/****************************************************************************** ** ** Copyright (C) 2015 The Qt Company Ltd. ** Contact: http://www.qt.io/licensing/ ** ** This file is part of the Qt Data Visualization module. ** ** $QT_BEGIN_LICENSE:COMM$ ** ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** $QT_END_LICENSE$ ** ******************************************************************************/ // // W A R N I N G // ------------- // // This file is not part of the QtDataVisualization API. It exists purely as an // implementation detail. This header file may change from version to // version without notice, or even be removed. // // We mean it. #ifndef TEXTUREHELPER_P_H #define TEXTUREHELPER_P_H #include "datavisualizationglobal_p.h" #include #include #if !defined(QT_OPENGL_ES_2) // 3D Textures are not supported by ES set # include #endif QT_BEGIN_NAMESPACE_DATAVISUALIZATION class TextureHelper : protected QOpenGLFunctions { public: TextureHelper(); ~TextureHelper(); // Ownership of created texture is transferred to caller GLuint create2DTexture(const QImage &image, bool useTrilinearFiltering = false, bool convert = true, bool smoothScale = true, bool clampY = false); GLuint create3DTexture(const QVector *data, int width, int height, int depth, QImage::Format dataFormat); GLuint createCubeMapTexture(const QImage &image, bool useTrilinearFiltering = false); // Returns selection texture and inserts generated framebuffers to framebuffer parameters GLuint createSelectionTexture(const QSize &size, GLuint &frameBuffer, GLuint &depthBuffer); GLuint createCursorPositionTexture(const QSize &size, GLuint &frameBuffer); GLuint createUniformTexture(const QColor &color); GLuint createGradientTexture(const QLinearGradient &gradient); GLuint createDepthTexture(const QSize &size, GLuint textureSize); // Returns depth texture and inserts generated framebuffer to parameter GLuint createDepthTextureFrameBuffer(const QSize &size, GLuint &frameBuffer, GLuint textureSize); void deleteTexture(GLuint *texture); private: QImage convertToGLFormat(const QImage &srcImage); void convertToGLFormatHelper(QImage &dstImage, const QImage &srcImage, GLenum texture_format); QRgb qt_gl_convertToGLFormatHelper(QRgb src_pixel, GLenum texture_format); #if !defined(QT_OPENGL_ES_2) QOpenGLFunctions_2_1 *m_openGlFunctions_2_1; // Not owned #endif friend class Bars3DRenderer; friend class Surface3DRenderer; friend class Scatter3DRenderer; friend class Abstract3DRenderer; }; QT_END_NAMESPACE_DATAVISUALIZATION #endif