/**************************************************************************** ** ** Copyright (C) 2013 Digia Plc ** All rights reserved. ** For any questions to Digia, please use contact form at http://qt.digia.com ** ** This file is part of the QtDataVisualization module. ** ** Licensees holding valid Qt Enterprise licenses may use this file in ** accordance with the Qt Enterprise License Agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and Digia. ** ** If you have questions regarding the use of this file, please use ** contact form at http://qt.digia.com ** ****************************************************************************/ // // W A R N I N G // ------------- // // This file is not part of the QtDataVisualization API. It exists purely as an // implementation detail. This header file may change from version to // version without notice, or even be removed. // // We mean it. #ifndef ABSTRACTDECLARATIVE_P_H #define ABSTRACTDECLARATIVE_P_H #include "datavisualizationglobal_p.h" #include "abstract3dcontroller_p.h" #include "qabstract3dinputhandler.h" #include "declarativescene_p.h" #include #include #include #include namespace QtDataVisualization { class AbstractDeclarative : public QQuickItem { Q_OBJECT Q_ENUMS(ShadowQuality) Q_FLAGS(SelectionFlag SelectionFlags) Q_PROPERTY(SelectionFlags selectionMode READ selectionMode WRITE setSelectionMode NOTIFY selectionModeChanged) Q_PROPERTY(ShadowQuality shadowQuality READ shadowQuality WRITE setShadowQuality NOTIFY shadowQualityChanged) Q_PROPERTY(Declarative3DScene* scene READ scene NOTIFY sceneChanged) Q_PROPERTY(QAbstract3DInputHandler* inputHandler READ inputHandler WRITE setInputHandler NOTIFY inputHandlerChanged) Q_PROPERTY(Q3DTheme* theme READ theme WRITE setTheme NOTIFY themeChanged) Q_PROPERTY(bool clearWindowBeforeRendering READ clearWindowBeforeRendering WRITE setClearWindowBeforeRendering NOTIFY clearWindowBeforeRenderingChanged) public: enum SelectionFlag { SelectionNone = 0, SelectionItem = 1, SelectionRow = 2, SelectionItemAndRow = SelectionItem | SelectionRow, SelectionColumn = 4, SelectionItemAndColumn = SelectionItem | SelectionColumn, SelectionRowAndColumn = SelectionRow | SelectionColumn, SelectionItemRowAndColumn = SelectionItem | SelectionRow | SelectionColumn, SelectionSlice = 8, SelectionMultiSeries = 16 }; Q_DECLARE_FLAGS(SelectionFlags, SelectionFlag) enum ShadowQuality { ShadowQualityNone = 0, ShadowQualityLow, ShadowQualityMedium, ShadowQualityHigh, ShadowQualitySoftLow, ShadowQualitySoftMedium, ShadowQualitySoftHigh }; public: explicit AbstractDeclarative(QQuickItem *parent = 0); virtual ~AbstractDeclarative(); virtual void setSelectionMode(SelectionFlags mode); virtual AbstractDeclarative::SelectionFlags selectionMode() const; virtual void setShadowQuality(ShadowQuality quality); virtual AbstractDeclarative::ShadowQuality shadowQuality() const; virtual Declarative3DScene *scene() const; virtual QAbstract3DInputHandler *inputHandler() const; virtual void setInputHandler(QAbstract3DInputHandler *inputHandler); virtual void setTheme(Q3DTheme *theme); virtual Q3DTheme *theme() const; Q_INVOKABLE virtual void clearSelection(); virtual void setClearWindowBeforeRendering(bool enable); virtual bool clearWindowBeforeRendering() const; virtual void geometryChanged(const QRectF & newGeometry, const QRectF & oldGeometry); void setSharedController(Abstract3DController *controller); // Used to synch up data model from controller to renderer while main thread is locked void synchDataToRenderer(); void render(); public slots: virtual void handleAxisXChanged(QAbstract3DAxis *axis) = 0; virtual void handleAxisYChanged(QAbstract3DAxis *axis) = 0; virtual void handleAxisZChanged(QAbstract3DAxis *axis) = 0; protected: virtual void mouseDoubleClickEvent(QMouseEvent *event); virtual void touchEvent(QTouchEvent *event); virtual void mousePressEvent(QMouseEvent *event); virtual void mouseReleaseEvent(QMouseEvent *event); virtual void mouseMoveEvent(QMouseEvent *event); virtual void wheelEvent(QWheelEvent *event); virtual void handleWindowChanged(QQuickWindow *win); virtual void itemChange(ItemChange change, const ItemChangeData &value); virtual void updateWindowParameters(); virtual void handleSelectionModeChange(QAbstract3DGraph::SelectionFlags mode); virtual void handleShadowQualityChange(QAbstract3DGraph::ShadowQuality quality); signals: // Signals shadow quality changes. void selectionModeChanged(SelectionFlags mode); void shadowQualityChanged(ShadowQuality quality); void sceneChanged(Q3DScene *scene); void inputHandlerChanged(QAbstract3DInputHandler *inputHandler); void themeChanged(Q3DTheme *theme); void clearWindowBeforeRenderingChanged(bool enable); private: Abstract3DController *m_controller; QRectF m_cachedGeometry; bool m_clearWindowBeforeRendering; }; Q_DECLARE_OPERATORS_FOR_FLAGS(AbstractDeclarative::SelectionFlags) } #endif // ABSTRACTDECLARATIVE_P_H