/**************************************************************************** ** ** Copyright (C) 2014 Digia Plc ** All rights reserved. ** For any questions to Digia, please use contact form at http://qt.digia.com ** ** This file is part of the QtDataVisualization module. ** ** Licensees holding valid Qt Enterprise licenses may use this file in ** accordance with the Qt Enterprise License Agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and Digia. ** ** If you have questions regarding the use of this file, please use ** contact form at http://qt.digia.com ** ****************************************************************************/ #include "abstractdeclarative_p.h" #include "qvalue3daxis.h" #include "declarativetheme_p.h" #include "declarativerendernode_p.h" #include #include #include QT_BEGIN_NAMESPACE_DATAVISUALIZATION static QList clearList; static QHash graphWindowList; static QHash windowClearList; AbstractDeclarative::AbstractDeclarative(QQuickItem *parent) : QQuickItem(parent), m_controller(0), m_renderMode(RenderDirectToBackground), m_initialisedSize(0, 0) { connect(this, &QQuickItem::windowChanged, this, &AbstractDeclarative::handleWindowChanged); #if !defined(QT_OPENGL_ES_2) setAntialiasing(true); #else setAntialiasing(false); #endif } AbstractDeclarative::~AbstractDeclarative() { disconnect(this, 0, this, 0); checkWindowList(0); } void AbstractDeclarative::setRenderingMode(AbstractDeclarative::RenderingMode mode) { if (mode == m_renderMode) return; RenderingMode previousMode = m_renderMode; m_renderMode = mode; QQuickWindow *win = window(); switch (mode) { case RenderDirectToBackground: // Intentional flowthrough case RenderDirectToBackground_NoClear: m_initialisedSize = QSize(0, 0); #if !defined(QT_OPENGL_ES_2) setAntialiasing(true); #else setAntialiasing(false); #endif setFlag(ItemHasContents, false); if (win && previousMode == RenderIndirect_NoAA) { QObject::connect(win, &QQuickWindow::beforeRendering, this, &AbstractDeclarative::render); checkWindowList(win); } break; case RenderIndirect_NoAA: // Force recreation of render node by resetting the initialized size setAntialiasing(false); m_initialisedSize = QSize(0, 0); setFlag(ItemHasContents, true); if (win) { QObject::disconnect(win, &QQuickWindow::beforeRendering, this, &AbstractDeclarative::render); checkWindowList(win); } break; } updateWindowParameters(); emit renderingModeChanged(mode); } AbstractDeclarative::RenderingMode AbstractDeclarative::renderingMode() const { return m_renderMode; } QSGNode *AbstractDeclarative::updatePaintNode(QSGNode *oldNode, UpdatePaintNodeData *) { // If old node exists and has right size, reuse it. if (oldNode && m_initialisedSize == boundingRect().size().toSize()) { // Update bounding rectangle (that has same size as before). DeclarativeRenderNode *renderNode = static_cast(oldNode); renderNode->setRect(boundingRect()); return oldNode; } // Create a new render node when size changes or if there is no node yet m_initialisedSize = boundingRect().size().toSize(); // Delete old node if (oldNode) delete oldNode; // Create a new one and set its bounding rectangle DeclarativeRenderNode *node = new DeclarativeRenderNode(window(), m_controller, m_renderMode, this); node->setRect(boundingRect()); return node; } Declarative3DScene* AbstractDeclarative::scene() const { return static_cast(m_controller->scene()); } void AbstractDeclarative::setTheme(Q3DTheme *theme) { m_controller->setActiveTheme(theme); } Q3DTheme *AbstractDeclarative::theme() const { return m_controller->activeTheme(); } void AbstractDeclarative::clearSelection() { m_controller->clearSelection(); } void AbstractDeclarative::setSelectionMode(SelectionFlags mode) { int intmode = int(mode); m_controller->setSelectionMode(QAbstract3DGraph::SelectionFlags(intmode)); } AbstractDeclarative::SelectionFlags