/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt Data Visualization module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:GPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 or (at your option) any later version ** approved by the KDE Free Qt Foundation. The licenses are as published by ** the Free Software Foundation and appearing in the file LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ // // W A R N I N G // ------------- // // This file is not part of the QtDataVisualization API. It exists purely as an // implementation detail. This header file may change from version to // version without notice, or even be removed. // // We mean it. #ifndef DECLARATIVERENDERNODE_P_H #define DECLARATIVERENDERNODE_P_H #include "datavisualizationglobal_p.h" #include #include #include #include #include #include QT_BEGIN_NAMESPACE class Abstract3DController; class AbstractDeclarative; class DeclarativeRenderNode : public QObject, public QSGGeometryNode { Q_OBJECT public: DeclarativeRenderNode(AbstractDeclarative *declarative, const QSharedPointer &nodeMutex); ~DeclarativeRenderNode(); void setSize(const QSize &size); QSize size() const { return m_size; } void update(); void updateFBO(); void setController(Abstract3DController *controller); void setQuickWindow(QQuickWindow *window); void setSamples(int samples); void preprocess() override; public Q_SLOTS: void handleControllerDestroyed(); private: QSGTextureMaterial m_material; QSGOpaqueTextureMaterial m_materialO; QSGGeometry m_geometry; QSGTexture *m_texture; QSize m_size; AbstractDeclarative *m_declarative; Abstract3DController *m_controller; QOpenGLFramebufferObject *m_fbo; QOpenGLFramebufferObject *m_multisampledFBO; QQuickWindow *m_window; int m_samples; bool m_dirtyFBO; QSharedPointer m_nodeMutex; }; QT_END_NAMESPACE #endif