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Please review the following information to ** ensure the GNU General Public License version 3.0 requirements will be ** met: http://www.gnu.org/copyleft/gpl.html. ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef Q3DMAPS_H #define Q3DMAPS_H #include "QtDataVis3D/qdatavis3dglobal.h" #include "QtDataVis3D/qdatavis3namespace.h" #include "q3dwindow.h" class QOpenGLShaderProgram; class QImage; class QRect; QTCOMMERCIALDATAVIS3D_BEGIN_NAMESPACE class Q3DMapsPrivate; class QDataItem; class QDataRow; class QDataSet; class LabelItem; class QTCOMMERCIALDATAVIS3D_EXPORT Q3DMaps : public Q3DWindow { Q_OBJECT public: enum AdjustmentDirection { AdjustHeight = 0, // map value to y AdjustWidth, // map value to x AdjustDepth, // map value to z AdjustRadius, // map value to x and z AdjustAll // map value to all (x, y, z) }; public: explicit Q3DMaps(); ~Q3DMaps(); void initialize(); void render(); void render(QPainter *painter); // Add data item. New data item is appended to old data. // ownership of data is transferred bool addDataItem(QDataItem *dataItem); // Add data set. New data is appended to old data. // ownership of data is transferred bool addData(const QVector &data); // ownership of data is transferred bool addData(const QDataRow &data); // Add data set. Old data is deleted. // ownership of data is transferred bool setData(const QVector &data); // ownership of data is transferred bool setData(QDataRow *data); // bar specifications; base thickness in x, y and z, enum to indicate which direction is increased with value // TODO: Start using thickness also in adjustment direction; use it as a relative value. // For example, in AdjustAll mode setting thickness to (0.1f, 1.0f, 0.5f) would apply value to // x at 10%, y at 100% and z at 50%. If a dimension is not included, given thickness states its absolute value. void setBarSpecs(const QVector3D &thickness = QVector3D(1.0f, 1.0f, 1.0f), AdjustmentDirection direction = AdjustHeight); // bar type; bars (=cubes), pyramids, cones, cylinders, balls, etc. void setBarType(BarStyle style, bool smooth = false); // override bar type with own mesh void setMeshFileName(const QString &objFileName); // Select preset camera placement void setCameraPreset(CameraPreset preset); // Set camera rotation if you don't want to use the presets (in horizontal (-180...180) and // vertical (0...90) angles and distance in percentage (10...500)) void setCameraPosition(GLfloat horizontal, GLfloat vertical, GLint distance = 100); // Set theme (bar colors, shaders, window color, background colors, light intensity and text colors are affected) void setTheme(ColorTheme theme); // Set color if you don't want to use themes. Set uniform to false if you want the (height) color to change from bottom to top void setBarColor(QColor baseColor, QColor heightColor, bool uniform = true); // TODO: valon siirto / asetus // Change selection mode; single bar, bar and row, bar and column, or all void setSelectionMode(SelectionMode mode); // Set window title void setWindowTitle(const QString &title); // Font size adjustment (should it be in enum (smallest, smaller, small, normal, large, larger, largest), or just GLfloat? void setFontSize(GLfloat fontsize); // Set font void setFont(const QFont &font); // Label transparency adjustment void setLabelTransparency(LabelTransparency transparency); // Enable or disable background grid void setGridEnabled(bool enable); // Set area specs void setAreaSpecs(const QRect &areaRect, const QImage &image); // Set area image void setImage(const QImage &image); protected: void mousePressEvent(QMouseEvent *event); void mouseReleaseEvent(QMouseEvent *event); void mouseMoveEvent(QMouseEvent *event); void wheelEvent(QWheelEvent *event); void resizeEvent(QResizeEvent *event); private: void drawScene(); QScopedPointer d_ptr; Q_DISABLE_COPY(Q3DMaps); }; QTCOMMERCIALDATAVIS3D_END_NAMESPACE #endif