/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt Data Visualization module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:GPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 or (at your option) any later version ** approved by the KDE Free Qt Foundation. The licenses are as published by ** the Free Software Foundation and appearing in the file LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ // // W A R N I N G // ------------- // // This file is not part of the QtDataVisualization API. It exists purely as an // implementation detail. This header file may change from version to // version without notice, or even be removed. // // We mean it. #ifndef GLSTATESTORE_P_H #define GLSTATESTORE_P_H #include #include #include "enumtostringmap_p.h" class GLStateStore : public QObject, protected QOpenGLFunctions { Q_OBJECT public: explicit GLStateStore(QOpenGLContext *context, QObject *parent = 0); ~GLStateStore(); void storeGLState(); void restoreGLState(); void initGLDefaultState(); #ifdef VERBOSE_STATE_STORE void printCurrentState(bool in); EnumToStringMap *m_map; #endif GLint m_scissorBox[4]; GLboolean m_isScissorTestEnabled; #if !QT_CONFIG(opengles2) GLint m_drawFramebuffer; GLint m_readFramebuffer; GLint m_renderbuffer; #endif GLfloat m_clearColor[4]; GLfloat m_clearDepth; GLboolean m_isBlendingEnabled; GLboolean m_isDepthTestEnabled; GLint m_depthFunc; GLboolean m_isDepthWriteEnabled; GLint m_currentProgram; GLint m_maxVertexAttribs; QScopedArrayPointer m_vertexAttribArrayEnabledStates; QScopedArrayPointer m_vertexAttribArrayBoundBuffers; QScopedArrayPointer m_vertexAttribArraySizes; QScopedArrayPointer m_vertexAttribArrayTypes; QScopedArrayPointer m_vertexAttribArrayNormalized; QScopedArrayPointer m_vertexAttribArrayStrides; QScopedArrayPointer m_vertexAttribArrayOffsets; GLint m_activeTexture; GLint m_texBinding2D; GLint m_frontFace; GLboolean m_isCullFaceEnabled; GLint m_cullFaceMode; GLint m_blendEquationRGB; GLint m_blendEquationAlpha; GLint m_blendDestAlpha; GLint m_blendDestRGB; GLint m_blendSrcAlpha; GLint m_blendSrcRGB; GLint m_boundArrayBuffer; GLint m_boundElementArrayBuffer; GLboolean m_polygonOffsetFillEnabled; GLfloat m_polygonOffsetFactor; GLfloat m_polygonOffsetUnits; }; #endif