// Copyright (C) 2016 The Qt Company Ltd. // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only // // W A R N I N G // ------------- // // This file is not part of the QtDataVisualization API. It exists purely as an // implementation detail. This header file may change from version to // version without notice, or even be removed. // // We mean it. #ifndef SURFACEOBJECT_P_H #define SURFACEOBJECT_P_H #include "abstractobjecthelper_p.h" #include "qsurfacedataproxy.h" #include #include QT_BEGIN_NAMESPACE class Surface3DRenderer; class AxisRenderCache; class SurfaceObject : public AbstractObjectHelper { public: enum SurfaceType { SurfaceSmooth, SurfaceFlat, Undefined }; enum DataDimension { BothAscending = 0, XDescending = 1, ZDescending = 2, BothDescending = XDescending | ZDescending }; Q_DECLARE_FLAGS(DataDimensions, DataDimension) public: SurfaceObject(Surface3DRenderer *renderer); virtual ~SurfaceObject(); void setUpData(const QSurfaceDataArray &dataArray, const QRect &space, bool changeGeometry, bool polar, bool flipXZ = false); void setUpSmoothData(const QSurfaceDataArray &dataArray, const QRect &space, bool changeGeometry, bool polar, bool flipXZ = false); void smoothUVs(const QSurfaceDataArray &dataArray, const QSurfaceDataArray &modelArray); void coarseUVs(const QSurfaceDataArray &dataArray, const QSurfaceDataArray &modelArray); void updateCoarseRow(const QSurfaceDataArray &dataArray, int rowIndex, bool polar); void updateSmoothRow(const QSurfaceDataArray &dataArray, int startRow, bool polar); void updateSmoothItem(const QSurfaceDataArray &dataArray, int row, int column, bool polar); void updateCoarseItem(const QSurfaceDataArray &dataArray, int row, int column, bool polar); void createSmoothIndices(int x, int y, int endX, int endY); void createCoarseSubSection(int x, int y, int columns, int rows); void createSmoothGridlineIndices(int x, int y, int endX, int endY); void createCoarseGridlineIndices(int x, int y, int endX, int endY); void uploadBuffers(); GLuint gridElementBuf(); GLuint uvBuf() override; GLuint gridIndexCount(); QVector3D vertexAt(int column, int row); void clear(); float minYValue() const { return m_minY; } float maxYValue() const { return m_maxY; } inline void activateSurfaceTexture(bool value) { m_returnTextureBuffer = value; } inline void setLineColor(const QColor &color) { m_wireframeColor = color; } inline const QColor &wireframeColor() const { return m_wireframeColor; } private: void createCoarseIndices(GLint *indices, int &p, int row, int upperRow, int j); void createNormals(int &p, int row, int upperRow, int j); void createSmoothNormalBodyLine(int &totalIndex, int column); void createSmoothNormalUpperLine(int &totalIndex); QVector3D createSmoothNormalBodyLineItem(int x, int y); QVector3D createSmoothNormalUpperLineItem(int x, int y); QVector3D normal(const QVector3D &a, const QVector3D &b, const QVector3D &c); void createBuffers(const QList &vertices, const QList &uvs, const QList &normals, const GLint *indices); void checkDirections(const QSurfaceDataArray &array); inline void getNormalizedVertex(const QSurfaceDataItem &data, QVector3D &vertex, bool polar, bool flipXZ); private: SurfaceType m_surfaceType = Undefined; int m_columns = 0; int m_rows = 0; GLuint m_gridElementbuffer; GLuint m_gridIndexCount = 0; QList m_vertices; QList m_normals; // Caches are not owned AxisRenderCache &m_axisCacheX; AxisRenderCache &m_axisCacheY; AxisRenderCache &m_axisCacheZ; Surface3DRenderer *m_renderer; float m_minY; float m_maxY; GLuint m_uvTextureBuffer; bool m_returnTextureBuffer = false; SurfaceObject::DataDimensions m_dataDimension; SurfaceObject::DataDimensions m_oldDataDimension = DataDimensions(-1); QColor m_wireframeColor; }; QT_END_NAMESPACE #endif