/**************************************************************************** ** ** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the QtDataVis3D module. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and Digia. For licensing terms and ** conditions see http://qt.digia.com/licensing. For further information ** use the contact form at http://qt.digia.com/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Digia gives you certain additional ** rights. These rights are described in the Digia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3.0 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU General Public License version 3.0 requirements will be ** met: http://www.gnu.org/copyleft/gpl.html. ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "q3dwindow.h" #include "q3dwindow_p.h" #include #include #include #include #include QTCOMMERCIALDATAVIS3D_BEGIN_NAMESPACE Q3DWindow::Q3DWindow(QWindow *parent) : QWindow(parent), d_ptr(new Q3DWindowPrivate(this)) { setSurfaceType(QWindow::OpenGLSurface); QSurfaceFormat surfaceFormat; surfaceFormat.setDepthBufferSize(16); surfaceFormat.setSamples(4); surfaceFormat.setSwapBehavior(QSurfaceFormat::DoubleBuffer); //surfaceFormat.setRenderableType(QSurfaceFormat::OpenGLES); // OpenGL crashes with ANGLE, comment out or define OpenGLES setFormat(surfaceFormat); create(); d_ptr->m_context->setFormat(requestedFormat()); d_ptr->m_context->create(); #if !defined(Q_OS_MAC) // These are required here for windows (and linux?), but cause errors on mac d_ptr->m_context->makeCurrent(this); initializeOpenGLFunctions(); #endif initialize(); } Q3DWindow::~Q3DWindow() { } void Q3DWindow::initialize() { qDebug() << "OpenGL version" << format().majorVersion() << format().minorVersion(); qDebug() << "OpenGL renderer" << format().renderableType(); //qDebug() << "OpenGL swapBehavior" << format().swapBehavior(); setAnimating(true); } void Q3DWindow::render() { } void Q3DWindow::renderLater() { if (!d_ptr->m_updatePending) { d_ptr->m_updatePending = true; QCoreApplication::postEvent(this, new QEvent(QEvent::UpdateRequest)); } } bool Q3DWindow::event(QEvent *event) { switch (event->type()) { case QEvent::UpdateRequest: renderNow(); return true; default: return QWindow::event(event); } } void Q3DWindow::exposeEvent(QExposeEvent *event) { Q_UNUSED(event); if (isExposed()) renderNow(); } void Q3DWindow::renderNow() { if (!isExposed()) return; static bool needsInit = true; d_ptr->m_updatePending = false; d_ptr->m_context->makeCurrent(this); if (needsInit) { #if defined(Q_OS_MAC) initializeOpenGLFunctions(); #endif initialize(); needsInit = false; } render(); d_ptr->m_context->swapBuffers(this); if (d_ptr->m_animating) renderLater(); } void Q3DWindow::setAnimating(bool animating) { d_ptr->m_animating = animating; if (animating) renderLater(); } Q3DWindowPrivate::Q3DWindowPrivate(Q3DWindow *q) : q_ptr(q), m_updatePending(false), m_animating(false), m_context(new QOpenGLContext(q)) { } Q3DWindowPrivate::~Q3DWindowPrivate() { } QTCOMMERCIALDATAVIS3D_END_NAMESPACE