glGenBuffers(1, &m_uvbuffer); glBindBuffer(GL_ARRAY_BUFFER, m_uvbuffer); glBufferData(GL_ARRAY_BUFFER, indexed_uvs.size() * sizeof(QVector2D), &indexed_uvs.at(0), GL_STATIC_DRAW); glGenBuffers(1, &m_elementbuffer); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_elementbuffer); glBufferData(GL_ELEMENT_ARRAY_BUFFER, indices.size() * sizeof(unsigned short), &indices.at(0), GL_STATIC_DRAW); glBindBuffer(GL_ARRAY_BUFFER, 0); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); m_meshDataLoaded = true; } QT_END_NAMESPACE_DATAVISUALIZATION