/****************************************************************************** ** ** Copyright (C) 2015 The Qt Company Ltd. ** Contact: http://www.qt.io/licensing/ ** ** This file is part of the Qt Data Visualization module. ** ** $QT_BEGIN_LICENSE:COMM$ ** ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** $QT_END_LICENSE$ ** ******************************************************************************/ // // W A R N I N G // ------------- // // This file is not part of the QtDataVisualization API. It exists purely as an // implementation detail. This header file may change from version to // version without notice, or even be removed. // // We mean it. #ifndef GLSTATESTORE_P_H #define GLSTATESTORE_P_H #include #include #include "enumtostringmap_p.h" class GLStateStore : public QObject, protected QOpenGLFunctions { Q_OBJECT public: explicit GLStateStore(QOpenGLContext *context, QObject *parent = 0); ~GLStateStore(); void storeGLState(); void restoreGLState(); void initGLDefaultState(); #ifdef VERBOSE_STATE_STORE void printCurrentState(bool in); EnumToStringMap *m_map; #endif GLint m_scissorBox[4]; GLboolean m_isScissorTestEnabled; #if !defined(QT_OPENGL_ES_2) GLint m_drawFramebuffer; GLint m_readFramebuffer; GLint m_renderbuffer; #endif GLfloat m_clearColor[4]; GLfloat m_clearDepth; GLboolean m_isBlendingEnabled; GLboolean m_isDepthTestEnabled; GLint m_depthFunc; GLboolean m_isDepthWriteEnabled; GLint m_currentProgram; GLint m_maxVertexAttribs; QScopedArrayPointer m_vertexAttribArrayEnabledStates; QScopedArrayPointer m_vertexAttribArrayBoundBuffers; QScopedArrayPointer m_vertexAttribArraySizes; QScopedArrayPointer m_vertexAttribArrayTypes; QScopedArrayPointer m_vertexAttribArrayNormalized; QScopedArrayPointer m_vertexAttribArrayStrides; QScopedArrayPointer m_vertexAttribArrayOffsets; GLint m_activeTexture; GLint m_texBinding2D; GLint m_frontFace; GLboolean m_isCullFaceEnabled; GLint m_cullFaceMode; GLint m_blendEquationRGB; GLint m_blendEquationAlpha; GLint m_blendDestAlpha; GLint m_blendDestRGB; GLint m_blendSrcAlpha; GLint m_blendSrcRGB; GLint m_boundArrayBuffer; GLint m_boundElementArrayBuffer; GLboolean m_polygonOffsetFillEnabled; GLfloat m_polygonOffsetFactor; GLfloat m_polygonOffsetUnits; }; #endif