/**************************************************************************** ** ** Copyright (C) 2014 Digia Plc ** All rights reserved. ** For any questions to Digia, please use contact form at http://qt.digia.com ** ** This file is part of the QtDataVisualization module. ** ** Licensees holding valid Qt Enterprise licenses may use this file in ** accordance with the Qt Enterprise License Agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and Digia. ** ** If you have questions regarding the use of this file, please use ** contact form at http://qt.digia.com ** ****************************************************************************/ // // W A R N I N G // ------------- // // This file is not part of the QtDataVisualization API. It exists purely as an // implementation detail. This header file may change from version to // version without notice, or even be removed. // // We mean it. #ifndef TEXTUREHELPER_P_H #define TEXTUREHELPER_P_H #include "datavisualizationglobal_p.h" #include #include QT_BEGIN_NAMESPACE_DATAVISUALIZATION class TextureHelper : protected QOpenGLFunctions { public: TextureHelper(); ~TextureHelper(); // Ownership of created texture is transferred to caller GLuint create2DTexture(const QImage &image, bool useTrilinearFiltering = false, bool convert = true, bool smoothScale = true, bool clampY = false); GLuint createCubeMapTexture(const QImage &image, bool useTrilinearFiltering = false); // Returns selection texture and inserts generated framebuffers to framebuffer parameters GLuint createSelectionTexture(const QSize &size, GLuint &frameBuffer, GLuint &depthBuffer); GLuint createUniformTexture(const QColor &color); GLuint createGradientTexture(const QLinearGradient &gradient); #if !defined(QT_OPENGL_ES_2) GLuint createDepthTexture(const QSize &size, GLuint textureSize); // Returns depth texture and inserts generated framebuffer to parameter GLuint createDepthTextureFrameBuffer(const QSize &size, GLuint &frameBuffer, GLuint textureSize); void fillDepthTexture(GLuint texture, const QSize &size, GLuint textureSize, GLfloat value); #endif void deleteTexture(GLuint *texture); private: QImage convertToGLFormat(const QImage &srcImage); void convertToGLFormatHelper(QImage &dstImage, const QImage &srcImage, GLenum texture_format); QRgb qt_gl_convertToGLFormatHelper(QRgb src_pixel, GLenum texture_format); friend class Bars3DRenderer; friend class Surface3DRenderer; friend class Scatter3DRenderer; }; QT_END_NAMESPACE_DATAVISUALIZATION #endif