AbstractDeclarative::selectionMode() const { int intmode = int(m_controller->selectionMode()); return SelectionFlags(intmode); } void AbstractDeclarative::setShadowQuality(ShadowQuality quality) { m_controller->setShadowQuality(QAbstract3DGraph::ShadowQuality(quality)); } AbstractDeclarative::ShadowQuality AbstractDeclarative::shadowQuality() const { return ShadowQuality(m_controller->shadowQuality()); } void AbstractDeclarative::setSharedController(Abstract3DController *controller) { Q_ASSERT(controller); m_controller = controller; // Reset default theme, as the default C++ theme is Q3DTheme, not DeclarativeTheme3D. DeclarativeTheme3D *defaultTheme = new DeclarativeTheme3D; defaultTheme->d_ptr->setDefaultTheme(true); defaultTheme->setType(Q3DTheme::ThemeQt); m_controller->setActiveTheme(defaultTheme); QObject::connect(m_controller.data(), &Abstract3DController::shadowQualityChanged, this, &AbstractDeclarative::handleShadowQualityChange); QObject::connect(m_controller.data(), &Abstract3DController::activeInputHandlerChanged, this, &AbstractDeclarative::inputHandlerChanged); QObject::connect(m_controller.data(), &Abstract3DController::activeThemeChanged, this, &AbstractDeclarative::themeChanged); QObject::connect(m_controller.data(), &Abstract3DController::selectionModeChanged, this, &AbstractDeclarative::handleSelectionModeChange); QObject::connect(m_controller.data(), &Abstract3DController::axisXChanged, this, &AbstractDeclarative::handleAxisXChanged); QObject::connect(m_controller.data(), &Abstract3DController::axisYChanged, this, &AbstractDeclarative::handleAxisYChanged); QObject::connect(m_controller.data(), &Abstract3DController::axisZChanged, this, &AbstractDeclarative::handleAxisZChanged); } void AbstractDeclarative::synchDataToRenderer() { if (m_renderMode == RenderDirectToBackground && clearList.size()) clearList.clear(); m_controller->initializeOpenGL(); m_controller->synchDataToRenderer(); } void AbstractDeclarative::handleWindowChanged(QQuickWindow *window) { checkWindowList(window); if (!window) return; connect(window, &QQuickWindow::beforeSynchronizing, this, &AbstractDeclarative::synchDataToRenderer, Qt::DirectConnection); if (m_renderMode == RenderDirectToBackground_NoClear || m_renderMode == RenderDirectToBackground) { connect(window, &QQuickWindow::beforeRendering, this, &AbstractDeclarative::render, Qt::DirectConnection); } connect(m_controller.data(), &Abstract3DController::needRender, window, &QQuickWindow::update); updateWindowParameters(); } void AbstractDeclarative::geometryChanged(const QRectF &newGeometry, const QRectF &oldGeometry) { QQuickItem::geometryChanged(newGeometry, oldGeometry); m_cachedGeometry = newGeometry; updateWindowParameters(); } void AbstractDeclarative::itemChange(ItemChange change, const ItemChangeData & value) { QQuickItem::itemChange(change, value); updateWindowParameters(); } void AbstractDeclarative::updateWindowParameters() { // Update the device pixel ratio, window size and bounding box QQuickWindow *win = window(); if (win && !m_controller.isNull()) { Q3DScene *scene = m_controller->scene(); if (win->devicePixelRatio() != scene->devicePixelRatio()) { scene->setDevicePixelRatio(win->devicePixelRatio()); win->update(); } bool directRender = m_renderMode == RenderDirectToBackground || m_renderMode == RenderDirectToBackground_NoClear; QSize windowSize; if (directRender) windowSize = win->size(); else windowSize = m_cachedGeometry.size().toSize(); if (windowSize != scene->d_ptr->windowSize()) { scene->d_ptr->setWindowSize(windowSize); win->update(); } if (directRender) { // Origin mapping is needed when rendering directly to background QPointF point = QQuickItem::mapToScene(QPointF(0.0, 