/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt Data Visualization module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:GPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 or (at your option) any later version ** approved by the KDE Free Qt Foundation. The licenses are as published by ** the Free Software Foundation and appearing in the file LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ // // W A R N I N G // ------------- // // This file is not part of the QtDataVisualization API. It exists purely as an // implementation detail. This header file may change from version to // version without notice, or even be removed. // // We mean it. #ifndef SURFACEOBJECT_P_H #define SURFACEOBJECT_P_H #include "datavisualizationglobal_p.h" #include "abstractobjecthelper_p.h" #include "qsurfacedataproxy.h" #include QT_BEGIN_NAMESPACE_DATAVISUALIZATION class Surface3DRenderer; class AxisRenderCache; class SurfaceObject : public AbstractObjectHelper { public: enum SurfaceType { SurfaceSmooth, SurfaceFlat, Undefined }; enum DataDimension { BothAscending = 0, XDescending = 1, ZDescending = 2, BothDescending = XDescending | ZDescending }; Q_DECLARE_FLAGS(DataDimensions, DataDimension) public: SurfaceObject(Surface3DRenderer *renderer); virtual ~SurfaceObject(); void setUpData(const QSurfaceDataArray &dataArray, const QRect &space, bool changeGeometry, bool polar, bool flipXZ = false); void setUpSmoothData(const QSurfaceDataArray &dataArray, const QRect &space, bool changeGeometry, bool polar, bool flipXZ = false); void smoothUVs(const QSurfaceDataArray &dataArray, const QSurfaceDataArray &modelArray); void coarseUVs(const QSurfaceDataArray &dataArray, const QSurfaceDataArray &modelArray); void updateCoarseRow(const QSurfaceDataArray &dataArray, int rowIndex, bool polar); void updateSmoothRow(const QSurfaceDataArray &dataArray, int startRow, bool polar); void updateSmoothItem(const QSurfaceDataArray &dataArray, int row, int column, bool polar); void updateCoarseItem(const QSurfaceDataArray &dataArray, int row, int column, bool polar); void createSmoothIndices(int x, int y, int endX, int endY); void createCoarseSubSection(int x, int y, int columns, int rows); void createSmoothGridlineIndices(int x, int y, int endX, int endY); void createCoarseGridlineIndices(int x, int y, int endX, int endY); void uploadBuffers(); GLuint gridElementBuf(); GLuint uvBuf(); GLuint gridIndexCount(); QVector3D vertexAt(int column, int row); void clear(); float minYValue() const { return m_minY; } float maxYValue() const { return m_maxY; } inline void activateSurfaceTexture(bool value) { m_returnTextureBuffer = value; } private: void createCoarseIndices(GLint *indices, int &p, int row, int upperRow, int j); void createNormals(int &p, int row, int upperRow, int j); void createSmoothNormalBodyLine(int &totalIndex, int column); void createSmoothNormalUpperLine(int &totalIndex); QVector3D createSmoothNormalBodyLineItem(int x, int y); QVector3D createSmoothNormalUpperLineItem(int x, int y); QVector3D normal(const QVector3D &a, const QVector3D &b, const QVector3D &c); void createBuffers(const QVector &vertices, const QVector &uvs, const QVector &normals, const GLint *indices); void checkDirections(const QSurfaceDataArray &array); inline void getNormalizedVertex(const QSurfaceDataItem &data, QVector3D &vertex, bool polar, bool flipXZ); private: SurfaceType m_surfaceType; int m_columns; int m_rows; GLuint m_gridElementbuffer; GLuint m_gridIndexCount; QVector m_vertices; QVector m_normals; // Caches are not owned AxisRenderCache &m_axisCacheX; AxisRenderCache &m_axisCacheY; AxisRenderCache &m_axisCacheZ; Surface3DRenderer *m_renderer; float m_minY; float m_maxY; GLuint m_uvTextureBuffer; bool m_returnTextureBuffer; SurfaceObject::DataDimensions m_dataDimension; SurfaceObject::DataDimensions m_oldDataDimension; }; QT_END_NAMESPACE_DATAVISUALIZATION #endif