/**************************************************************************** ** ** Copyright (C) 2014 Digia Plc ** All rights reserved. ** For any questions to Digia, please use contact form at http://qt.digia.com ** ** This file is part of the QtDataVisualization module. ** ** Licensees holding valid Qt Enterprise licenses may use this file in ** accordance with the Qt Enterprise License Agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and Digia. ** ** If you have questions regarding the use of this file, please use ** contact form at http://qt.digia.com ** ****************************************************************************/ #include "enumtostringmap_p.h" #ifdef VERBOSE_STATE_STORE #include static EnumToStringMap *theInstance = 0; static unsigned int theInstanceCount = 0; EnumToStringMap *EnumToStringMap::newInstance() { if (theInstance) { theInstanceCount++; return theInstance; } theInstance = new EnumToStringMap(); theInstanceCount++; return theInstance; } void EnumToStringMap::deleteInstance() { theInstanceCount--; if (theInstanceCount <= 0) { delete theInstance; theInstance = 0; } } EnumToStringMap::EnumToStringMap() : m_unknown("") { m_map[GL_ZERO] = "ZERO/null"; m_map[GL_DEPTH_BUFFER_BIT] = "DEPTH_BUFFER_BIT"; m_map[GL_STENCIL_BUFFER_BIT] = "STENCIL_BUFFER_BIT"; m_map[GL_COLOR_BUFFER_BIT] = "COLOR_BUFFER_BIT"; m_map[GL_STENCIL_BUFFER_BIT] = "STENCIL_BUFFER_BIT"; m_map[GL_COLOR_BUFFER_BIT] = "COLOR_BUFFER_BIT"; m_map[GL_POINTS] = "POINTS"; m_map[GL_LINES] = "LINES"; m_map[GL_LINE_LOOP] = "LINE_LOOP"; m_map[GL_LINE_STRIP] = "LINE_STRIP"; m_map[GL_TRIANGLES] = "TRIANGLES"; m_map[GL_TRIANGLE_STRIP] = "TRIANGLE_STRIP"; m_map[GL_TRIANGLE_FAN] = "TRIANGLE_FAN"; m_map[GL_SRC_COLOR] = "SRC_COLOR"; m_map[GL_ONE_MINUS_SRC_COLOR] = "ONE_MINUS_SRC_COLOR"; m_map[GL_SRC_ALPHA] = "SRC_ALPHA"; m_map[GL_ONE_MINUS_SRC_ALPHA] = "ONE_MINUS_SRC_ALPHA"; m_map[GL_DST_ALPHA] = "DST_ALPHA"; m_map[GL_ONE_MINUS_DST_ALPHA] = "ONE_MINUS_DST_ALPHA"; m_map[GL_DST_COLOR] = "DST_COLOR"; m_map[GL_ONE_MINUS_DST_COLOR] = "ONE_MINUS_DST_COLOR"; m_map[GL_SRC_ALPHA_SATURATE] = "SRC_ALPHA_SATURATE"; m_map[GL_FUNC_ADD] = "FUNC_ADD"; m_map[GL_BLEND_EQUATION] = "BLEND_EQUATION"; m_map[GL_BLEND_EQUATION_RGB] = "BLEND_EQUATION_RGB"; m_map[GL_BLEND_EQUATION_ALPHA] = "BLEND_EQUATION_ALPHA"; m_map[GL_FUNC_SUBTRACT] = "FUNC_SUBTRACT"; m_map[GL_FUNC_REVERSE_SUBTRACT] = "FUNC_REVERSE_SUBTRACT"; m_map[GL_BLEND_DST_RGB] = "BLEND_DST_RGB"; m_map[GL_BLEND_SRC_RGB] = "BLEND_SRC_RGB"; m_map[GL_BLEND_DST_ALPHA] = "BLEND_DST_ALPHA"; m_map[GL_BLEND_SRC_ALPHA] = "BLEND_SRC_ALPHA"; m_map[GL_CONSTANT_COLOR] = "CONSTANT_COLOR"; m_map[GL_ONE_MINUS_CONSTANT_COLOR] = "ONE_MINUS_CONSTANT_COLOR"; m_map[GL_CONSTANT_ALPHA] = "CONSTANT_ALPHA"; m_map[GL_ONE_MINUS_CONSTANT_ALPHA] = "ONE_MINUS_CONSTANT_ALPHA"; m_map[GL_BLEND_COLOR] = "BLEND_COLOR"; m_map[GL_ARRAY_BUFFER] = "ARRAY_BUFFER"; m_map[GL_ELEMENT_ARRAY_BUFFER] = "ELEMENT_ARRAY_BUFFER"; m_map[GL_ARRAY_BUFFER_BINDING] = "ARRAY_BUFFER_BINDING"; m_map[GL_ELEMENT_ARRAY_BUFFER_BINDING] = "ELEMENT_ARRAY_BUFFER_BINDING"; m_map[GL_STREAM_DRAW] = "STREAM_DRAW"; m_map[GL_STATIC_DRAW] = "STATIC_DRAW"; m_map[GL_DYNAMIC_DRAW] = "DYNAMIC_DRAW"; m_map[GL_BUFFER_SIZE] = "BUFFER_SIZE"; m_map[GL_BUFFER_USAGE] = "BUFFER_USAGE"; m_map[GL_CURRENT_VERTEX_ATTRIB] = "CURRENT_VERTEX_ATTRIB"; m_map[GL_FRONT] = "FRONT"; m_map[GL_BACK] = "BACK"; m_map[GL_FRONT_AND_BACK] = "FRONT_AND_BACK"; m_map[GL_CULL_FACE] = "CULL_FACE"; m_map[GL_BLEND] = "BLEND"; m_map[GL_DITHER] = "DITHER"; m_map[GL_STENCIL_TEST] = "STENCIL_TEST"; m_map[GL_DEPTH_TEST] = "DEPTH_TEST"; m_map[GL_SCISSOR_TEST] = "SCISSOR_TEST"; m_map[GL_POLYGON_OFFSET_FILL] = "POLYGON_OFFSET_FILL"; m_map[GL_SAMPLE_ALPHA_TO_COVERAGE] = "SAMPLE_ALPHA_TO_COVERAGE"; m_map[GL_SAMPLE_COVERAGE] = "SAMPLE_COVERAGE"; m_map[GL_NO_ERROR] = "NO_ERROR"; m_map[GL_INVALID_ENUM] = "INVALID_ENUM"; m_map[GL_INVALID_VALUE] = "INVALID_VALUE"; m_map[GL_INVALID_OPERATION] = "INVALID_OPERATION"; m_map[GL_OUT_OF_MEMORY] = "OUT_OF_MEMORY"; m_map[GL_CW] = "CW"; m_map[GL_CCW] = "CCW"; m_map[GL_LINE_WIDTH] = "LINE_WIDTH"; m_map[GL_ALIASED_POINT_SIZE_RANGE] = "ALIASED_POINT_SIZE_RANGE"; m_map[GL_ALIASED_LINE_WIDTH_RANGE] = "ALIASED_LINE_WIDTH_RANGE"; m_map[GL_CULL_FACE_MODE] = "CULL_FACE_MODE"; m_map[GL_FRONT_FACE] = "FRONT_FACE"; m_map[GL_DEPTH_RANGE] = "DEPTH_RANGE"; m_map[GL_DEPTH_WRITEMASK] = "DEPTH_WRITEMASK"; m_map[GL_DEPTH_CLEAR_VALUE] = "DEPTH_CLEAR_VALUE"; m_map[GL_DEPTH_FUNC] = "DEPTH_FUNC"; m_map[GL_STENCIL_CLEAR_VALUE] = "STENCIL_CLEAR_VALUE"; m_map[GL_STENCIL_FUNC] = "STENCIL_FUNC"; m_map[GL_STENCIL_FAIL] = "STENCIL_FAIL"; m_map[GL_STENCIL_PASS_DEPTH_FAIL] = "STENCIL_PASS_DEPTH_FAIL"; m_map[GL_STENCIL_PASS_DEPTH_PASS] = "STENCIL_PASS_DEPTH_PASS"; m_map[GL_STENCIL_REF] = "STENCIL_REF"; m_map[GL_STENCIL_VALUE_MASK] = "STENCIL_VALUE_MASK"; m_map[GL_STENCIL_WRITEMASK] = "STENCIL_WRITEMASK"; m_map[GL_STENCIL_BACK_FUNC] = "STENCIL_BACK_FUNC"; m_map[GL_STENCIL_BACK_FAIL] = "STENCIL_BACK_FAIL"; m_map[GL_STENCIL_BACK_PASS_DEPTH_FAIL] = "STENCIL_BACK_PASS_DEPTH_FAIL"; m_map[GL_STENCIL_BACK_PASS_DEPTH_PASS] = "STENCIL_BACK_PASS_DEPTH_PASS"; m_map[GL_STENCIL_BACK_REF] = "STENCIL_BACK_REF"; m_map[GL_STENCIL_BACK_VALUE_MASK] = "STENCIL_BACK_VALUE_MASK"; m_map[GL_STENCIL_BACK_WRITEMASK] = "STENCIL_BACK_WRITEMASK"; m_map[GL_VIEWPORT] = "VIEWPORT"; m_map[GL_SCISSOR_BOX] = "SCISSOR_BOX"; m_map[GL_COLOR_CLEAR_VALUE] = "COLOR_CLEAR_VALUE"; m_map[GL_COLOR_WRITEMASK] = "COLOR_WRITEMASK"; m_map[GL_UNPACK_ALIGNMENT] = "UNPACK_ALIGNMENT"; m_map[GL_PACK_ALIGNMENT] = "PACK_ALIGNMENT"; m_map[GL_MAX_TEXTURE_SIZE] = "MAX_TEXTURE_SIZE"; m_map[GL_MAX_VIEWPORT_DIMS] = "MAX_VIEWPORT_DIMS"; m_map[GL_SUBPIXEL_BITS] = "SUBPIXEL_BITS"; m_map[GL_RED_BITS] = "RED_BITS"; m_map[GL_GREEN_BITS] = "GREEN_BITS"; m_map[GL_BLUE_BITS] = "BLUE_BITS"; m_map[GL_ALPHA_BITS] = "ALPHA_BITS"; m_map[GL_DEPTH_BITS] = "DEPTH_BITS"; m_map[GL_STENCIL_BITS] = "STENCIL_BITS"; m_map[GL_POLYGON_OFFSET_UNITS] = "POLYGON_OFFSET_UNITS"; m_map[GL_POLYGON_OFFSET_FACTOR] = "POLYGON_OFFSET_FACTOR"; m_map[GL_TEXTURE_BINDING_2D] = "TEXTURE_BINDING_2D"; m_map[GL_SAMPLE_BUFFERS] = "SAMPLE_BUFFERS"; m_map[GL_SAMPLES] = "SAMPLES"; m_map[GL_SAMPLE_COVERAGE_VALUE] = "SAMPLE_COVERAGE_VALUE"; m_map[GL_SAMPLE_COVERAGE_INVERT] = "SAMPLE_COVERAGE_INVERT"; m_map[GL_COMPRESSED_TEXTURE_FORMATS] = "COMPRESSED_TEXTURE_FORMATS"; m_map[GL_DONT_CARE] = "DONT_CARE"; m_map[GL_FASTEST] = "FASTEST"; m_map[GL_NICEST] = "NICEST"; m_map[GL_GENERATE_MIPMAP_HINT] = "GENERATE_MIPMAP_HINT"; m_map[GL_BYTE] = "BYTE"; m_map[GL_UNSIGNED_BYTE] = "UNSIGNED_BYTE"; m_map[GL_SHORT] = "SHORT"; m_map[GL_UNSIGNED_SHORT] = "UNSIGNED_SHORT"; m_map[GL_INT] = "INT"; m_map[GL_UNSIGNED_INT] = "UNSIGNED_INT"; m_map[GL_FLOAT] = "FLOAT"; m_map[GL_DEPTH_COMPONENT] = "DEPTH_COMPONENT"; m_map[GL_ALPHA] = "ALPHA"; m_map[GL_RGB] = "RGB"; m_map[GL_RGBA] = "RGBA"; m_map[GL_LUMINANCE] = "LUMINANCE"; m_map[GL_LUMINANCE_ALPHA] = "LUMINANCE_ALPHA"; m_map[GL_UNSIGNED_SHORT_4_4_4_4] = "UNSIGNED_SHORT_4_4_4_4"; m_map[GL_UNSIGNED_SHORT_5_5_5_1] = "UNSIGNED_SHORT_5_5_5_1"; m_map[GL_UNSIGNED_SHORT_5_6_5] = "UNSIGNED_SHORT_5_6_5"; m_map[GL_FRAGMENT_SHADER] = "FRAGMENT_SHADER"; m_map[GL_VERTEX_SHADER] = "VERTEX_SHADER"; m_map[GL_MAX_VERTEX_ATTRIBS] = "MAX_VERTEX_ATTRIBS"; m_map[GL_MAX_VERTEX_UNIFORM_VECTORS] = "MAX_VERTEX_UNIFORM_VECTORS"; m_map[GL_MAX_VARYING_VECTORS] = "MAX