0.0)); scene->d_ptr->setViewport(QRect(point.x(), point.y(), m_cachedGeometry.width(), m_cachedGeometry.height())); } else { // No translation needed when rendering to FBO scene->d_ptr->setViewport(QRect(0.0, 0.0, m_cachedGeometry.width(), m_cachedGeometry.height())); } } } void AbstractDeclarative::handleSelectionModeChange(QAbstract3DGraph::SelectionFlags mode) { int intmode = int(mode); emit selectionModeChanged(SelectionFlags(intmode)); } void AbstractDeclarative::handleShadowQualityChange(QAbstract3DGraph::ShadowQuality quality) { emit shadowQualityChanged(ShadowQuality(quality)); } void AbstractDeclarative::render() { updateWindowParameters(); // If we're not rendering directly to the background, return if (m_renderMode != RenderDirectToBackground && m_renderMode != RenderDirectToBackground_NoClear) return; // Clear the background once per window as that is not done by default const QQuickWindow *win = window(); if (m_renderMode == RenderDirectToBackground && !clearList.contains(win)) { clearList.append(win); QColor clearColor = win->color(); glClearColor(clearColor.redF(), clearColor.greenF(), clearColor.blueF(), 1.0f); glClear(GL_COLOR_BUFFER_BIT); } if (isVisible()) { glDepthMask(GL_TRUE); glEnable(GL_DEPTH_TEST); glDepthFunc(GL_LESS); glEnable(GL_CULL_FACE); glCullFace(GL_BACK); glDisable(GL_BLEND); m_controller->render(); glEnable(GL_BLEND); } } QAbstract3DInputHandler* AbstractDeclarative::inputHandler() const { return m_controller->activeInputHandler(); } void AbstractDeclarative::setInputHandler(QAbstract3DInputHandler *inputHandler) { m_controller->setActiveInputHandler(inputHandler); } void AbstractDeclarative::mouseDoubleClickEvent(QMouseEvent *event) { m_controller->mouseDoubleClickEvent(event); } void AbstractDeclarative::touchEvent(QTouchEvent *event) { m_controller->touchEvent(event); window()->update(); } void AbstractDeclarative::mousePressEvent(QMouseEvent *event) { QPoint mousePos = event->pos(); m_controller->mousePressEvent(event, mousePos); } void AbstractDeclarative::mouseReleaseEvent(QMouseEvent *event) { QPoint mousePos = event->pos(); m_controller->mouseReleaseEvent(event, mousePos); } void AbstractDeclarative::mouseMoveEvent(QMouseEvent *event) { QPoint mousePos = event->pos(); m_controller->mouseMoveEvent(event, mousePos); } void AbstractDeclarative::wheelEvent(QWheelEvent *event) { m_controller->wheelEvent(event); } void AbstractDeclarative::checkWindowList(QQuickWindow *window) { QQuickWindow *oldWindow = graphWindowList.value(this); graphWindowList[this] = window; if (oldWindow != window && oldWindow) { QObject::disconnect(oldWindow, &QQuickWindow::beforeSynchronizing, this, &AbstractDeclarative::synchDataToRenderer); QObject::disconnect(oldWindow, &QQuickWindow::beforeRendering, this, &AbstractDeclarative::render); if (!m_controller.isNull()) { QObject::disconnect(m_controller.data(), &Abstract3DController::needRender, oldWindow, &QQuickWindow::update); } } QList windowList; foreach (AbstractDeclarative *graph, graphWindowList.keys()) { if (graph->m_renderMode == RenderDirectToBackground || graph->m_renderMode == RenderDirectToBackground_NoClear) { windowList.append(graphWindowList.value(graph)); } } if (oldWindow && !windowList.contains(oldWindow) && windowClearList.values(oldWindow).size() != 0) { // Return window clear value oldWindow->setClearBeforeRendering(windowClearList.value(oldWindow)); windowClearList.remove(oldWindow); } if (!window) { graphWindowList.remove(this); return; } if ((m_renderMode == RenderDirectToBackground || m_renderMode == RenderDirectToBackground_NoClear) && windowClearList.values(window).size() == 0) { // Save old clear value windowClearList[window] = window->clearBeforeRendering(); // Disable clearing of the window as we render underneath window->setClearBeforeRendering(false); } } QT_END_NAMESPACE_DATAVISUALIZATION