_VARYING_VECTORS"; m_map[GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS] = "MAX_COMBINED_TEXTURE_IMAGE_UNITS"; m_map[GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS] = "MAX_VERTEX_TEXTURE_IMAGE_UNITS"; m_map[GL_MAX_TEXTURE_IMAGE_UNITS] = "MAX_TEXTURE_IMAGE_UNITS"; m_map[GL_MAX_FRAGMENT_UNIFORM_VECTORS] = "MAX_FRAGMENT_UNIFORM_VECTORS"; m_map[GL_SHADER_TYPE] = "SHADER_TYPE"; m_map[GL_DELETE_STATUS] = "DELETE_STATUS"; m_map[GL_LINK_STATUS] = "LINK_STATUS"; m_map[GL_VALIDATE_STATUS] = "VALIDATE_STATUS"; m_map[GL_ATTACHED_SHADERS] = "ATTACHED_SHADERS"; m_map[GL_ACTIVE_UNIFORMS] = "ACTIVE_UNIFORMS"; m_map[GL_ACTIVE_ATTRIBUTES] = "ACTIVE_ATTRIBUTES"; m_map[GL_SHADING_LANGUAGE_VERSION] = "SHADING_LANGUAGE_VERSION"; m_map[GL_CURRENT_PROGRAM] = "CURRENT_PROGRAM"; m_map[GL_NEVER] = "NEVER"; m_map[GL_LESS] = "LESS"; m_map[GL_EQUAL] = "EQUAL"; m_map[GL_LEQUAL] = "LEQUAL"; m_map[GL_GREATER] = "GREATER"; m_map[GL_NOTEQUAL] = "NOTEQUAL"; m_map[GL_GEQUAL] = "GEQUAL"; m_map[GL_ALWAYS] = "ALWAYS"; m_map[GL_KEEP] = "KEEP"; m_map[GL_REPLACE] = "REPLACE"; m_map[GL_INCR] = "INCR"; m_map[GL_DECR] = "DECR"; m_map[GL_INVERT] = "INVERT"; m_map[GL_INCR_WRAP] = "INCR_WRAP"; m_map[GL_DECR_WRAP] = "DECR_WRAP"; m_map[GL_VENDOR] = "VENDOR"; m_map[GL_RENDERER] = "RENDERER"; m_map[GL_VERSION] = "VERSION"; m_map[GL_NEAREST] = "NEAREST"; m_map[GL_LINEAR] = "LINEAR"; m_map[GL_NEAREST_MIPMAP_NEAREST] = "NEAREST_MIPMAP_NEAREST"; m_map[GL_LINEAR_MIPMAP_NEAREST] = "LINEAR_MIPMAP_NEAREST"; m_map[GL_NEAREST_MIPMAP_LINEAR] = "NEAREST_MIPMAP_LINEAR"; m_map[GL_LINEAR_MIPMAP_LINEAR] = "LINEAR_MIPMAP_LINEAR"; m_map[GL_TEXTURE_MAG_FILTER] = "TEXTURE_MAG_FILTER"; m_map[GL_TEXTURE_MIN_FILTER] = "TEXTURE_MIN_FILTER"; m_map[GL_TEXTURE_WRAP_S] = "TEXTURE_WRAP_S"; m_map[GL_TEXTURE_WRAP_T] = "TEXTURE_WRAP_T"; m_map[GL_TEXTURE_2D] = "TEXTURE_2D"; m_map[GL_TEXTURE] = "TEXTURE"; m_map[GL_TEXTURE_CUBE_MAP] = "TEXTURE_CUBE_MAP"; m_map[GL_TEXTURE_BINDING_CUBE_MAP] = "TEXTURE_BINDING_CUBE_MAP"; m_map[GL_TEXTURE_CUBE_MAP_POSITIVE_X] = "TEXTURE_CUBE_MAP_POSITIVE_X"; m_map[GL_TEXTURE_CUBE_MAP_NEGATIVE_X] = "TEXTURE_CUBE_MAP_NEGATIVE_X"; m_map[GL_TEXTURE_CUBE_MAP_POSITIVE_Y] = "TEXTURE_CUBE_MAP_POSITIVE_Y"; m_map[GL_TEXTURE_CUBE_MAP_NEGATIVE_Y] = "TEXTURE_CUBE_MAP_NEGATIVE_Y"; m_map[GL_TEXTURE_CUBE_MAP_POSITIVE_Z] = "TEXTURE_CUBE_MAP_POSITIVE_Z"; m_map[GL_TEXTURE_CUBE_MAP_NEGATIVE_Z] = "TEXTURE_CUBE_MAP_NEGATIVE_Z"; m_map[GL_MAX_CUBE_MAP_TEXTURE_SIZE] = "MAX_CUBE_MAP_TEXTURE_SIZE"; m_map[GL_TEXTURE0] = "TEXTURE0"; m_map[GL_TEXTURE1] = "TEXTURE1"; m_map[GL_TEXTURE2] = "TEXTURE2"; m_map[GL_TEXTURE3] = "TEXTURE3"; m_map[GL_TEXTURE4] = "TEXTURE4"; m_map[GL_TEXTURE5] = "TEXTURE5"; m_map[GL_TEXTURE6] = "TEXTURE6"; m_map[GL_TEXTURE7] = "TEXTURE7"; m_map[GL_TEXTURE8] = "TEXTURE8"; m_map[GL_TEXTURE9] = "TEXTURE9"; m_map[GL_TEXTURE10] = "TEXTURE10"; m_map[GL_TEXTURE11] = "TEXTURE11"; m_map[GL_TEXTURE12] = "TEXTURE12"; m_map[GL_TEXTURE13] = "TEXTURE13"; m_map[GL_TEXTURE14] = "TEXTURE14"; m_map[GL_TEXTURE15] = "TEXTURE15"; m_map[GL_TEXTURE16] = "TEXTURE16"; m_map[GL_TEXTURE17] = "TEXTURE17"; m_map[GL_TEXTURE18] = "TEXTURE18"; m_map[GL_TEXTURE19] = "TEXTURE19"; m_map[GL_TEXTURE20] = "TEXTURE20"; m_map[GL_TEXTURE21] = "TEXTURE21"; m_map[GL_TEXTURE22] = "TEXTURE22"; m_map[GL_TEXTURE23] = "TEXTURE23"; m_map[GL_TEXTURE24] = "TEXTURE24"; m_map[GL_TEXTURE25] = "TEXTURE25"; m_map[GL_TEXTURE26] = "TEXTURE26"; m_map[GL_TEXTURE27] = "TEXTURE27"; m_map[GL_TEXTURE28] = "TEXTURE28"; m_map[GL_TEXTURE29] = "TEXTURE29"; m_map[GL_TEXTURE30] = "TEXTURE30"; m_map[GL_TEXTURE31] = "TEXTURE31"; m_map[GL_ACTIVE_TEXTURE] = "ACTIVE_TEXTURE"; m_map[GL_REPEAT] = "REPEAT"; m_map[GL_CLAMP_TO_EDGE] = "CLAMP_TO_EDGE"; m_map[GL_MIRRORED_REPEAT] = "MIRRORED_REPEAT"; m_map[GL_FLOAT_VEC2] = "FLOAT_VEC2"; m_map[GL_FLOAT_VEC3] = "FLOAT_VEC3"; m_map[GL_FLOAT_VEC4] = "FLOAT_VEC4"; m_map[GL_INT_VEC2] = "INT_VEC2"; m_map[GL_INT_VEC3] = "INT_VEC3"; m_map[GL_INT_VEC4] = "INT_VEC4"; m_map[GL_BOOL] = "BOOL"; m_map[GL_BOOL_VEC2] = "BOOL_VEC2"; m_map[GL_BOOL_VEC3] = "BOOL_VEC3"; m_map[GL_BOOL_VEC4] = "BOOL_VEC4"; m_map[GL_FLOAT_MAT2] = "FLOAT_MAT2"; m_map[GL_FLOAT_MAT3] = "FLOAT_MAT3"; m_map[GL_FLOAT_MAT4] = "FLOAT_MAT4"; m_map[GL_SAMPLER_2D] = "SAMPLER_2D"; m_map[GL_SAMPLER_CUBE] = "SAMPLER_CUBE"; m_map[GL_VERTEX_ATTRIB_ARRAY_ENABLED] = "VERTEX_ATTRIB_ARRAY_ENABLED"; m_map[GL_VERTEX_ATTRIB_ARRAY_SIZE] = "VERTEX_ATTRIB_ARRAY_SIZE"; m_map[GL_VERTEX_ATTRIB_ARRAY_STRIDE] = "VERTEX_ATTRIB_ARRAY_STRIDE"; m_map[GL_VERTEX_ATTRIB_ARRAY_TYPE] = "VERTEX_ATTRIB_ARRAY_TYPE"; m_map[GL_VERTEX_ATTRIB_ARRAY_NORMALIZED] = "VERTEX_ATTRIB_ARRAY_NORMALIZED"; m_map[GL_VERTEX_ATTRIB_ARRAY_POINTER] = "VERTEX_ATTRIB_ARRAY_POINTER"; m_map[GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING] = "VERTEX_ATTRIB_ARRAY_BUFFER_BINDING"; m_map[GL_COMPILE_STATUS] = "COMPILE_STATUS"; m_map[GL_LOW_FLOAT] = "LOW_FLOAT"; m_map[GL_MEDIUM_FLOAT] = "MEDIUM_FLOAT"; m_map[GL_HIGH_FLOAT] = "HIGH_FLOAT"; m_map[GL_LOW_INT] = "LOW_INT"; m_map[GL_MEDIUM_INT] = "MEDIUM_INT"; m_map[GL_HIGH_INT] = "HIGH_INT"; m_map[GL_FRAMEBUFFER] = "FRAMEBUFFER"; m_map[GL_RENDERBUFFER] = "RENDERBUFFER"; m_map[GL_RGBA4] = "RGBA4"; m_map[GL_RGB5_A1] = "RGB5_A1"; m_map[GL_RGB565] = "RGB565"; m_map[GL_DEPTH_COMPONENT16] = "DEPTH_COMPONENT16"; m_map[GL_STENCIL_INDEX] = "STENCIL_INDEX"; m_map[GL_STENCIL_INDEX8] = "STENCIL_INDEX8"; m_map[GL_RENDERBUFFER_WIDTH] = "RENDERBUFFER_WIDTH"; m_map[GL_RENDERBUFFER_HEIGHT] = "RENDERBUFFER_HEIGHT"; m_map[GL_RENDERBUFFER_INTERNAL_FORMAT] = "RENDERBUFFER_INTERNAL_FORMAT"; m_map[GL_RENDERBUFFER_RED_SIZE] = "RENDERBUFFER_RED_SIZE"; m_map[GL_RENDERBUFFER_GREEN_SIZE] = "RENDERBUFFER_GREEN_SIZE"; m_map[GL_RENDERBUFFER_BLUE_SIZE] = "RENDERBUFFER_BLUE_SIZE"; m_map[GL_RENDERBUFFER_ALPHA_SIZE] = "RENDERBUFFER_ALPHA_SIZE"; m_map[GL_RENDERBUFFER_DEPTH_SIZE] = "RENDERBUFFER_DEPTH_SIZE"; m_map[GL_RENDERBUFFER_STENCIL_SIZE] = "RENDERBUFFER_STENCIL_SIZE"; m_map[GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE] = "FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE"; m_map[GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME] = "FRAMEBUFFER_ATTACHMENT_OBJECT_NAME"; m_map[GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL] = "FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL"; m_map[GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE] = "FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE"; m_map[GL_COLOR_ATTACHMENT0] = "COLOR_ATTACHMENT0"; m_map[GL_DEPTH_ATTACHMENT] = "DEPTH_ATTACHMENT"; m_map[GL_STENCIL_ATTACHMENT] = "STENCIL_ATTACHMENT"; m_map[GL_FRAMEBUFFER_COMPLETE] = "FRAMEBUFFER_COMPLETE"; m_map[GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT] = "FRAMEBUFFER_INCOMPLETE_ATTACHMENT"; m_map[GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT] = "FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT"; m_map[GL_FRAMEBUFFER_UNSUPPORTED] = "FRAMEBUFFER_UNSUPPORTED"; m_map[GL_FRAMEBUFFER_BINDING] = "FRAMEBUFFER_BINDING"; #if !defined(QT_OPENGL_ES_2) m_map[GL_RENDERBUFFER_BINDING] = "RENDERBUFFER_BINDING"; #else m_map[GL_RENDERBUFFER] = "RENDERBUFFER_BINDING"; #endif m_map[GL_MAX_RENDERBUFFER_SIZE] = "MAX_RENDERBUFFER_SIZE"; m_map[GL_INVALID_FRAMEBUFFER_OPERATION] = "INVALID_FRAMEBUFFER_OPERATION"; } QString EnumToStringMap::lookUp(const GLuint value) const { if (m_map.contains(value)) return m_map[value]; return QString("0x0%1").arg(value, 0, 16); } #endif